Module:Param Parse

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Module documentation
This documentation is transcluded from Module:Param Parse/doc. [edit] [history] [purge]
Module:Param Parse requires Module:Currency.
Module:Param Parse requires Module:Infobox.
Module:Param Parse requires strict.

These params and functions are used to validate and format information passed into an Infobox. See Module:Infobox for details and instructions on creating an Infobox. If the information is missing or not valid, the functions here should return nil.

Here is a summary of all the params:

param explanation
parse.actions Actions listed in the action menu
parse.name Title
parse.description Description of the entity in its card
parse.image [[File:IMAGE.png]]. Use the class infobox-image in the table
parse.image_size300 [[File:IMAGE.png|300x300px]] by default unless overridden. Use the class infobox-image in the table
parse.episode Episode name
parse.additional_episode Episode name
parse.premium Premium (Yes, No, N/A)
parse.release Release Date in the format YYYY-MM-DD
parse.value Shows the value as a denomination of coins
parse.profession TODO
parse.profession_bubble_a, parse.profession_bubble_b Takes parameters profession_a + profession_a_level, or profession_b + profession_b_level
parse.profession_a_smw, parse.profession_a_level_smw, parse.profession_b_smw, parse.profession_b_level_smw Exports the data from profession_bubble_a and profession_bubble_b to smw
parse.variant TODO - Which category the subject is a variant of
parse.passive Passiveness (Yes, No, N/A)
parse.aggressive Aggressive (Yes, No, N/A)
parse.difficulty Quest difficulty (0-5)
parse.quest Quest name (or No)
parse.unlock_level Unlocked at
parse.knowledge Knowledge

Here are some general use functions that can be used for custom or new params:

function name explanation
has_content(arg) Returns arg if any non-whitespace character is found in the string.
number(num) Removes any commas and parses the string as a number
yes_no(text) Only accepts "Yes", "No" and "N/A"
yes_no_smw(text) Maps "Yes", "No" to true and false respectively

Creating New Params

Ideally, params should be defined here so that they can be reused between different Infoboxes. Here is how to create a new param:

parse.paramname = {
	name = <param>,
    func = <func>,
    empty = 'empty', -- optional
    category_never = 'category', -- optional
    category_partial = 'category', -- optional
    category_incomplete = 'category', -- optional
    category_complete = 'category', -- optional
    smw_property = 'Property', -- optional
    smw_func = <func>, -- optional
}


key value
name parameter name as used in the Template
func A function in Module:Param Parse to validate and process the Template argument. You can also use a local function, but this is not recommended.

If func is a function, will call func(Infobox.raw_param(name)):

	{name = <param>, func = <func>, ... },

If func is a table, it takes the following parameters:

	{name = <param>, func = { name = <func>, params = <func_params>}, ... },
name function in Module:Param Parse
params a list of parameters to pass the the function, in the form of constants, or Infobox.raw_param(name), Infobox.param(name), Infobox.smw_param(name)
empty (optional) text to display in the infobox if func returns nil; defaults to "? (edit)"
category_never (optional) category to add if func returns nil for all versions
category_partial (optional) category to add if func returns nil for some versions, but a value for other versions
category_incomplete (optional) category to add if func returns nil for at least 1 version (i.e. category_never and category_partial combined)
category_complete (optional) category to add if func returns a value for all versions
smw_property (optional) if this string is defined, the parameter will be saved into SMW
smw_func (optional) function to validate and process the Template argument to save into SMW. func is used by default if smw_func is not defined

--[=[
-- Standardized functions to parse Infobox params
--]=]
-- <nowiki>
require('strict')
local Infobox = require('Module:Infobox')
local currency = require('Module:Currency').parse

local parse = {}

-- Generic functions --
-----------------------

-- Standardized "has content" function
function parse.has_content(arg)
	-- Return arg if any non-whitespace character is found
	return string.match(arg or '', '%S') and arg or nil
end

-- Standardized numbers
function parse.number(num)
	num = string.gsub(num or '',',','')
	return tonumber(num)
end

