Module:Sandbox/User:Alsang/PassivePotionList: Difference between revisions

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(Created page with "require('Module:Mw.html extension') local param = require( 'Module:Paramtest' ) local currency = require('Module:Currency') local p = {} -- non dynamic module, no inputs function p.main() -- returns almost every parameter needed for the row, except buy values for reagents local query = { 'Category:Potions', 'Uses facility::Passive Potion Station', '?Profession Level A = lvl', '? #- = name', '?Uses item #- = reagents', '?Value = sell', '?Recip...")
 
(thousand sepatating commas)
 
(4 intermediate revisions by the same user not shown)
Line 2: Line 2:
local param = require( 'Module:Paramtest' )
local param = require( 'Module:Paramtest' )
local currency = require('Module:Currency')
local currency = require('Module:Currency')
local lang = mw.getContentLanguage()
require("Module:Mw.html extension")




Line 11: Line 13:
-- returns almost every parameter needed for the row, except buy values for reagents
-- returns almost every parameter needed for the row, except buy values for reagents
local query = {
local query = {
'[[Uses facility::Passive Potion Station]] OR [[Variant of::Ebsworth Work]]',
'[[Category:Potions]]',
'[[Uses facility::Passive Potion Station]]',
'?Profession Level A = lvl',
'?Profession Level A = lvl',
'? #- = name',
'? #- = name',
'?Uses item #- = reagents',
'?Uses item #- = reagents',
'?Value = sell',
'?Value #- = sell',
'?Recipe XP = brewXP',
'?Activity coins = coins',
'?Recipe KP = brewKP',
'?Activity XP = XP',
'?Recipe duration = brewDuration',
'?Activity duration = duration',
'?Variant of #- = variant',
'sort = Profession Level A'
'sort = Profession Level A'
}
}
Line 28: Line 30:
return p.displayTable(results)
return p.displayTable(results)
--for debugging
--return '<pre>'..mw.text.jsonEncode(results, mw.text.JSON_PRETTY)..'</pre>'

end
end


-- makes the html for the cells containing currency directly, no tags needed
-- makes the html for the cells containing currency directly, no tags needed
local function currency_cell(amount)
-- flag is for if the number should not be known, replaces with zero
return currency._cell(amount, { html = 'yes' })
local function currency_cell(amount,flag)
local a = {}
if flag then
a = currency._cell(amount, { html = 'yes' })
else
a = currency._cell(0, { html = 'yes' }) -- replace this with blank, if I can figure out how to
end
return a
end
end


Line 48: Line 46:
for i, item in ipairs(results) do
for i, item in ipairs(results) do
-- potions have reagents, but passive ebsworth work does not
if item.variant=='Ebsworth Work' then
-- iterate through reagents, adding buy price to running total (individuals not needed)
-- starting value 20 is for bottle
item.buy = 20
for j, reagent in ipairs(item.reagents) do
-- if it is ebsworth work, sub in different fields for the buy and sell values
--shamelessley lifted from Module:Products
item.buy = 0
local shopPriceQuery = '[[:+]][[Sold item::' .. reagent .. ']]|?Shop buy price|mainlabel=' .. reagent
item.sell = item.coins
local shopPriceResult = mw.smw.ask(shopPriceQuery) or {}
else
local shopPrice = 0
-- iterate through reagents, adding buy price to running total (individuals not needed)
-- starting value 20 is for bottle
item.buy = 20
for j, reagent in ipairs(item.reagents) do
--shamelessley lifted from Module:Products
local shopPriceQuery = '[[:+]][[Sold item::' .. reagent .. ']]|?Shop buy price|mainlabel=' .. reagent
local shopPriceResult = mw.smw.ask(shopPriceQuery) or {}
local shopPrice = 0


if shopPriceResult[1] and shopPriceResult[1]["Shop buy price"] then
if shopPriceResult[1] and shopPriceResult[1]["Shop buy price"] then
shopPrice = tonumber(shopPriceResult[1]["Shop buy price"]) or 0
shopPrice = tonumber(shopPriceResult[1]["Shop buy price"]) or 0
end
end
item.buy = item.buy + shopPrice
item.buy = item.buy + shopPrice
end
end
end
-- sanitise data, set to 0 if its not there
-- sanitise data, set to 0 if its not there
Line 71: Line 75:
local buy = item.buy or 0
local buy = item.buy or 0
local sell = item.sell or 0
local sell = item.sell or 0
local brewXP = item.brewXP or 0
local XP = item.XP or 0
local brewKP = item.brewKP or 0
local KP = item.KP or 0
local brewDuration = item.brewDuration or 0
local duration = item.duration or 0
-- direct values
item.profit = sell - buy
item.XP = brewXP
--item.KP = brewKP
item.profitPerXP = math.floor(item.profit / item.XP * 100) / 100

