Module:Sandbox/User:Alsang/NodeDescriptionChecker: Difference between revisions
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(working for stonemason, need to check all data) |
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Line 1: | Line 1: | ||
require('strict') |
require('strict') |
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require('Module:Mw.html extension') |
require('Module:Mw.html extension') |
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local |
local search = require('Module:RecipeTreeSearch') |
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local param = require( 'Module:Paramtest' ) |
local param = require( 'Module:Paramtest' ) |
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local currency = require('Module:Currency') |
local currency = require('Module:Currency') |
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local discount = require('Module:MerchantHideDiscount') |
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local lang = mw.getContentLanguage() |
local lang = mw.getContentLanguage() |
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Line 13: | Line 12: | ||
-- returns only directly needed parameter needed for the row, |
-- returns only directly needed parameter needed for the row, |
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-- other parameters are determined by subqueries of chained pages |
-- other parameters are determined by subqueries of chained pages |
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-- this is in testing, uncomment out one line to test that type of query |
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-- requires pages to be made and have recipes on them or it tends to get an error |
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-- query types that include non-recipe passive activities behave weird and need to be fixed |
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local query = { |
local query = { |
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--'[[Uses facility::One Handed Range (bonewright)||One Handed Melee Workbench (bonewright)||Two Handed Range Workbench (bonewright)||Two Handed Melee Workbench (bonewright)||Shield Vice |
--'[[Uses facility::One Handed Range (bonewright)||One Handed Melee Workbench (bonewright)||Two Handed Range Workbench (bonewright)||Two Handed Melee Workbench (bonewright)||Shield Vice]', -- bonewright active |
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'[[Uses facility::One Handed Ranged Workbench (stonemason)||One Handed Melee Workbench (stonemason)||Two Handed Ranged Workbench (stonemason)||Two Handed Melee Workbench (stonemason)||Shield Work Rock]]', -- stonemason active |
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'[[Variant of::Knickknacks||Divination||Sabertooth Cat Skeleton||Wooly Mammoth Skeleton||Triceratops Skeleton||T-Rex Skeleton||Wendigo Skeleton||Bonemeal Cement]]', -- bonewright passive |
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--'[[Uses facility::One Handed Range (stonemason)||One Handed Melee Workbench (stonemason)||Two Handed Range Workbench (stonemason)||Two Handed Melee Workbench (stonemason)||Shield Vice (stonemason)]]', -- stonemason active |
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--'[[Uses facility::Goblin Forge||Gnome Forge (skill node)]]', -- blacksmith active |
--'[[Uses facility::Goblin Forge||Gnome Forge (skill node)]]', -- blacksmith active |
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'? |
'?Profession Level A = lvlLow', |
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'?Profession Level A = |
'?Profession Level A High = lvlHigh', |
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'?Uses facility = facility', |
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'? #- = name', |
'? #- = name', |
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'?Recipe JSON = recipeJSON', |
'?Recipe JSON = recipeJSON', |
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Line 29: | Line 24: | ||
'?Activity duration = duration', |
'?Activity duration = duration', |
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'?Value = sell', |
'?Value = sell', |
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' |
'sort = Activity level', |
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'sort = Profession Level A', |
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'limit = 500' |
'limit = 500' |
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} |
} |
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local results = mw.smw.ask(query) |
local results = mw.smw.ask(query) |
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results = p.screenResults(results,false) |
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-- criterion for if an entry is a recipe, or a passive activity |
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for _, item in ipairs(results) do |
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item.passiveActivity = not(item.variant=='Knickknacks' or item.variant=='Bonemeal Cement' ) |
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end |
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results = p.formatResults(results) |
results = p.formatResults(results) |
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Line 61: | Line 52: | ||
end |
end |
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return currency._cell(amount, { html = 'yes' }) |
return currency._cell(amount, { html = 'yes' }) |
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end |
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-- Need to split the table into two, lines with crates are passive and lines without are not |
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function p.screenResults(results,isPassive) |
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local resultsPassive = {} |
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local resultsNotPassive = {} |
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-- iterate through products |
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for _, item in ipairs(results) do |
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local hasCrate = item.recipeJSON and string.find(item.recipeJSON,'Crate') |
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if hasCrate then |
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table.insert(resultsPassive,item) |
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else |
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table.insert(resultsNotPassive,item) |
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end |
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end |
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if isPassive then |
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return resultsPassive |
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else |