-- Standardized number range: Accepts '1' and '1-5'
function parse.number_or_number_range(prenum)
	if not prenum then return end
	local ret = ''
	local count = 0
	for out in string.gmatch(prenum, "[^-]+") do 
		if count == 1 then
			ret = ret .. "➨\n"
		elseif count == 3 then
			return nil
		end
		local num = parse.number(out)
		if num == nil then
			return nil
		end
		ret = ret .. num
		count = count + 1
	end
	if count == 0 then
		return nil
	end
	return ret
end

function parse.number_or_number_range_low(prenum)
	if not prenum then return end
	local count = 0
	local value = nil
	for out in string.gmatch(prenum, "[^-]+") do
		if parse.number(out) == nil then
			return nil
		end
		count = count + 1
		if count == 1 then
			value = out
		end
		if count > 2 then
			return nil
		end
	end
	return parse.number(value)
end

function parse.number_or_number_range_high(prenum)
	if not prenum then return end
	local count = 0
	local value = nil
	for out in string.gmatch(prenum, "[^-]+") do
		if parse.number(out) == nil then
			return nil
		end
		count = count + 1
		if count == 2 then
			value = out
		end
		if count > 2 then
			return nil
		end
	end
	return parse.number(value)
end

-- Yes/No
local yes_no = {
	['Yes'] = 'true',
	['No'] = 'false',
	['N/A'] = 'NIL',
}
function parse.yes_no(text)
	if yes_no[text] ~= nil then
		return text
	end
	return nil
end
function parse.yes_no_smw(text)
	if text == 'N/A' then
		return nil
	end
	local bool = yes_no[text]
	if bool ~= nil then
		return bool
	end
	return nil
end

-- Premade Params --
--------------------

-- Standardized actions function
parse.actions = {
	name = 'actions',
	func = parse.has_content,
}

-- Standardized name function
parse.name = {
	name = 'name',
	func = parse.has_content,
	smw_property = 'Name',
	category_incomplete = 'Needs name',
}
local rarities = {"Common", "Uncommon", "Rare", "Epic"}
function parse.get_rarity_func(name)
    for _, rarity in ipairs(rarities) do
        if name:sub(1, #rarity) == rarity then
            return rarity
        end
    end
    return nil
end
parse.rarity_from_name = {
	name = 'rarity_from_name',
	func = {name = parse.get_rarity_func, params = {Infobox.raw_param('name')}}
}

-- Standardized description function
function parse.description_func(description, examine)
	if not description and examine then
		description = examine
	end
	return parse.has_content(description)
end
parse.description = {
	name = 'description',
	func = {name = parse.description_func, params = {Infobox.raw_param('description'), Infobox.raw_param('examine')}},
	smw_property = 'Description',
	category_incomplete = 'Needs description',
}

-- Standardized image function
function parse.image_name(img)
	if img then
		return string.match(img, '%[%[(File:.+%.%w%w%w)|?%d*x?%d*p?x?%]%]')
	end
	return nil
end
function parse.image_height(img, default)
	if img then
		return string.match(img, '%[%[File:.+%.%w%w%w|%d*x(%d*)px%]%]') or default
	end
	return default
end
function parse.image_width(img, default)
	if img then
		return string.match(img, '%[%[File:.+%.%w%w%w|(%d*)x?%d*px%]%]') or default
	end
	return default
end
function parse.image_func(img, default_width, default_height)
	local name = parse.image_name(img)
	local width = parse.image_width(img, default_width)
	local height = parse.image_height(img, default_height)
	local size = ''
	if width and height then
		size = '|'..width..'x'..height..'px'
	elseif width then
		size = '|'..width..'px'
	elseif height then
		size = '|x'..height..'px'
	end
	if name then
		return '[['..name..size..']]'
	end
	return nil
end
function parse.image_smw(img)
	return parse.image_name(img)
end

parse.image = {
	name = 'image',
	func = parse.image_func,
	smw_property = 'Image',
	smw_func = parse.image_smw,
	empty = '[[Special:Upload|Please upload an image!]]',
	category_incomplete = 'Needs image',
}
parse.image_size300 = {
	name = 'image',
	func = {name = parse.image_func, params = {Infobox.raw_param('image'), 300, 300}},
	smw_property = 'Image',
	smw_func = parse.image_smw,
	empty = '[[Special:Upload|Please upload an image!]]',
	category_incomplete = 'Needs image',
}