-- passive activities have no downtime
item.duration = brewDuration
item.potionPerHour = 1 / item.duration * 3600
-- properties per hour
item.XPPerHour = math.floor(item.XP * item.potionPerHour)
--item.KPPerHour = math.floor(item.KP * item.potionPerHour) / 100
item.profitPerHour = math.floor(item.profit * item.potionPerHour)*0.005
-- flags for if data values should be shown
-- flags for if data values should be shown
item.hasLvl = param.has_content(item.lvl)
item.hasBuy = param.has_content(item.buy)
item.hasBuy = param.has_content(item.buy)
item.hasSell = param.has_content(item.sell)
item.hasSell = param.has_content(item.sell)
item.hasProfit = item.hasBuy and item.hasSell
item.hasProfit = item.hasBuy and item.hasSell
item.hasXP = param.has_content(item.brewXP)
item.hasXP = param.has_content(item.XP)
--item.hasKP = param.has_content(item.brewKP)
item.hasDuration = param.has_content(item.duration)
item.hasDuration = param.has_content(item.brewDuration)
-- direct values
if item.variant=='Ebsworth Work' then
-- XP/KP strings, if the requisite data isnt there then display "unknown"
if item.hasXP then
item.profit = sell - buy
else
--item.xp = lang:formatNum(item.xp) -- format to include commas
item.profit = (sell - buy)*0.005 -- passive potions all have quantity 0.005 per action
item.XP = item.XP -- format to include commas
end
item.XP = XP
if item.XP==0 then
item.profitPerXP = 0
else
else
item.profitPerXP = math.floor(item.profit / (item.XP) * 100) / 100
item.XP = 'Unknown'
end
end
-- passive activities have no downtime
--if item.hasKP then
-- item.KP = item.KP .. '%' -- want 1 decimal place
item.duration = duration
if item.duration == 0 then
--else
-- item.KP = 'Unknown'
item.potionPerHour = 0
--end
if item.hasXP and item.hasDuration then
item.XPPerHour = item.XPPerHour -- format to include commas
else
else
item.XPPerHour = 'Unknown'
item.potionPerHour = 1 / (item.duration) * 3600
end
end
-- properties per hour
--if item.hasKP and item.hasDuration then
-- item.KPPerHour = item.KPPerHour -- want 2 decimal places
item.XPPerHour = math.floor(item.XP * item.potionPerHour)
item.profitPerHour = math.floor(item.profit * item.potionPerHour)
--else
-- item.KPPerHour = 'Unknown'
--end
end
end