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return resultsNotPassive |
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end |
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end |
end |
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-- do calculations and determine strings to go in cells |
-- do calculations and determine strings to go in cells |
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function p.formatResults(results) |
function p.formatResults(results) |
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-- iterate through products |
-- iterate through products |
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for _, item in ipairs(results) do |
for _, item in ipairs(results) do |
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-- |
-- New module for recipe searching |
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local fullRecipe = search.main(item.name) |
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if item.passiveActivity then |
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item.materials = fullRecipe.materials |
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item.outputQuantity = fullRecipe.output[1].quantity |
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-- if it is a passive activity that is not a recipe |
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item.buy = fullRecipe.buyPrice |
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-- some fields are easy to work out |
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item.XP = fullRecipe.xp |
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item.duration = fullRecipe.duration |
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item.intermediates = {} |
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-- specific to weapon crafting, where properties are a bit different |
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item.buy = 0 |
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item.lvl = fullRecipe.level |
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-- iterate through materials, keep track of how many materials are needed from each shop |
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item.poleShopTrips = 0 |
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item.stoneShopTrips = 0 |
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for _, material in ipairs(item.materials) do |
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-- query which shop sold it, add to running total |
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local shopNameQuery = '[[:+]][[Sold item::' .. material.name .. ']]|?Sold by #-|mainlabel=' .. material.name |
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local shopNameResult = mw.smw.ask(shopNameQuery) or {} |
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local shopName = '' |
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if shopNameResult[1] and shopNameResult[1]["Sold by"] then |
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else |
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shopName = shopNameResult[1]["Sold by"] or '' |
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local unpackJSON = mw.text.jsonDecode(item.recipeJSON) |
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item.outputQuantity = unpackJSON.output[1].quantity |
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-- call the module:infobox recipe to extensively search for |
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-- all raw materials (to add to prices) |
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-- all intermediate materials (for intermediate XP and duration) |
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local Materials = recipe._getTrueRawMaterials(unpackJSON.materials) |
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if next(Materials) ~= nil then |
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item.materials = Materials.rawMaterials |
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item.intermediates = Materials.intermediateMaterials |
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end |
end |
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if shopName=="Timber Merchant Shop" then |
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-- iterate through materials, adding buy price to running total (individuals not needed) |
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item.poleShopTrips = item.poleShopTrips + material.quantity |
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item.buy = 0 |
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elseif shopName=="Poffit's Interesting Rocks" then |
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for _, material in ipairs(item.materials) do |
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item.stoneShopTrips = item.stoneShopTrips + material.quantity |
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--shamelessley lifted from Module:Products |
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local shopPriceQuery = '[[:+]][[Sold item::' .. material.name .. ']]|?Shop buy price|mainlabel=' .. material.name |
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local shopPriceResult = mw.smw.ask(shopPriceQuery) or {} |
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local shopPrice = 0 |
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if shopPriceResult[1] and shopPriceResult[1]["Shop buy price"] then |
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shopPrice = tonumber(shopPriceResult[1]["Shop buy price"]) or 0 |
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else |
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item.buy = nil |
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end |
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item.buy = item.buy and item.buy + shopPrice * material.quantity |
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end |
end |
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-- iterate through intermediaries to add to XP and duration parameters |
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for _, intermediate in ipairs(item.intermediates) do |
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-- look up activity XP and add it to running total |
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local XPQuery = '[[Recipe output::' .. intermediate.name .. ']]|?Activity XP|mainlabel=' .. intermediate.name |
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local XPResult = mw.smw.ask(XPQuery) or {} |
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local XPIncrease = 0 |
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if XPResult[1] and XPResult[1]["Activity XP"] then |
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XPIncrease = tonumber(XPResult[1]["Activity XP"]) or 0 |
