Module:Sandbox/User:Alsang/NodeDescriptionChecker: Difference between revisions

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(yess it works)
(figuring out queries for different crafting skills, for active and passive tables)
Line 12: Line 12:
-- returns only directly needed parameter needed for the row,
-- returns only directly needed parameter needed for the row,
-- other parameters are determined by subqueries of chained pages
-- other parameters are determined by subqueries of chained pages
-- this is in testing, uncomment out one line to test that type of query
-- requires pages to be made and have recipes on them or it tends to get an error
-- query types that include non-recipe passive activities behave weird and need to be fixed
local query = {
local query = {
'[[-Sold item.Sold by::Head Chef (shop)]]',
'[[-Sold item.Sold by::Head Chef (shop)]]', -- chef both active and passive (hard to separate, also mixes in fishing passive subrecipes)
--'[[Uses facility::One Handed Range (bonewright)||One Handed Melee Workbench (bonewright)||Two Handed Range Workbench (bonewright)||Two Handed Melee Workbench (bonewright)||Shield Vice (bonewright)]]', -- bonewright active
--'[[Uses facility::Knickknacks workbench]] OR [[Variant of::Divination||Sabertooth Cat Skeleton||Wooly Mammoth Skeleton||Triceratops Skeleton||T-Rex Skeleton||Wendigo Skeleton||Bonemeal Cement]]', -- bonewright passive
--'[[Uses facility::One Handed Range (stonemason)||One Handed Melee Workbench (stonemason)||Two Handed Range Workbench (stonemason)||Two Handed Melee Workbench (stonemason)||Shield Vice (stonemason)]]', -- stonemason active
--'[[Uses facility::Stoneware bench]] OR [[Variant of::Statue Sculpture||Ornamental Scuplture||Column Sculpture||Bust Sculpture]]', -- stonemason passive
--'[[Uses facility::Goblin Forge||Gnome Forge (skill node)]]', -- blacksmith active
--'[[Uses facility::Jewelry Bench]]', -- blacksmith passive, no non-recipe
--'[[-Sold item.Sold by::Leather stall]][[Recipe JSON::~*]]', -- leatherworker active, the stall sells scraps and we need to ignore those
--'[[-Sold item.Sold by::Leather Goods]] OR [[Variant of::Upholstery]]', -- leatherworker passive, but the Upholstery activities dont have pages yet
'?Uses facility #- = facility',
'?Profession Level A = lvl',
'?Profession Level A = lvl',
'? #- = name',
'? #- = name',
Line 20: Line 33:
'?Activity duration = duration',
'?Activity duration = duration',
'?Value = sell',
'?Value = sell',
'?Activity coins = coins',
'sort = Profession Level A',
'sort = Profession Level A',
'limit = 500'
'limit = 500'
}
}
local results = mw.smw.ask(query)
local results = mw.smw.ask(query)

-- criterion for if an entry is a recipe, or a passive activity
for _, item in ipairs(results) do
item.passiveActivity = false -- can delete this entire FOR statement unless there are non-recipe passive activities on the table
--item.passiveActivity = not(item.facility=='Upholstery station') -- leatherworker has not got upholstery implemented yet, do not use
end
results = p.formatResults(results)
results = p.formatResults(results)


return p.displayTable(results)
return p.displayTable(results)
--return p.generateLogTable()
--for debugging
--for debugging
Line 57: Line 75:
-- recipe in a workable format
-- recipe in a workable format
if item.passiveActivity then
local unpackJSON = mw.text.jsonDecode(item.recipeJSON)
item.outputQuantity = unpackJSON.output[1].quantity
-- if it is a passive activity that is not a recipe
-- some fields are easy to work out
item.outputQuantity = 1
item.reagents = {}
item.intermediates = {}
item.buy = 0
item.sell = item.coins


