Monsters: Difference between revisions

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'''Monsters''' are creatures in [[Brighter Shores]] that can be attacked, and can be active or [[File:Passive activity icon.png|18px]]passive. They can be fought with their respective [[Episodes|episode]] [[combat]] [[profession]] using [[armor]], [[weapons]], and [[potions]].
 
Monsters can drop [[armor]], [[weapons]], and [[items]] for the purpose of becoming stronger, making [[money]], gathering [[Professions|profession]] materials (such as [[potion reagents]]), or completing [[quests]].
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Monsters in Brighter Shores scale in comparison to a player's combat skill in their respective [[Episodes|episode]] as [[Variant|variants]]. Once a player meets the unlock level of a stronger [[variant]], it automatically becomes the default monster and previous [[Variant|variants]] can be accessed by selecting “Past Action”.
 
== [[File:Passive activity icon.png|18px]]Passive monsters ==
There are severalCertain monsters in Brighter Shores which can only be attacked [[Passive activities|passively]]. The icon designating passive monsters in indicated by this icon: [[File:Passive activity icon.png|18px]][[Passive activities|passively]]. WhenUpon attackinginitiating these monsterscombat, your player will continue attacking them, even while offline, until you decide to stop. Your player will even continue to kill them after you log out from the game. When killing theseKilling passive monsters, you will accumulate experience and money while the player is offline until youthey log back into the game, up to a maximum of 24 hours. However, the rate of experience and money gained is much less than fighting non-passiveactive monsters. It is recommended only to begin fight passive monsters onceimmediately the player plans onbefore logging off from the game.
 
==Aggressive monsters==
AlongsideCertain passiveactive monsters, there are also aggressive monstersand in Brighter Shores which activelywill attack ifthe theyplayer spoton the playersight. This is indicated by their red name,. When aggressive monsters spot the andplayer, a white exclamation mark '!' will appear above their heads when they spot the player, giving the player a brief moment before they attempt to fight.
 
As aggressive monsters attack players within their aggression radius, it is recommended to cast the [[Immunity]] spell beforehand if the monster's levelplayer is significantlyin higherany thanway theunable player (or ifunwilling theto playerengage isin notcombat properlywith equipped)them, soto thatavoid initiating combat doesn't initiate. Alternatively, players can drink a [[Fear|Fear Potion]] before goingentering throughaggressive locationsrooms to stopprevent aggressive monstersthemselves from automaticallybeing attacking themtargeted.
 
When defeating an aggressive monster, the player gains the [[Immunityimmunity]] spell effect for a brief period of time before the monstersthey can activelybe attack the player againre-targeted. Aggressive monsters are a good choice of combat for semi-AFK (Away From Keyboard) activities, whereby the player can still pick up loot from defeating the monsters but isn'tdoes AFKnot enoughwish to automaticallyfully log out.
 
==Monster types==

Revision as of 16:41, 28 November 2024

Monsters are creatures in Brighter Shores that can be attacked, and can be active or passive. They can be fought with their respective episode combat profession using armor, weapons, and potions.

Monsters can drop armor, weapons, and items for the purpose of becoming stronger, making money, gathering profession materials (such as potion reagents), or completing quests.

Monsters in Brighter Shores scale in comparison to a player's combat skill in their respective episode as variants. Once a player meets the unlock level of a stronger variant, it automatically becomes the default monster and previous variants can be accessed by selecting “Past Action”.

Passive monsters

Certain monsters in Brighter Shores can only be attacked passively. Upon initiating combat, your player will continue attacking them, even while offline, until you decide to stop. Killing passive monsters will accumulate experience and money while the player is offline until they log back into the game, up to a maximum of 24 hours. However, the rate of experience and money gained is much less than fighting active monsters. It is recommended only to begin fight passive monsters immediately before logging off.

Aggressive monsters

Certain active monsters are also aggressive and will attack the player on sight. This is indicated by their red name. When aggressive monsters spot the player, a white exclamation mark '!' will appear above their heads, giving the player a brief moment before they attempt to fight.

As aggressive monsters attack players within their aggression radius, it is recommended to cast the Immunity spell beforehand if the player is in any way unable or unwilling to engage in combat with them, to avoid initiating combat. Alternatively, players can drink a Fear Potion before entering aggressive rooms to prevent themselves from being targeted.

When defeating an aggressive monster, the player gains immunity for a brief period of time before they can be re-targeted. Aggressive monsters are a good choice of combat for semi-AFK (Away From Keyboard) activities, whereby the player can still pick up loot from defeating the monsters but does not wish to fully log out.