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else |
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XPIncrease = nil |
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end |
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-- need to look up both the amount of the item used in this recipe and created in its own recipe to know how much of this xp to use |
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local QTYused = intermediate.quantity |
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local QTYQuery = '[[Recipe output::' .. intermediate.name .. ']]|?Recipe JSON|mainlabel=' .. intermediate.name |
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local QTYResult = mw.smw.ask(QTYQuery) or {} |
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local QTYmade = 0 |
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if QTYResult[1] and QTYResult[1]["Recipe JSON"] then |
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QTYmade = mw.text.jsonDecode(QTYResult[1]["Recipe JSON"]) or {} |
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end |
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QTYmade = QTYmade.output[1].quantity |
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item.XP = item.XP and XPIncrease and item.XP + XPIncrease * QTYused / QTYmade; |
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-- look up activity duration and add it to running total |
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local durationQuery = '[[Recipe output::' .. intermediate.name .. ']]|?Activity duration|mainlabel=' .. intermediate.name |
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local durationResult = mw.smw.ask(durationQuery) or {} |
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local durationIncrease = 0 |
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if durationResult[1] and durationResult[1]["Activity duration"] then |
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durationIncrease = tonumber(durationResult[1]["Activity duration"]) or 0 |
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else |
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durationIncrease = nil |
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end |
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item.duration = item.duration and durationIncrease and item.duration + durationIncrease * intermediate.quantity |
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end |
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end |
end |
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-- direct values |
-- direct values |
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item.sell = item.sell and item.outputQuantity and item.sell * item.outputQuantity |
item.sell = item.sell and item.outputQuantity and item.sell * item.outputQuantity |
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item. |
item.costPerXP = item.buy and item.XP and math.floor(item.buy / item.XP * 100) / 100 |
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item. |
item.XPPerStone = item.XP and not(item.stoneShopTrips==0) and math.floor(item.XP / item.stoneShopTrips * 100) / 100 |
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item.XPPerSpace = item.XPPerStone and item.poleShopTrips and math.floor(item.XP / (item.stoneShopTrips + item.poleShopTrips) * 100) / 100 |
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-- there will be extra time spent buying and selling items, and moving between stations |
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-- a lot of downtime in leatherworker |
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-- assume make enough trips to buy 24 of each material from each shop, per batch of 24 weapons |
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-- 1min 40s to go from hide stall to tannery, run round the tannery, run to leather stall, then back to hide stall |
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local batchSize = 24 |
local batchSize = 24 |
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-- 120 seconds moving between stations and selling items per 24 made |
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local downtime = 100 |
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-- 40 seconds per trip to the pole shop |
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-- 40 seconds per trip to the stone shop |
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-- are these results optimal? no. are they approximate? yes |
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local downtime = 120 + item.poleShopTrips * 40 + item.stoneShopTrips * 40 |
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item.duration = item.duration and item.duration + downtime/batchSize |
item.duration = item.duration and item.duration + downtime/batchSize |
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item.productPerHour = item.duration and 1 / item.duration * 3600 |
item.productPerHour = item.duration and 1 / item.duration * 3600 |
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Line 168: | Line 136: | ||
-- properties per hour |
-- properties per hour |
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item.XPPerHour = item.XP and item.productPerHour and math.floor(item.XP * item.productPerHour) |
item.XPPerHour = item.XP and item.productPerHour and math.floor(item.XP * item.productPerHour) |
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item.profitPerHour = item.profit and item.productPerHour and math.floor(item.profit * item.productPerHour) |
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end |
end |
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Line 181: | Line 148: | ||
:tag('th') |
:tag('th') |
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:wikitext('[[File:Stonemason small icon.png|15px]] Level') |
:wikitext('[[File:Stonemason small icon.png|15px]] Level') |
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:done() |
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:tag('th') |
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:wikitext('[[File:Hammermage small icon.png|15px]] Levels') |
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:done() |
:done() |
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:tag('th') |
:tag('th') |
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:attr{ colspan = '3' } |
:attr{ colspan = '3' } |
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:wikitext(' |
:wikitext('Products') |
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:done() |
:done() |
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:tag('th') |
:tag('th') |
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Line 194: | Line 164: | ||
:done() |
:done() |
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:tag('th') |
:tag('th') |