else
-- call the module:infobox recipe to extensively search for
-- all raw materials (to add to prices)
local unpackJSON = mw.text.jsonDecode(item.recipeJSON)
-- all intermediate materials (for intermediate XP and duration)
item.outputQuantity = unpackJSON.output[1].quantity
local Materials = recipe._getTrueRawMaterials(unpackJSON.materials)
if next(Materials) ~= nil then
-- call the module:infobox recipe to extensively search for
item.reagents = Materials.rawMaterials
-- all raw materials (to add to prices)
item.intermediates = Materials.intermediateMaterials
-- all intermediate materials (for intermediate XP and duration)
end
local Materials = recipe._getTrueRawMaterials(unpackJSON.materials)
if next(Materials) ~= nil then
-- iterate through reagents, adding buy price to running total (individuals not needed)
item.buy = 0
item.reagents = Materials.rawMaterials
item.intermediates = Materials.intermediateMaterials
for _, reagent in ipairs(item.reagents) do
--shamelessley lifted from Module:Products
local shopPriceQuery = '[[:+]][[Sold item::' .. reagent.name .. ']]|?Shop buy price|mainlabel=' .. reagent.name
local shopPriceResult = mw.smw.ask(shopPriceQuery) or {}
local shopPrice = 0

if shopPriceResult[1] and shopPriceResult[1]["Shop buy price"] then
shopPrice = tonumber(shopPriceResult[1]["Shop buy price"]) or 0
else
item.buy = nil
end
end

item.buy = item.buy and item.buy + shopPrice * reagent.quantity
-- iterate through reagents, adding buy price to running total (individuals not needed)
end
item.buy = 0
for _, reagent in ipairs(item.reagents) do
-- iterate through intermediaries to add to XP and duration parameters
for _, intermediate in ipairs(item.intermediates) do
--shamelessley lifted from Module:Products
-- look up activity XP and add it to running total
local XPQuery = '[[Recipe output::' .. intermediate.name .. ']]|?Activity XP|mainlabel=' .. intermediate.name
local shopPriceQuery = '[[:+]][[Sold item::' .. reagent.name .. ']]|?Shop buy price|mainlabel=' .. reagent.name
local XPResult = mw.smw.ask(XPQuery) or {}
local shopPriceResult = mw.smw.ask(shopPriceQuery) or {}
local XPIncrease = 0
local shopPrice = 0
if XPResult[1] and XPResult[1]["Activity XP"] then
if shopPriceResult[1] and shopPriceResult[1]["Shop buy price"] then
XPIncrease = tonumber(XPResult[1]["Activity XP"]) or 0
shopPrice = tonumber(shopPriceResult[1]["Shop buy price"]) or 0
else
else
XPIncrease = nil
item.buy = nil
end
item.buy = item.buy and item.buy + shopPrice * reagent.quantity
end
end
-- iterate through intermediaries to add to XP and duration parameters
-- need to look up both the amount of the item used in this recipe and created in its own recipe to know how much of this xp to use
local QTYused = intermediate.quantity
for _, intermediate in ipairs(item.intermediates) do

-- look up activity XP and add it to running total
local QTYQuery = '[[Recipe output::' .. intermediate.name .. ']]|?Recipe JSON|mainlabel=' .. intermediate.name
local XPQuery = '[[Recipe output::' .. intermediate.name .. ']]|?Activity XP|mainlabel=' .. intermediate.name
local QTYResult = mw.smw.ask(QTYQuery) or {}
local QTYmade = 0
local XPResult = mw.smw.ask(XPQuery) or {}
local XPIncrease = 0
if QTYResult[1] and QTYResult[1]["Recipe JSON"] then
if XPResult[1] and XPResult[1]["Activity XP"] then
QTYmade = mw.text.jsonDecode(QTYResult[1]["Recipe JSON"]) or {}
XPIncrease = tonumber(XPResult[1]["Activity XP"]) or 0
end
else
QTYmade = QTYmade.output[1].quantity
XPIncrease = nil
end
item.XP = item.XP and XPIncrease and item.XP + XPIncrease * QTYused / QTYmade;
-- need to look up both the amount of the item used in this recipe and created in its own recipe to know how much of this xp to use
-- look up activity duration and add it to running total
local QTYused = intermediate.quantity
local durationQuery = '[[Recipe output::' .. intermediate.name .. ']]|?Activity duration|mainlabel=' .. intermediate.name
local durationResult = mw.smw.ask(durationQuery) or {}
local QTYQuery = '[[Recipe output::' .. intermediate.name .. ']]|?Recipe JSON|mainlabel=' .. intermediate.name
local durationIncrease = 0
local QTYResult = mw.smw.ask(QTYQuery) or {}
if durationResult[1] and durationResult[1]["Activity duration"] then
local QTYmade = 0
durationIncrease = tonumber(durationResult[1]["Activity duration"]) or 0
if QTYResult[1] and QTYResult[1]["Recipe JSON"] then
else
QTYmade = mw.text.jsonDecode(QTYResult[1]["Recipe JSON"]) or {}
durationIncrease = nil
end
QTYmade = QTYmade.output[1].quantity
item.XP = item.XP and XPIncrease and item.XP + XPIncrease * QTYused / QTYmade;
-- look up activity duration and add it to running total
local durationQuery = '[[Recipe output::' .. intermediate.name .. ']]|?Activity duration|mainlabel=' .. intermediate.name
local durationResult = mw.smw.ask(durationQuery) or {}
local durationIncrease = 0
if durationResult[1] and durationResult[1]["Activity duration"] then
durationIncrease = tonumber(durationResult[1]["Activity duration"]) or 0
else
durationIncrease = nil
end
item.duration = item.duration and durationIncrease and item.duration + durationIncrease * intermediate.quantity
end
end
item.duration = item.duration and durationIncrease and item.duration + durationIncrease * intermediate.quantity
end
end
Line 132: Line 164:
item.profitPerXP = item.profit and item.XP and math.floor(item.profit / item.XP * 100) / 100
item.profitPerXP = item.profit and item.XP and math.floor(item.profit / item.XP * 100) / 100