Line 140: Line 128:
:done()
:done()
:tag('th')
:tag('th')
:wikitext('Potion')
:wikitext('Potion or Activity')
:done()
:done()
:tag('th')
:tag('th')
Line 171: Line 159:
:wikitext('Coins/XP')
:wikitext('Coins/XP')
:done()
:done()
--:tag('th')
-- :wikitext('KP')
--:done()
--:tag('th')
-- :wikitext('KP/hr')
--:done()
:done()
:done()
for i,item in ipairs(results) do
for i,item in ipairs(results) do
-- if its not ebsworth work, need a list of reagents
-- need to generate the text for the reagent cell before starting the row
local reagentCell = ''
local reagentCell = ''
if not(item.variant=='Ebsworth Work') then
for j, reagent in ipairs(item.reagents) do
-- need to generate the text for the reagent cell before starting the row
reagentCell = reagentCell .. '[[File:' .. reagent .. '.png|30px|link=' .. reagent .. ']] [[' .. reagent .. ']]<br>'
for j, reagent in ipairs(item.reagents) do
reagentCell = reagentCell .. '[[File:' .. reagent .. '.png|30px|link=' .. reagent .. ']] [[' .. reagent .. ']]<br>'
end
end
end
out
out
:tag('tr')
:tag('tr')
:tag('td')
:tag('td')
:IF(item.hasBuy)
:css{ ['text-align'] = 'center' }
:css{ ['text-align'] = 'center' }
:wikitext(item.lvl)
:wikitext(item.lvl)
:ELSE()
:addClass('table-bg-grey')
:css{ ['text-align'] = 'center' }
:wikitext('unknown')
:END()
:done()
:done()
:tag('td')
:tag('td')
:wikitext('[[File:' .. item.name .. '.png|30px|link=' .. item.name .. ']] [[' .. item.name .. ']]')
:wikitext('[[File:' .. item.name .. '.png|30px|link=' .. item.name .. ']] [[' .. item.name .. ']]')
:done()
:done()
:IF(not(item.variant=='Ebsworth Work'))
:tag('td')
:wikitext(reagentCell)
:done()
:IF(item.hasBuy)
:wikitext(currency_cell(item.buy))
:ELSE()
:tag('td')
:addClass('table-bg-grey')
:attr{ colspan = '10' }
:css{ ['text-align'] = 'center' }
:wikitext('unknown')
:done()
:END()
:IF(item.hasSell)
-- I cannot for the life of me figure out why,
-- but if I put item.sell directly into this function it claims it has value nil
-- it works for other functions to display it directly
-- so here is the workaround I guess
:wikitext(currency_cell(item.buy+200*item.profit))
--:wikitext(currency_cell(item.sell))
:ELSE()
:tag('td')
:addClass('table-bg-grey')
:attr{ colspan = '10' }
:css{ ['text-align'] = 'center' }
:wikitext('unknown')
:done()
:END()
:ELSE()
:tag('td')
:addClass('table-na')
:attr{ colspan = '21' }
:wikitext('N/A')
:done()
:END()
:IF(item.hasProfit)
:wikitext(currency_cell(item.profit))
:ELSE()
:tag('td')
:addClass('table-bg-grey')
:attr{ colspan = '10' }
:css{ ['text-align'] = 'center' }
:wikitext('unknown')
:done()
:END()
:IF(item.hasProfit and item.hasDuration)
:wikitext(currency_cell(item.profitPerHour))
:ELSE()
:tag('td')
:addClass('table-bg-grey')
:attr{ colspan = '10' }
:css{ ['text-align'] = 'center' }
:wikitext('unknown')
:done()
:END()
:tag('td')
:tag('td')
:wikitext(reagentCell)
:IF(item.hasXP)
:done()
:wikitext(item.XP)
:ELSE()
:wikitext(currency_cell(item.buy,item.hasBuy))
:addClass('table-bg-grey')
:wikitext(currency_cell(item.sell,item.hasSell))
:css{ ['text-align'] = 'center' }
:wikitext(currency_cell(item.profit,item.hasProfit))
:wikitext('unknown')
:wikitext(currency_cell(item.profitPerHour,item.hasProfit and item.hasDuration))
:tag('td')
:END()
:wikitext(item.XP)
:done()
:done()
:tag('td')
:tag('td')
:wikitext(item.XPPerHour)
:IF(item.hasXP and item.hasDuration)
:wikitext(lang:formatNum(tonumber(item.XPPerHour)))
:ELSE()
:addClass('table-bg-grey')
:css{ ['text-align'] = 'center' }
:wikitext('unknown')
:END()
:done()
:done()
:wikitext(currency_cell(item.profitPerXP,item.hasXP and item.hasProfit))
:IF(item.hasXP and item.hasProfit)
--:tag('td')
-- :wikitext(item.KP)
:wikitext(currency_cell(item.profitPerXP))
--:done()
:ELSE()
--:tag('td')
:tag('td')
-- :wikitext(item.KPPerHour)
:addClass('table-bg-grey')
:attr{ colspan = '10' }
--:done()
:css{ ['text-align'] = 'center' }
:wikitext('unknown')
:done()
:END()
:done()
:done()

Latest revision as of 00:21, 28 November 2024

Documentation for this module may be created at Module:Sandbox/User:Alsang/PassivePotionList/doc

require('Module:Mw.html extension')
local param = require( 'Module:Paramtest' )
local currency = require('Module:Currency')
local lang = mw.getContentLanguage()
require("Module:Mw.html extension")


local p = {}

-- non dynamic module, no inputs
function p.main()
	