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:wikitext('XP<br>(per item)') |
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:attr{ colspan = '10' } |
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:wikitext('Sell Value') |
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:done() |
:done() |
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:tag('th') |
:tag('th') |
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:wikitext('XP<br>(per stome)') |
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:attr{ colspan = '10' } |
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:wikitext('Profit') |
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:done() |
:done() |
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:tag('th') |
:tag('th') |
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:wikitext('XP<br>(per space)') |
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:attr{ colspan = '10' } |
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:wikitext('Profit/hr') |
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:done() |
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:tag('th') |
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:wikitext('XP') |
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:done() |
:done() |
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:tag('th') |
:tag('th') |
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Line 228: | Line 192: | ||
:css{ ['text-align'] = 'center' } |
:css{ ['text-align'] = 'center' } |
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:wikitext(item.lvl) |
:wikitext(item.lvl) |
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:done() |
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:ELSE() |
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:node(unknown_value_cell) |
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:END() |
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:IF(item.lvlHigh and item.lvlLow) |
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:tag('td') |
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:css{ ['text-align'] = 'center' } |
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:wikitext(item.lvlLow) |
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:wikitext(' – ') |
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:wikitext(item.lvlHigh) |
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:done() |
:done() |
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:ELSE() |
:ELSE() |
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Line 247: | Line 221: | ||
:wikitext('[[' .. item.name .. ']]') |
:wikitext('[[' .. item.name .. ']]') |
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:done() |
:done() |
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:IF(not(item.passiveActivity)) |
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local materialCell = row:tag('td') |
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for i, _ in ipairs(item.materials) do |
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materialCell:wikitext(item.materials[i].quantity .. '× [[File:' .. item.materials[i].name .. '.png|18px|link=' .. item.materials[i].name .. ']] [[' .. item.materials[i].name .. ']]<br>') |
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end |
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row |
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:node(currency_cell(item.buy)) |
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:node(currency_cell(item.sell)) |
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:ELSE() |
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:tag('td') |
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:addClass('table-na') |
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:attr{ colspan = '21' } |
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:wikitext('N/A') |
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:done() |
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:END() |
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row |
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:node(currency_cell(item.profit)) |
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:node(currency_cell(item. |
:node(currency_cell(item.buy)) |
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:IF(item.XP) |
:IF(item.XP) |
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:tag('td') |
:tag('td') |
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:wikitext(item.XP and lang:formatNum(tonumber(item.XP))) |
:wikitext(item.XP and lang:formatNum(tonumber(item.XP))) |
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:done() |
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:ELSE() |
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:node(unknown_value_cell) |
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:END() |
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:IF(item.XPPerStone) |
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:tag('td') |
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:wikitext(item.XPPerStone and lang:formatNum(tonumber(item.XPPerStone))) |
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:done() |
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:ELSE() |
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:node(unknown_value_cell) |
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:END() |
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:IF(item.XPPerSpace) |
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:tag('td') |
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:wikitext(item.XPPerSpace and lang:formatNum(tonumber(item.XPPerSpace))) |
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:done() |
:done() |
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:ELSE() |
:ELSE() |
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Line 288: | Line 263: | ||
:END() |
:END() |
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:node(currency_cell(item. |
:node(currency_cell(item.costPerXP)) |
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:done() |
:done() |
Revision as of 18:56, 7 December 2024
Module documentation
This documentation is transcluded from Module:Sandbox/User:Alsang/NodeDescriptionChecker/doc. [edit] [history] [purge]
This module does not have any documentation. Please consider adding documentation at Module:Sandbox/User:Alsang/NodeDescriptionChecker/doc. [edit]
Module:Sandbox/User:Alsang/NodeDescriptionChecker's function main is invoked by Template:Sandbox/User:Alsang/NodeDescriptionChecker.
Module:Sandbox/User:Alsang/NodeDescriptionChecker requires Module:Currency.
Module:Sandbox/User:Alsang/NodeDescriptionChecker requires Module:Mw.html extension.
Module:Sandbox/User:Alsang/NodeDescriptionChecker requires Module:Paramtest.
Module:Sandbox/User:Alsang/NodeDescriptionChecker requires Module:RecipeTreeSearch.