-- potions made in 200 lots of 0.005, no downtime for passive activities
-- 40 seconds to buy new supplies and travel and deposit and everything, per 12 potions
local batchSize = 12
local batchSize = 200
local downtime = 60
local downtime = 0
item.duration = item.duration and item.duration + downtime/batchSize
item.duration = item.duration and item.duration + downtime/batchSize
item.potionPerHour = item.duration and 1 / item.duration * 3600
item.potionPerHour = item.duration and 1 / item.duration * 3600
Line 152: Line 184:
:tag('tr')
:tag('tr')
:tag('th')
:tag('th')
:wikitext('[[File:Carpenter small icon.png|15px]] Level')
:wikitext('[[File:Alchemist small icon.png|15px]] Level')
:done()
:done()
:tag('th')
:tag('th')
Line 219: Line 251:
:wikitext('[[' .. item.name .. ']]')
:wikitext('[[' .. item.name .. ']]')
:done()
:done()
:IF(not(item.passiveActivity))


local reagentCell = row:tag('td')
local reagentCell = row:tag('td')

for i, _ in ipairs(item.reagents) do
for i, _ in ipairs(item.reagents) do
reagentCell:wikitext(item.reagents[i].quantity .. '&times; [[File:' .. item.reagents[i].name .. '.png|18px|link=' .. item.reagents[i].name .. ']]' .. '[[' .. item.reagents[i].name .. ']]<br>')
reagentCell:wikitext(item.reagents[i].quantity .. '&times; [[File:' .. item.reagents[i].name .. '.png|18px|link=' .. item.reagents[i].name .. ']]' .. '[[' .. item.reagents[i].name .. ']]<br>')
end
end
row
:node(currency_cell(item.buy))
:node(currency_cell(item.sell))
:ELSE()
:tag('td')
:addClass('table-na')
:attr{ colspan = '21' }
:wikitext('N/A')
:done()
:END()
row
:node(currency_cell(item.buy))
:node(currency_cell(item.sell))
:node(currency_cell(item.profit))
:node(currency_cell(item.profit))
:node(currency_cell(item.profitPerHour))
:node(currency_cell(item.profitPerHour))
Line 254: Line 298:


return out
return out
end

function p.generateLogTable()
-- looks to see which logs, planks, poles, staves, and posts have pages and recipes

local woodTypes = {'Ash','Oak','Pine','Hickory','Juniper','Poplar','Suave','Yew'}
local variantTypes = {'Coarse','Rugged','Average','Fine','Sturdy','Perfect'}
local itemTypes = {'Log','Post','Pole'}
local itemTypesAsh = {'Log','Plank'}
local itemTypesJuniper = {'Log','Stave'}
local out = mw.html.create('table')
:addClass('wikitable')
for i, variant in ipairs(variantTypes) do
local row = out:tag('tr')
for j, wood in ipairs(woodTypes) do
local cell = row:tag('td')
local itemTypesThis = itemTypes
if wood == 'Ash' then
itemTypesThis = itemTypesAsh
elseif wood == 'Juniper' then
itemTypesThis = itemTypesJuniper
end

for k, item in ipairs(itemTypesThis) do
local name = variant .. ' ' .. wood .. ' ' .. item
cell:wikitext('[[' .. name .. ']]')
if not(item=='Log') then
local query = mw.smw.ask('[[Name::' .. name .. ']][[Recipe JSON::~*]]|?#-')
local result = tostring(query)
if result=='table' then
--cell:wikitext('&nbsp;has&nbsp;recipe') -- do nothing
elseif result=='nil' then
cell:wikitext('&nbsp;needs&nbsp;recipe')
else
cell:wikitext(result)
end
end
cell:wikitext('<br>')
end
end
end
return out
end
end