	-- returns almost every parameter needed for the row, except buy values for reagents
	local query = {
		'[[Uses facility::Passive Potion Station]] OR [[Variant of::Ebsworth Work]]',
		'?Profession Level A = lvl',
		'? #- = name',
		'?Uses item #- = reagents',
		'?Value #- = sell',
		'?Activity coins = coins',
		'?Activity XP = XP',
		'?Activity duration = duration',
		'?Variant of #- = variant',
		'sort = Profession Level A'
	}
	local results = mw.smw.ask(query)
	
	results = p.formatResults(results)

	return p.displayTable(results)
	
	--for debugging
	--return '<pre>'..mw.text.jsonEncode(results, mw.text.JSON_PRETTY)..'</pre>'

end

-- makes the html for the cells containing currency directly, no tags needed
local function currency_cell(amount)
	return currency._cell(amount, { html = 'yes' })
end

-- do calculations and determine strings to go in cells
function p.formatResults(results)

    -- iterate through potions
    for i, item in ipairs(results) do
    	
    	--  potions have reagents, but passive ebsworth work does not
    	if item.variant=='Ebsworth Work' then
    		
    		-- if it is ebsworth work, sub in different fields for the buy and sell values
    		item.buy = 0
    		item.sell = item.coins
    	else
    	    -- iterate through reagents, adding buy price to running total (individuals not needed)
    		-- starting value 20 is for bottle
    		item.buy = 20
    		for j, reagent in ipairs(item.reagents) do
    		
    			--shamelessley lifted from Module:Products
    			local shopPriceQuery = '[[:+]][[Sold item::' .. reagent .. ']]|?Shop buy price|mainlabel=' .. reagent
            	local shopPriceResult = mw.smw.ask(shopPriceQuery) or {}
            	local shopPrice = 0

            	if shopPriceResult[1] and shopPriceResult[1]["Shop buy price"] then
            	    shopPrice = tonumber(shopPriceResult[1]["Shop buy price"]) or 0
            	end
    		
            	item.buy = item.buy + shopPrice
    		end
    	end
    	
    	-- sanitise data, set to 0 if its not there
    	local lvl = item.lvl or '?'
    	local buy = item.buy or 0
    	local sell = item.sell or 0
    	local XP = item.XP or 0
    	local KP = item.KP or 0
    	local duration = item.duration or 0
    	
    	-- flags for if data values should be shown
    	item.hasLvl = param.has_content(item.lvl)
    	item.hasBuy = param.has_content(item.buy)
    	item.hasSell = param.has_content(item.sell)
    	item.hasProfit = item.hasBuy and item.hasSell
    	item.hasXP = param.has_content(item.XP)
    	item.hasDuration = param.has_content(item.duration)
    	
    	-- direct values
    	if item.variant=='Ebsworth Work' then
    		item.profit = sell - buy 
    	else
    		item.profit = (sell - buy)*0.005 -- passive potions all have quantity 0.005 per action
    	end
    	
    	item.XP = XP 
   		if item.XP==0 then
			item.profitPerXP = 0
		else
    		item.profitPerXP = math.floor(item.profit / (item.XP) * 100) / 100
   		end
	
    	-- passive activities have no downtime
    	item.duration = duration
    	if item.duration == 0 then
    		item.potionPerHour = 0
    	else
    		item.potionPerHour = 1 / (item.duration) * 3600
    	end
    	
    	-- properties per hour
    	item.XPPerHour = math.floor(item.XP * item.potionPerHour)
    	item.profitPerHour = math.floor(item.profit * item.potionPerHour)
    	
	end

    return results
end

-- make the table
function p.displayTable(results)
	
    local out = mw.html.create('table')
		:addClass('wikitable sortable')
		:tag('tr')
			:tag('th')
				:wikitext('[[File:Alchemist small icon.png|15px]]  Level')
			:done()
			:tag('th')
				:wikitext('Potion or Activity')
			:done()
			:tag('th')
				:wikitext('Reagents (plus bottle)')
			:done()
			:tag('th')
				:attr{ colspan = '10' }
				:wikitext('Buy Value')
			:done()
			:tag('th')
				:attr{ colspan = '10' }
				:wikitext('Sell Value')
			:done()
			:tag('th')
				:attr{ colspan = '10' }
				:wikitext('Profit')
			:done()
			:tag('th')
				:attr{ colspan = '10' }
				:wikitext('Profit/hr')
			:done()
			:tag('th')
				:wikitext('XP')
			:done()
			:tag('th')
				:wikitext('XP/hr')
			:done()
			:tag('th')
				:attr{ colspan = '10' }
				:wikitext('Coins/XP')
			:done()
		:done()
		