Module:Sandbox/User:Alsang/NodeDescriptionChecker requires strict.
require('strict')
require('Module:Mw.html extension')
local search = require('Module:RecipeTreeSearch')
local param = require( 'Module:Paramtest' )
local currency = require('Module:Currency')
local lang = mw.getContentLanguage()
local p = {}
-- non dynamic module, no inputs
function p.main()
-- returns only directly needed parameter needed for the row,
-- other parameters are determined by subqueries of chained pages
local query = {
--'[[Uses facility::One Handed Range (bonewright)||One Handed Melee Workbench (bonewright)||Two Handed Range Workbench (bonewright)||Two Handed Melee Workbench (bonewright)||Shield Vice]', -- bonewright active
'[[Uses facility::One Handed Ranged Workbench (stonemason)||One Handed Melee Workbench (stonemason)||Two Handed Ranged Workbench (stonemason)||Two Handed Melee Workbench (stonemason)||Shield Work Rock]]', -- stonemason active
--'[[Uses facility::Goblin Forge||Gnome Forge (skill node)]]', -- blacksmith active
'?Profession Level A = lvlLow',
'?Profession Level A High = lvlHigh',
'?Uses facility = facility',
'? #- = name',
'?Recipe JSON = recipeJSON',
'?Activity XP = XP',
'?Activity duration = duration',
'?Value = sell',
'sort = Activity level',
'limit = 500'
}
local results = mw.smw.ask(query)
results = p.screenResults(results,false)
results = p.formatResults(results)
return p.displayTable(results)
--for debugging
--return '<pre>'..mw.text.jsonEncode(results, mw.text.JSON_PRETTY)..'</pre>'
end
-- makes the html for the cells containing currency directly
-- Replaces nil with an "unknown" cell
local function currency_cell(amount)
if not amount then
return mw.html.create('td')
:addClass('table-bg-gray')
:css{ ['text-align'] = 'center' }
:attr{ colspan = '10' }
:wikitext("''unknown''")
:done()
end
return currency._cell(amount, { html = 'yes' })
end
-- Need to split the table into two, lines with crates are passive and lines without are not
function p.screenResults(results,isPassive)
local resultsPassive = {}
local resultsNotPassive = {}
-- iterate through products
for _, item in ipairs(results) do
local hasCrate = item.recipeJSON and string.find(item.recipeJSON,'Crate')
if hasCrate then
table.insert(resultsPassive,item)
else
table.insert(resultsNotPassive,item)
end
end
if isPassive then
return resultsPassive
else
return resultsNotPassive
end
end
-- do calculations and determine strings to go in cells
function p.formatResults(results)
-- iterate through products
for _, item in ipairs(results) do
-- New module for recipe searching
local fullRecipe = search.main(item.name)
item.materials = fullRecipe.materials
item.outputQuantity = fullRecipe.output[1].quantity
item.buy = fullRecipe.buyPrice
item.XP = fullRecipe.xp
item.duration = fullRecipe.duration
-- specific to weapon crafting, where properties are a bit different
item.lvl = fullRecipe.level
-- iterate through materials, keep track of how many materials are needed from each shop
item.poleShopTrips = 0
item.stoneShopTrips = 0
for _, material in ipairs(item.materials) do
-- query which shop sold it, add to running total
local shopNameQuery = '[[:+]][[Sold item::' .. material.name .. ']]|?Sold by #-|mainlabel=' .. material.name
local shopNameResult = mw.smw.ask(shopNameQuery) or {}
local shopName = ''
if shopNameResult[1] and shopNameResult[1]["Sold by"] then
shopName = shopNameResult[1]["Sold by"] or ''
end
if shopName=="Timber Merchant Shop" then
item.poleShopTrips = item.poleShopTrips + material.quantity
elseif shopName=="Poffit's Interesting Rocks" then
item.stoneShopTrips = item.stoneShopTrips + material.quantity
end
end
-- direct values
item.sell = item.sell and item.outputQuantity and item.sell * item.outputQuantity