Revision as of 22:47, 2 December 2024

Module documentation
This documentation is transcluded from Module:Sandbox/User:Alsang/NodeDescriptionChecker/doc. [edit] [history] [purge]
This module does not have any documentation. Please consider adding documentation at Module:Sandbox/User:Alsang/NodeDescriptionChecker/doc. [edit]
Module:Sandbox/User:Alsang/NodeDescriptionChecker's function main is invoked by Template:Sandbox/User:Alsang/NodeDescriptionChecker.
Module:Sandbox/User:Alsang/NodeDescriptionChecker requires Module:Currency.
Module:Sandbox/User:Alsang/NodeDescriptionChecker requires Module:Infobox Recipe.
Module:Sandbox/User:Alsang/NodeDescriptionChecker requires Module:Mw.html extension.
Module:Sandbox/User:Alsang/NodeDescriptionChecker requires Module:Paramtest.
Module:Sandbox/User:Alsang/NodeDescriptionChecker requires strict.

require('strict')
require('Module:Mw.html extension')
local recipe = require('Module:Infobox Recipe') -- to make use of its extensive  material searching function
local param = require( 'Module:Paramtest' )
local currency = require('Module:Currency')
local lang = mw.getContentLanguage()

local p = {}

-- non dynamic module, no inputs
function p.main()
	-- returns only directly needed parameter needed for the row,
	-- other parameters are determined by subqueries of chained pages
	
	-- this is in testing, uncomment out one line to test that type of query
	-- requires pages to be made and have recipes on them or it tends to get an error
	-- query types that include non-recipe passive activities behave weird and need to be fixed
	local query = {
		'[[-Sold item.Sold by::Head Chef (shop)]]', -- chef both active and passive (hard to separate, also mixes in fishing passive subrecipes)
		--'[[Uses facility::One Handed Range (bonewright)||One Handed Melee Workbench (bonewright)||Two Handed Range Workbench (bonewright)||Two Handed Melee Workbench (bonewright)||Shield Vice (bonewright)]]', -- bonewright active
		--'[[Uses facility::Knickknacks workbench]] OR [[Variant of::Divination||Sabertooth Cat Skeleton||Wooly Mammoth Skeleton||Triceratops Skeleton||T-Rex Skeleton||Wendigo Skeleton||Bonemeal Cement]]', -- bonewright passive
		--'[[Uses facility::One Handed Range (stonemason)||One Handed Melee Workbench (stonemason)||Two Handed Range Workbench (stonemason)||Two Handed Melee Workbench (stonemason)||Shield Vice (stonemason)]]', -- stonemason active 
		--'[[Uses facility::Stoneware bench]] OR [[Variant of::Statue Sculpture||Ornamental Scuplture||Column Sculpture||Bust Sculpture]]', -- stonemason passive
		--'[[Uses facility::Goblin Forge||Gnome Forge (skill node)]]', -- blacksmith active
		--'[[Uses facility::Jewelry Bench]]', -- blacksmith passive, no non-recipe
		--'[[-Sold item.Sold by::Leather stall]][[Recipe JSON::~*]]', -- leatherworker active, the stall sells scraps and we need to ignore those
		--'[[-Sold item.Sold by::Leather Goods]] OR [[Variant of::Upholstery]]', -- leatherworker passive, but the Upholstery activities dont have pages yet
		'?Uses facility #- = facility',
		'?Profession Level A = lvl',
		'? #- = name',
		'?Recipe JSON = recipeJSON',
		'?Activity XP = XP',
		'?Activity duration = duration',
		'?Value = sell',
		'?Activity coins = coins',
		'sort = Profession Level A',
		'limit = 500'
	}
	local results = mw.smw.ask(query)
	