-- Episode
local valid_episodes = {
	['none'] = 'None',
	['hopeport'] = 'Hopeport',
	['hopeforest'] = 'Hopeforest',
	['mine of mantuban'] = 'Mine of Mantuban',
	['crenopolis'] = 'Crenopolis',
	['stonemaw hill'] = 'Stonemaw Hill',
	['bleakholm crags'] = 'Bleakholm Crags'
}
function parse.episode_func(episode)
	local valid_episode = valid_episodes[string.lower(episode or '')]
	if valid_episode then
		if valid_episode == 'None' then
			return '[[File:Unknown episode icon.png|18px|link=]] None'
		else
			return '[[File:'..valid_episode..' episode icon.png|18px|link='..valid_episode..']] [['..valid_episode..']]'
		end
	end
	return nil
end
function parse.episode_smw(episode)
	local valid_episode = valid_episodes[string.lower(episode or '')]
	if valid_episode then
		return valid_episode
	end
	return nil
end
parse.episode = {
	name = 'episode',
	func = parse.episode_func,
	smw_property = 'Episode',
	smw_func = parse.episode_smw,
	category_incomplete = 'Needs episode',
}
parse.additional_episode = {
	name = 'additional_episode',
	func = parse.episode_func,
	smw_property = 'Additional Episode',
	smw_func = parse.episode_smw,
	category_complete = 'Infobox with two episodes',
}

-- Premium
local premium_episodes = {
	['none'] = 'No',
	['hopeport'] = 'No',
	['hopeforest'] = 'No',
	['mine of mantuban'] = 'Yes',
	['crenopolis'] = 'Yes',
	['stonemaw hill'] = 'Yes',
	['bleakholm crags'] = 'Yes'
}
function parse.premium_func(episode)
	local premium_episode = premium_episodes[string.lower(episode or '')]
	return premium_episode
end
function parse.premium_smw(episode)
	return parse.yes_no_smw(parse.premium_func(episode))
end
parse.premium = {
	name = 'premium',
	func = {name = parse.premium_func, params = {Infobox.raw_param('episode')}},
	smw_property = 'Premium',
	smw_func = {name = parse.premium_smw, params = {Infobox.raw_param('episode')}}
}

-- Release
local function unix_time(date)
	-- Convert a time to unix time
	if date == nil then
		return nil
	end
	local year, month, day = string.match(date, '(%d+)-(%d+)-(%d+)')
	if year == nil or month == nil or day == nil then
		return nil
	end
	return os.time{year=year, month=month, day=day}
end
function parse.release_func(date)
	local time = unix_time(date)
	if time == nil then
		return nil
	end
	local formatted_date = os.date('[[%d %B]] [[%Y]]', time) -- [[01 January]] [[2024]]
	formatted_date = string.gsub(formatted_date, '%[%[0', '[[') -- Convert [[01 January]] [[2024]] to [[1 January]] [[2024]]
	local iso_date = os.date('%Y-%m-%d', time) -- 2024-01-01
	local update_string = formatted_date .. ' ([[Game updates/' .. iso_date .. '|Update]])'
	return update_string
end
function parse.release_smw(date)
	local time = unix_time(date)
	if time == nil then
		return nil
	end
	local formatted_date = os.date('%Y-%m-%d', time) -- 2024-01-01
	return formatted_date
end
parse.release = {
	name = 'release',
	func = parse.release_func,
	category_incomplete = 'Needs release date',
	smw_property = 'Release Date',
	smw_func = parse.release_smw,
}

-- Value
function parse.value_func(val)
	local err, val = pcall(currency, val)
	if not err then
		return val
	end
end
parse.value = {
	name = 'value',
	func = parse.value_func,
	category_incomplete = 'Items needing value',
	smw_property = 'Value',
	smw_func = parse.number
}