item.costPerXP = item.buy and item.XP and math.floor(item.buy / item.XP * 100) / 100
item.XPPerStone = item.XP and not(item.stoneShopTrips==0) and math.floor(item.XP / item.stoneShopTrips * 100) / 100
item.XPPerSpace = item.XPPerStone and item.poleShopTrips and math.floor(item.XP / (item.stoneShopTrips + item.poleShopTrips) * 100) / 100
-- there will be extra time spent buying and selling items, and moving between stations
-- assume make enough trips to buy 24 of each material from each shop, per batch of 24 weapons
local batchSize = 24
-- 120 seconds moving between stations and selling items per 24 made
-- 40 seconds per trip to the pole shop
-- 40 seconds per trip to the stone shop
-- are these results optimal? no. are they approximate? yes
local downtime = 120 + item.poleShopTrips * 40 + item.stoneShopTrips * 40
item.duration = item.duration and item.duration + downtime/batchSize
item.productPerHour = item.duration and 1 / item.duration * 3600
-- properties per hour
item.XPPerHour = item.XP and item.productPerHour and math.floor(item.XP * item.productPerHour)
end
return results
end
-- make the table
function p.displayTable(results)
local out = mw.html.create('table')
:addClass('wikitable sortable')
:tag('tr')
:tag('th')
:wikitext('[[File:Stonemason small icon.png|15px]] Level')
:done()
:tag('th')
:wikitext('[[File:Hammermage small icon.png|15px]] Levels')
:done()
:tag('th')
:attr{ colspan = '3' }
:wikitext('Products')
:done()
:tag('th')
:wikitext('Materials')
:done()
:tag('th')
:attr{ colspan = '10' }
:wikitext('Buy Value')
:done()
:tag('th')
:wikitext('XP<br>(per item)')
:done()
:tag('th')
:wikitext('XP<br>(per stome)')
:done()
:tag('th')
:wikitext('XP<br>(per space)')
:done()
:tag('th')
:wikitext('XP/hr')
:done()
:tag('th')
:attr{ colspan = '10' }
:wikitext('Coins/XP')
:done()
:done()
local unknown_value_cell = mw.html.create('td')
:addClass('table-bg-gray')
:css{ ['text-align'] = 'center' }
:wikitext("''unknown''")
for i, item in ipairs(results) do
local row = out:tag('tr')
:IF(item.lvl)
:tag('td')
:css{ ['text-align'] = 'center' }
:wikitext(item.lvl)
:done()
:ELSE()
:node(unknown_value_cell)
:END()
:IF(item.lvlHigh and item.lvlLow)
:tag('td')
:css{ ['text-align'] = 'center' }
:wikitext(item.lvlLow)
:wikitext(' – ')
:wikitext(item.lvlHigh)
:done()
:ELSE()
:node(unknown_value_cell)
:END()
:tag('td')
:css{ ['border-right'] = '0', ['padding-right'] = '0', ['text-align'] = 'right' }
:attr{ ['data-sort-value'] = item.name }
:wikitext(item.outputQuantity .. ' ×')
:done()
:tag('td')
:addClass('plinkt-image no-border')
:css{ ['border-left'] = '0', ['padding-left'] = '0' }
:wikitext('[[File:' .. item.name .. '.png|link=' .. item.name .. '|30px]]')
:done()
:tag('td')
:addClass('plinkt-link no-border')
:wikitext('[[' .. item.name .. ']]')
:done()
local materialCell = row:tag('td')
for i, _ in ipairs(item.materials) do
materialCell:wikitext(item.materials[i].quantity .. '× [[File:' .. item.materials[i].name .. '.png|18px|link=' .. item.materials[i].name .. ']] [[' .. item.materials[i].name .. ']]<br>')
end
row
:node(currency_cell(item.buy))
:IF(item.XP)
:tag('td')
:wikitext(item.XP and lang:formatNum(tonumber(item.XP)))
:done()
:ELSE()
:node(unknown_value_cell)
:END()
:IF(item.XPPerStone)
:tag('td')
:wikitext(item.XPPerStone and lang:formatNum(tonumber(item.XPPerStone)))
:done()
:ELSE()
:node(unknown_value_cell)
:END()
:IF(item.XPPerSpace)
:tag('td')
:wikitext(item.XPPerSpace and lang:formatNum(tonumber(item.XPPerSpace)))
:done()
:ELSE()
:node(unknown_value_cell)
:END()
:IF(item.XPPerHour)
:tag('td')
:wikitext(item.XPPerHour and lang:formatNum(tonumber(item.XPPerHour)))
:done()
:ELSE()
:node(unknown_value_cell)
:END()
:node(currency_cell(item.costPerXP))
:done()
end
return out
end
return p