	-- criterion for if an entry is a recipe, or a passive activity
	for _, item in ipairs(results) do
		item.passiveActivity = false -- can delete this entire FOR statement unless there are non-recipe passive activities on the table
		--item.passiveActivity = not(item.facility=='Upholstery station') -- leatherworker has not got upholstery implemented yet, do not use
	end
	
	results = p.formatResults(results)

	return p.displayTable(results)
	
	--for debugging
	--return '<pre>'..mw.text.jsonEncode(results, mw.text.JSON_PRETTY)..'</pre>'

end

-- makes the html for the cells containing currency directly
-- Replaces nil with an "unknown" cell
local function currency_cell(amount)
	if not amount then
		return mw.html.create('td')
			:addClass('table-bg-gray')
			:css{ ['text-align'] = 'center' }
			:attr{ colspan = '10' }
			:wikitext("''unknown''")
		:done()
	end
	return currency._cell(amount, { html = 'yes' })
end

-- do calculations and determine strings to go in cells
function p.formatResults(results)

	-- iterate through potions
	for _, item in ipairs(results) do
		
		-- recipe in a workable format
		if item.passiveActivity then
			
			-- if it is a passive activity that is not a recipe
			-- some fields are easy to work out
    		item.outputQuantity = 1
    		item.reagents = {}
    		item.intermediates = {}
    		item.buy = 0
    		item.sell = item.coins

    	else
    		
			local unpackJSON = mw.text.jsonDecode(item.recipeJSON)
			item.outputQuantity = unpackJSON.output[1].quantity
	
			-- call the module:infobox recipe to extensively search for 
			-- all raw materials (to add to prices) 
			-- all intermediate materials (for intermediate XP and duration)
			local Materials = recipe._getTrueRawMaterials(unpackJSON.materials)
			if next(Materials) ~= nil then
				item.reagents = Materials.rawMaterials
				item.intermediates = Materials.intermediateMaterials
			end
			
			-- iterate through reagents, adding buy price to running total (individuals not needed)
			item.buy = 0
			for _, reagent in ipairs(item.reagents) do
			
				--shamelessley lifted from Module:Products
				local shopPriceQuery = '[[:+]][[Sold item::' .. reagent.name .. ']]|?Shop buy price|mainlabel=' .. reagent.name
				local shopPriceResult = mw.smw.ask(shopPriceQuery) or {}
				local shopPrice = 0		
				
				if shopPriceResult[1] and shopPriceResult[1]["Shop buy price"] then
					shopPrice = tonumber(shopPriceResult[1]["Shop buy price"]) or 0
				else
					item.buy = nil
				end
	
				item.buy = item.buy and item.buy + shopPrice * reagent.quantity
				
			end
			
			-- iterate through intermediaries to add to XP and duration parameters
			for _, intermediate in ipairs(item.intermediates) do
				
				-- look up activity XP and add it to running total
				local XPQuery = '[[Recipe output::' .. intermediate.name .. ']]|?Activity XP|mainlabel=' .. intermediate.name
				local XPResult = mw.smw.ask(XPQuery) or {}
				local XPIncrease = 0
				if XPResult[1] and XPResult[1]["Activity XP"] then
					XPIncrease =  tonumber(XPResult[1]["Activity XP"]) or 0
				else
					XPIncrease = nil
				end
				
				-- need to look up both the amount of the item used in this recipe and created in its own recipe to know how much of this xp to use
				local QTYused = intermediate.quantity		
	
				local QTYQuery = '[[Recipe output::' .. intermediate.name .. ']]|?Recipe JSON|mainlabel=' .. intermediate.name
				local QTYResult = mw.smw.ask(QTYQuery) or {}
				local QTYmade = 0
				if QTYResult[1] and QTYResult[1]["Recipe JSON"] then
					QTYmade =  mw.text.jsonDecode(QTYResult[1]["Recipe JSON"]) or {}
				end
				QTYmade = QTYmade.output[1].quantity
				
				item.XP = item.XP and XPIncrease and item.XP + XPIncrease * QTYused / QTYmade;
				
				-- look up activity duration and add it to running total
				local durationQuery = '[[Recipe output::' .. intermediate.name .. ']]|?Activity duration|mainlabel=' .. intermediate.name
				local durationResult = mw.smw.ask(durationQuery) or {}
				local durationIncrease = 0
				if durationResult[1] and durationResult[1]["Activity duration"] then
					durationIncrease =  tonumber(durationResult[1]["Activity duration"]) or 0
				else
					durationIncrease = nil
				end
				item.duration = item.duration and durationIncrease and item.duration + durationIncrease * intermediate.quantity
				
			end
			
		end
		
		-- direct values
		item.sell = item.sell and item.outputQuantity and item.sell * item.outputQuantity
		item.profit = item.sell and item.buy and item.sell - item.buy
		item.profitPerXP = item.profit and item.XP and math.floor(item.profit / item.XP * 100) / 100