	
	
	for i,item in ipairs(results) do
		
		-- if its not ebsworth work, need a list of reagents
		local reagentCell = ''
		if not(item.variant=='Ebsworth Work') then
			-- need to generate the text for the reagent cell before starting the row	
			for j, reagent in ipairs(item.reagents) do
				reagentCell = reagentCell .. '[[File:' .. reagent .. '.png|30px|link=' .. reagent .. ']] [[' .. reagent .. ']]<br>'
			end
		end
		
	out
		:tag('tr')
		
			:tag('td')
				:IF(item.hasBuy)
					:css{ ['text-align'] = 'center' }
					:wikitext(item.lvl)
				:ELSE()
					:addClass('table-bg-grey')
					:css{ ['text-align'] = 'center' }
					:wikitext('unknown')
				:END()
			:done()
			
			:tag('td')
				:wikitext('[[File:' .. item.name .. '.png|30px|link=' .. item.name .. ']] [[' .. item.name .. ']]')
			:done()
			
			:IF(not(item.variant=='Ebsworth Work'))
				:tag('td')
					:wikitext(reagentCell)
				:done()
				
				:IF(item.hasBuy)
					:wikitext(currency_cell(item.buy))
				:ELSE()
					:tag('td')
						:addClass('table-bg-grey')
						:attr{ colspan = '10' }
						:css{ ['text-align'] = 'center' }
						:wikitext('unknown')
					:done()
				:END()
				
				:IF(item.hasSell)
					-- I cannot for the life of me figure out why, 
					-- but if I put item.sell directly into this function it claims it has value nil
					-- it works for other functions to display it directly
					-- so here is the workaround I guess
					:wikitext(currency_cell(item.buy+200*item.profit))
					--:wikitext(currency_cell(item.sell))
				:ELSE()
					:tag('td')
						:addClass('table-bg-grey')
						:attr{ colspan = '10' }
						:css{ ['text-align'] = 'center' }
						:wikitext('unknown')
					:done()
				:END()
			:ELSE()
				:tag('td')
					:addClass('table-na')
					:attr{ colspan = '21' }
					:wikitext('N/A')
				:done()
			:END()
			
			:IF(item.hasProfit)
				:wikitext(currency_cell(item.profit))
			:ELSE()
				:tag('td')
					:addClass('table-bg-grey')
					:attr{ colspan = '10' }
					:css{ ['text-align'] = 'center' }
					:wikitext('unknown')
				:done()
			:END()
			
			:IF(item.hasProfit and item.hasDuration)
				:wikitext(currency_cell(item.profitPerHour))
			:ELSE()
				:tag('td')
					:addClass('table-bg-grey')
					:attr{ colspan = '10' }
					:css{ ['text-align'] = 'center' }
					:wikitext('unknown')
				:done()
			:END()
			
			:tag('td')
				:IF(item.hasXP)
					:wikitext(item.XP)
				:ELSE()
					:addClass('table-bg-grey')
					:css{ ['text-align'] = 'center' }
					:wikitext('unknown')
				:END()
			:done()
			
			:tag('td')
				:IF(item.hasXP and item.hasDuration)
					:wikitext(lang:formatNum(tonumber(item.XPPerHour)))
				:ELSE()
					:addClass('table-bg-grey')
					:css{ ['text-align'] = 'center' }
					:wikitext('unknown')
				:END()
			:done()
			
			:IF(item.hasXP and item.hasProfit)
				:wikitext(currency_cell(item.profitPerXP))
			:ELSE()
				:tag('td')
					:addClass('table-bg-grey')
					:attr{ colspan = '10' }
					:css{ ['text-align'] = 'center' }
					:wikitext('unknown')
				:done()
			:END()
			
		:done()
		
	end
	
	return out
end

return p