Module:ProfessionList

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Module documentation
This documentation is transcluded from Module:ProfessionList/doc. [edit] [history] [purge]
Module:ProfessionList requires Module:Currency.
Module:ProfessionList is required by 29 modules.

This module provides functions that are commonly used among all of the modules to greate tables of profession activities, such as AlchemistList, DetectivePassiveList, BlacksmithSmeltingList, and so on. This module is a helper module to be used by other modules; it may not designed to be invoked directly. See Brighter Shores:Lua/Helper modules for a full list and more information. For a full list of modules using this helper click here

FunctionTypeUse
currency_cell(amount)amount: number, or nilReturns the HTML to create a table currency cell using module:currency._cell.

If instead it is supplied with nil then a 10x1 cell is created with the text "unknown".

Use within :node()
unknown_value_cell(size)size: integerReturns the HTML to create a sizex1 cell with the text "unknown".
Use within :node()
unknown_value_edit_cell(page,size)page: string (or table of strings), names of pages
size: integer
Returns the HTML to create a sizex1 cell with a link to edit the specified pages.
Use within :node()
generate_recipe_table(queryString)queryString: string, SMW query
screenFunction: function, table > boolean
Generates a table of recipes and activities from a Semantic MediaWiki query string and a screening function.

queryString is an SMW query, but it only needs to be the selection of pages. Parameters to be returned are chosen by the function.
screenFunction is a function which takes one recipe from the search and returns true if that recipe is to be kept, or false if it is to be discarded. Parameters available to the screening function are those present in the Recipe JSON or Activity JSON, as well as the name and image of the page that held the JSON.
Pages with multiple recipes or activities will make one entry into the results table for each JSON.

The results table entries are the decoded recipe/activity JSONs, parsed through Module:RecipeTreeSearch
one_column_image_text(materials)materials: table, each entry is a name/quantity pair for an item to displayProduces 1x1 cell with multiple lines of text in a standard format to display a list of materials for a recipe.

Includes the quantity of each material.
Requires that the image of each item is exactly the same as the item name itself.

For example: the reagents and bottle to produce a potion.
two_column_image_text(sort,image,text,link)sort: string, to sort the multicolumn cell by

image: string, image name to use, including File: and .png
text: string, text to display

link: string, page to link the image and text to
Produces 2 cells in a standard format to display an image and some text, which link to the same page.
For example: the image and name of a skill node, but linking to the item they make.
three_column_image_text(sort,quantity,image,text,link)sort: string, to sort the multicolumn cell by

quantity: number, will be displayed with "×" after it
image: string, image name to use, including File: and .png
text: string, text to display

link: string, page to link the image and text to
Produces 3 cells in a standard format to display a quantity, an image, and some text, which link to the same page.
For example: the quantity, image, and name of a recipe product.

local currency = require('Module:Currency')

local p = {}

-- this module provides functions that are commonly used among all of the modules to greate tables of profession activities
-- such as AlchemistList, DetectivePassiveList, BlacksmithSmeltingList, and so on

-- creates the html directly for a currency cell of a table
-- will always be 10 cells wide, for currency alignment
-- if not supplied with an amount, displays "unknown"
-- use within :node()
function p.currency_cell(amount)
	if not amount then
		return mw.html.create('td')
			:addClass('table-bg-gray')
			:css{ ['text-align'] = 'center' }
			:attr{ colspan = '10' }
			:wikitext("''unknown''")
		:done()
	end
	return currency._cell(amount, { html = 'yes' })
end

-- creates the html for an unknown value cell
-- use within :node()
function p.unknown_value_cell(N)
	return mw.html.create('td')
		:addClass('table-bg-gray')
		:css{ ['text-align'] = 'center' }
		:attr{ colspan = tostring(N) }
		:wikitext("''unknown''")
	:done()
end

-- creates the html for an unknown value cell, with a link to edit the page that has the unknown parameter
-- use within :node()
function p.unknown_value_edit_cell(page,N)
	local url = tostring(mw.uri.fullUrl(page,'action=edit'))
	return mw.html.create('td')
		:addClass('table-bg-gray')
		:css{ ['text-align'] = 'center' }
		:attr{ colspan = tostring(N) }
		:wikitext('['..url.." ''unknown'' (edit)]")
	:done()
end

-- generates a table of recipes and activities from a Semantic MediaWiki query string
-- the queryString is just a selection of pages, from any combination of SMW properties and categories
-- for pages with multiple recipes or activities, will make on entry into the results table for each 
function p.generate_recipe_table(queryString)
	
	-- first formulate the query to get the list of pages
	local query = {
		queryString,
		'? #- = pageName',
		'?Image #- = pageImage',
		'?Activity JSON = activityJSON',
		'?Recipe JSON = recipeJSON',
		'limit = 500'
	}
	local pages = mw.smw.ask(query)
	
	-- if no pages were found, skip the rest of this function
	if pages == nil then
		return nil
	end
	
	-- output structure
	local output = {}
	
	-- iterate through pages found
	for _, page in ipairs(pages) do
		
		-- combine the activityJSON and recipeJSON into one table
		local JSONs = {}
		if page.activityJSON ~= nil then
			if type(page.activityJSON)=='string' then
				table.insert(JSONs,page.activityJSON)
			else
				for _, json in page.activityJSON do
					json.type = 'activity'
					table.insert(JSONs,json)
				end
			end
		end
		if page.recipeJSON ~= nil then
			if type(page.recipeJSON)=='string' then
				table.insert(JSONs,page.recipeJSON)
			else
				for _, json in page.recipeJSON do
					json.type = 'recipe'
					table.insert(JSONs,json)
				end
			end
		end
		
		-- iterate through combined list of JSONs and extract the info
		if JSONs[1] ~= nil then
			for _, JSON in ipairs(JSONs) do
				
				--decode the JSON to a Lua table, add data from the page that had it
				local item = mw.text.jsonDecode(JSON)
				item.page = page.pageName
				item.pageImage = page.pageImage
				
				--insert into output table
				table.insert(output,item)
			end
		end
	end
	
	-- sort the output by the .level parameter
	table.sort(output, function(item1, item2)
		 -- if one of the two has no leve
		if (item1.level == nil) ~= (item2.level == nil) then
			-- true if lvl2 is nil but not lvl1, false if lvl1 is nil but not lvl2
			return item2.level == nil 
		end
		if item1.level == nil then
			-- if both are empty, treat as equivalent
			return false
		end
		 -- normal comparison
		return item1.level < item2.level
	end)
	
	return output
	
end

return p