Monster types

Hopeport

Hopeport Monsters
Name Rooms Passive Aggressive Attack type Immunity Vulnerability
Sparring Guard Sparring Area No No Impact None None
Deathcrow Town Gates, Old Street East No No Necromae Necromae Cryonae
Thief Tim's Alley, Limpet Lane No Yes Cryonae Cryonae Arborae
Goblin Soldier North Walls No Yes Infernae Infernae Tempestae
Goblin Chief South Walls No Yes Infernae Infernae Tempestae
Hairbeast Overgrown Road, Rubble Road No No Tempestae Tempestae Necromae
Carnivorous Plant Overgrown Field, Fallen Monument No No Arborae Arborae Cryonae
Ghoul Collapsed Hovels, Wasteland No Yes Necromae Necromae Arborae
Street Louse Wilhope Passage Yes No None None None
Thug Murk Close Yes No None None None
Crab East Beach Yes No None None None
Bugman Overgrown Pond Yes No None None None
Jellyfish Jellyfish Landing Yes No None None None
Giant Ant Crater Yes No None None None
Pirate Pirate Hideout Yes No None None None
Punkupine Rocky Road Yes No None None None

Hopeforest

Hopeforest Monsters
Name Rooms Passive Aggressive Attack type Immunity Vulnerability
Outlaw Forest Path, Forest Clearing No No Impact None Arborae
Goblin Goblin Camp No Yes Infernae Infernae Tempestae
Bear Bear Behind, Bear Clearing No No Impact None Cryonae
Wendigo Ivy Trail, Ivy Junction No Yes Cryonae Cryonae Infernae
Viper Snakes Clearing, Snakes Path No Yes Tempestae Tempestae Cryonae
Spriggan Treeway Trail, Treeway Junction No No Arborae Arborae Infernae
Bramblelith Rising Trail, Wooded Clifftop No No Arborae Arborae Tempestae
Shade Twisted Road, Twisted Junction No Yes Necromae Necromae Arborae
Wild Boar Huntsman's Clearing Yes No None None None
Wildman Leafy Junction Yes No None None None
Moss Monster Stump Clearing Yes No None None None
Aboredon Tree Lined Trail Yes No None None None
Giant Fly Mine Road East Yes No None None None
Tree Cat Cliffside Junction Yes No None None None
Satyr Secluded Dead End Yes No None None None
Wolf Wolves' Den Yes No None None None

Mine of Mantuban

Mine of Mantuban Monsters
Name Rooms Passive Aggressive Attack type Immunity Vulnerability
Minecrawler Rugged Tunnel, Mine Back Entrance No No Cryonae Cryonae Necromae
Goblin Miner Goblin Sleeping Area 2, Communal Goblin Area No Yes Infernae Infernae Tempestae
Floor Tentacle Moderate Mineshaft, Gassy Cave No Yes Tempestae Tempestae Infernae
Fire Toad Outside Hollow, Strange Junction No No Infernae Infernae Cryonae
Skeleton Miner Forsaken Mine Workings, Wretched Excavation No Yes Necromae Necromae Arborae
Metalith Rock Strewn Tunnel, Damp Tunnel No No Cryonae Cryonae Necromae
Stonewurm Crumbling Passage, Stonewurm Nests No Yes Tempestae Tempestae Arborae
Cockroach Cockroach Lair, Mutant Cockroaches No No Impact None Infernae
Wraith Mysterious Cave, Tormented Chamber No Yes Necromae Necromae Tempestae
Blob Grimy Tunnel, Slime Pool No Yes Arborae Arborae Cryonae
Beastman Rat Infested Junction Yes No None None None
Giant Rat Ratty Terminus Yes No None None None
Corrupted Miner Big River Cavern Yes No None None None
Giant Bat Bat Cave Yes No None None None
Electric Snail Purpladium Vein Yes No None None None
Kobold Kobold Cavern Yes No None None None
Dread Shell Upper Bridge Yes No None None None
Rockling Rockling Cave Yes No None None None

Crenopolis

Crenopolis Monsters
Name Rooms Passive Aggressive Attack type Immunity Vulnerability
Sabertooth Tiger Stony Canyon, Stony Gorge No Yes Cryonae Cryonae Tempestae
Street Hag Dawkin Lane, Dawkin Court No No Infernae Infernae Arborae
Mawchest Sewer Entrance, Dismal Drainage No No Tempestae Tempestae Cryonae
Giant Wasp Vestere Drive, Hamila Jimore's Garden No No Arborae Arborae Necromae
Sewer Fiend Southwest Sewer, Sewer Pipes No Yes Impact None Cryonae
Zombie Dusty Alley, Dusty Corner No Yes Necromae Necromae Infernae
Spectral Stalker Southeast Sewer, Sewer Pool No Yes Necromae Necromae Arborae
Spiky Ball Quibble Lane No Yes Cryonae Cryonae Tempestae
Gremlin Shrubby Canyon Yes No None None None
Rockbird Rockbird Clearing Yes No None None None
Ratman Grunt Rat Alley Yes No None None None
Brute Dusty Nook Yes No None None None
Trash Heap Monster Ratmore Rise Yes No None None None
Ratman Chief Ratmen Den Yes No None None None
Street Brawler Snag Alley Yes No None None None
Giant Slug Smuggler's Cove Yes No None None None

Update History

This information has been manually compiled. Some updates may not be included yet.
  • update 6 November 2024 (Update):
    • Monsters were included in the first public early-access release of the game.