-- Profession
function parse.profession_bubble_func(profession, level)
	local profession_valid = parse.has_content(profession)
	local profession_valid_link = profession_valid
	local level_valid = parse.number_or_number_range(level)
	local category_error = false
	if not profession_valid and not level_valid then
		return nil
	end
	if not profession_valid and level_valid then
		-- Profession undefined but level defined, invalid, show an unknown profession
		profession_valid = 'Unknown episode'
		profession_valid_link = ''
		category_error = true
	end
	if profession_valid and not level_valid then
		-- Profession defined without level, invalid, show an unknown level
		level_valid = '?'
		category_error = true
	end
	return '[[File:'..profession_valid..' icon.png|x30px|link='..profession_valid_link..']] '..level_valid..(category_error and '[[Category:Invalid profession bubble]]' or '')
end
function parse.profession_bubble_smw(profession, level)
	local profession_valid = parse.has_content(profession)
	local level_valid = parse.number(level)
	if not profession_valid then
		return nil
	end
	if not level_valid then
		return nil
	end
	return profession_valid..','..level_valid
end
parse.profession_bubble_a = {
	name = 'profession_bubble_a',
	func = {name = parse.profession_bubble_func, params = {Infobox.raw_param('profession_a'), Infobox.raw_param('profession_a_level')}},
	smw_property = 'Profession Requirement A',
	smw_func = {name = parse.profession_bubble_smw, params = {Infobox.raw_param('profession_a'), Infobox.raw_param('profession_a_level')}},
}
parse.profession_a_smw = {
	name = 'profession_a',
	func = parse.has_content,
	smw_property = 'Profession A',
}
parse.profession_a_level_smw = {
	name = 'profession_a_level',
	func = parse.number_or_number_range_low,
	smw_property = 'Profession Level A',
}
parse.profession_a_level_high_smw = {
	name = 'profession_a_level_high',
	func = {name = parse.number_or_number_range_high, params = {Infobox.raw_param('profession_a_level')}},
	smw_property = 'Profession Level A High',
}
parse.profession_bubble_b = {
	name = 'profession_bubble_b',
	func = {name = parse.profession_bubble_func, params = {Infobox.raw_param('profession_b'), Infobox.raw_param('profession_b_level')}},
	smw_property = 'Profession Requirement B',
	smw_func = {name = parse.profession_bubble_smw, params = {Infobox.raw_param('profession_b'), Infobox.raw_param('profession_b_level')}},
}
parse.profession_b_smw = {
	name = 'profession_b',
	func = parse.has_content,
	smw_property = 'Profession B',
}
parse.profession_b_level_smw = {
	name = 'profession_b_level',
	func = parse.number_or_number_range_low,
	smw_property = 'Profession Level B',
}
parse.profession_b_level_high_smw = {
	name = 'profession_b_level_high',
	func = {name = parse.number_or_number_range_high, params = {Infobox.raw_param('profession_b_level')}},
	smw_property = 'Profession Level B High',
}

parse.profession = {
	name = 'profession',
	func = parse.has_content,
	category_incomplete = 'Needs profession',
	smw_property = 'Profession' -- TODO - Need to create property page
}

parse.variant = {
	name = 'variant',
	func = parse.has_content,
	smw_property = 'Variant of',
	category_incomplete = 'Needs variant'
}

parse.passive = {
	name = 'passive',
	func = parse.yes_no,
	smw_property = 'Passive',
	smw_func = parse.yes_no_smw,
	category_incomplete = 'Needs passiveness'
}

parse.aggressive = {
	name = 'aggressive',
	func = parse.yes_no,
	smw_property = 'Aggressive',
	smw_func = parse.yes_no_smw,
	category_incomplete = 'Needs aggressiveness'
}

function parse.difficulty_func(val)
	if val == "0" then
		return "☆☆☆☆☆"	
	end
	if val == "1" then
		return "★☆☆☆☆"
	end
	if val == "2" then
		return "★★☆☆☆"
	end
	if val == "3" then
		return "★★★☆☆"
	end
	if val == "4" then
		return "★★★★☆"
	end
	if val == "5" then
		return "★★★★★"
	end
	return "N/A"
end
function parse.difficulty_smw(val)
	if val == 'N/A' then
		return -1
	end
	val = tonumber(val) -- Intentionally do not use parse.tonumber here
	if val == nil then
		return nil
	end
	if val >= 0 and val <= 5 and math.floor(val) == val then
		return val
	end
	return nil
end

-- Quest difficulty
parse.difficulty = {
	name = 'difficulty',
	func = parse.difficulty_func,
	smw_property = 'Difficulty',
	smw_func = parse.difficulty_smw,
	category_incomplete = 'Needs difficulty'
}

local valid_quest_types = {
	['main'] = 'Main',
	['side'] = 'Side'
}
function parse.quest_type_func(type)
	local valid_type = valid_quest_types[string.lower(type or '')]
	if valid_type then
		return valid_type
	else
		return 'None'
	end
	return nil
end
function parse.quest_type_smw(type)
	local valid_type = valid_quest_types[string.lower(type or '')]
	if valid_type then
		return valid_type
	end
	return nil
end