		-- potions made in 200 lots of 0.005, no downtime for passive activities
		local batchSize = 200
		local downtime = 0
		item.duration = item.duration and item.duration + downtime/batchSize
		item.potionPerHour = item.duration and 1 / item.duration * 3600

		-- properties per hour
		item.XPPerHour = item.XP and item.potionPerHour and math.floor(item.XP * item.potionPerHour)
		item.profitPerHour = item.profit and item.potionPerHour and math.floor(item.profit * item.potionPerHour)
	end

	return results
end

-- make the table
function p.displayTable(results)
	local out = mw.html.create('table')
		:addClass('wikitable sortable')
		:tag('tr')
			:tag('th')
				:wikitext('[[File:Alchemist small icon.png|15px]]  Level')
			:done()
			:tag('th')
				:attr{ colspan = '3' }
				:wikitext('Potion')
			:done()
			:tag('th')
				:wikitext('Reagents')
			:done()
			:tag('th')
				:attr{ colspan = '10' }
				:wikitext('Buy Value')
			:done()
			:tag('th')
				:attr{ colspan = '10' }
				:wikitext('Sell Value')
			:done()
			:tag('th')
				:attr{ colspan = '10' }
				:wikitext('Profit')
			:done()
			:tag('th')
				:attr{ colspan = '10' }
				:wikitext('Profit/hr')
			:done()
			:tag('th')
				:wikitext('XP')
			:done()
			:tag('th')
				:wikitext('XP/hr')
			:done()
			:tag('th')
				:attr{ colspan = '10' }
				:wikitext('Coins/XP')
			:done()
		:done()

	local unknown_value_cell = mw.html.create('td')
		:addClass('table-bg-gray')
		:css{ ['text-align'] = 'center' }
		:wikitext("''unknown''")

	for i, item in ipairs(results) do
		local row = out:tag('tr')
			:IF(item.lvl)
				:tag('td')
					:css{ ['text-align'] = 'center' }
					:wikitext(item.lvl)
				:done()
			:ELSE()
				:node(unknown_value_cell)
			:END()

			:tag('td')
				:css{ ['border-right'] = '0', ['padding-right'] = '0', ['text-align'] = 'right' }
				:attr{ ['data-sort-value'] = item.name }
				:wikitext(item.outputQuantity .. ' &times;')
			:done()
			:tag('td')
				:addClass('plinkt-image no-border')
				:css{ ['border-left'] = '0', ['padding-left'] = '0' }
				:wikitext('[[File:' .. item.name .. '.png|link=' .. item.name .. '|30px]]')
			:done()
			:tag('td')
				:addClass('plinkt-link no-border')
				:wikitext('[[' .. item.name .. ']]')
			:done()
			
		:IF(not(item.passiveActivity))

			local reagentCell = row:tag('td')
	
			for i, _ in ipairs(item.reagents) do
				reagentCell:wikitext(item.reagents[i].quantity .. '&times; [[File:' .. item.reagents[i].name .. '.png|18px|link=' .. item.reagents[i].name .. ']]' .. '[[' .. item.reagents[i].name .. ']]<br>')
			end
			
			row
				:node(currency_cell(item.buy))
				:node(currency_cell(item.sell))
				
		:ELSE()
			:tag('td')
				:addClass('table-na')
				:attr{ colspan = '21' }
				:wikitext('N/A')
			:done()
		:END()	
			
		
			:node(currency_cell(item.profit))
			:node(currency_cell(item.profitPerHour))

			:IF(item.XP)
				:tag('td')
					:wikitext(item.XP and lang:formatNum(tonumber(item.XP)))
				:done()
			:ELSE()
				:node(unknown_value_cell)
			:END()

			:IF(item.XPPerHour)
				:tag('td')
					:wikitext(item.XPPerHour and lang:formatNum(tonumber(item.XPPerHour)))
				:done()
			:ELSE()
				:node(unknown_value_cell)
			:END()

			:node(currency_cell(item.profitPerXP))

		:done()
	end

	return out
end

return p