-- Quest type
parse.quest_type = {
	name = 'quest_type',
	func = parse.quest_type_func,
	smw_property = 'quest_type',
	smw_func = parse.quest_type_smw,
	category_incomplete = 'Needs quest_type'
}

-- Quest
function parse.quest_smw(quest)
	if quest == 'No' then
		return nil
	end
	return parse.has_content(quest)
end

parse.quest = {
	name = 'quest',
	func = parse.has_content,
	smw_property = 'Quest',
	smw_func = parse.quest_smw,
	category_incomplete = 'Needs quest'
}

-- Unlock Level
function parse.unlock_level_func(profession, level)
	local level_valid = parse.number(level)
	local profession_valid = parse.has_content(profession)
	local profession_valid_link = profession_valid
	
	if not profession_valid and not level_valid then
		return nil
	end
	
	if not profession_valid and level_valid then
		-- Profession undefined but level defined, invalid, show an unknown profession
		profession_valid = 'Unknown episode'
		profession_valid_link = ''
	end
	
	if profession_valid and not level_valid then
		-- Profession defined without level, invalid, show an unknown level
		level_valid = '?'
	end
	
	return '[[File:'..profession_valid..'_icon.png|link='..profession_valid_link..'|width=18x18]] '..level_valid
end

function parse.unlock_level_smw(profession, level)
	local profession_valid = parse.has_content(profession)
	local level_valid = parse.number(level)
	
	if not profession_valid then
		return nil
	end
	
	if not level_valid then
		return nil
	end
	
	return level_valid
end

parse.unlock_level = {
	name = 'unlock_level',
	func = {name = parse.unlock_level_func, params = {Infobox.raw_param('profession_a'), Infobox.raw_param('unlock_level')}},
	smw_property = 'Unlock level',
	smw_func = {name = parse.unlock_level_smw, params = {Infobox.raw_param('profession_a'), Infobox.raw_param('unlock_level')}},
	category_incomplete = 'Needs unlock level',
}

-- Knowledge
parse.knowledge = {
	name = 'knowledge',
	func = parse.number,
	smw_property = 'Knowledge',
	category_incomplete = 'Needs knowledge',
}

parse.health = {
	name = 'health',
	func = parse.number,
	smw_property = 'Health',
	category_incomplete = 'Needs health',
}

parse.experience = {
	name = 'experience',
	func = parse.number,
	smw_property = 'Experience',
	category_incomplete = 'Needs experience',
}

local valid_attack_styles = {
    ['none'] = 'None',
    ['impact'] = 'Impact',
    ['cryonae'] = 'Cryonae',
    ['arborae'] = 'Arborae',
    ['tempestae'] = 'Tempestae',
    ['infernae'] = 'Infernae',
    ['necromae'] = 'Necromae',
}

local function attack_style_func(style)
    local attack_style = valid_attack_styles[string.lower(style or '')]
    if attack_style then
        if attack_style == 'None' then
            return 'None'
        else
            return string.format('[[File:%s damage icon.png|18px|link=%s]] [[%s]]', attack_style, attack_style, attack_style)
        end
    end
    return nil
end

local function attack_style_smw(style)
	local attack_style = valid_attack_styles[string.lower(style or '')]
	if attack_style then
		return attack_style
	else
		return nil
	end
end

parse.attack_style = {
	name = 'attack_style',
	func = attack_style_func,
	smw_property = 'Attack style',
	smw_func = attack_style_smw,
	category_incomplete = 'Needs attack style',
}

parse.immune_to = {
	name = 'immune_to',
	func = attack_style_func,
	smw_property = 'Immune to',
	smw_func = attack_style_smw,
	category_incomplete = 'Needs immune to',
}

parse.vulnerable_to = {
	name = 'vulnerable_to',
	func = attack_style_func,
	smw_property = 'Vulnerable to',
	smw_func = attack_style_smw,
	category_incomplete = 'Needs vulnerable to',
}

return parse
-- </nowiki>