Module:Param Parse: Difference between revisions
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['item'] = 'Item', |
['item'] = 'Item', |
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['monster'] = 'Monster', |
['monster'] = 'Monster', |
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['skill node'] = 'Skill node' |
['skill node'] = 'Skill node', |
||
['venture'] = 'Venture' |
|||
} |
} |
||
function parse.variant_type_func(type) |
function parse.variant_type_func(type) |
Revision as of 13:33, 16 December 2024
Module documentation
This documentation is transcluded from Module:Param Parse/doc. [edit] [history] [purge]
Module:Param Parse requires Module:Currency.
Module:Param Parse requires Module:Edit button.
Module:Param Parse requires Module:Infobox.
Module:Param Parse requires strict.
Module:Param Parse is required by
.These params and functions are used to validate and format information passed into an Infobox. See Module:Infobox for details and instructions on creating an Infobox. If the information is missing or not valid, the functions here should return nil.
Here is a summary of all the params:
param | explanation |
---|---|
parse.actions | Actions listed in the action menu |
parse.name | Title |
parse.description | Description of the entity in its card |
parse.image | [[File:IMAGE.png]]. Use the class infobox-image in the table |
parse.image_size300 | [[File:IMAGE.png|300x300px]] by default unless overridden. Use the class infobox-image in the table |
parse.episode | Episode name |
parse.additional_episode | Episode name |
parse.premium | Premium (Yes, No, N/A) |
parse.release | Release Date in the format YYYY-MM-DD |
parse.value | Shows the value as a denomination of coins |
parse.profession | TODO |
parse.profession_bubble_a, parse.profession_bubble_b | Takes parameters profession_a + profession_a_level, or profession_b + profession_b_level |
parse.profession_a_smw, parse.profession_a_level_smw, parse.profession_b_smw, parse.profession_b_level_smw | Exports the data from profession_bubble_a and profession_bubble_b to smw |
parse.variant | TODO - Which category the subject is a variant of |
parse.passive | Passiveness (Yes, No, N/A) |
parse.duration | Number of hours to complete the venture |
parse.aggressive | Aggressive (Yes, No, N/A) |
parse.difficulty | Quest difficulty (0-5) |
parse.quest | Quest name (or No) |
parse.unlock_level | Unlocked at |
parse.knowledge | Knowledge |
parse.bank | Bank |
Here are some general use functions that can be used for custom or new params:
function name | explanation |
---|---|
has_content(arg) | Returns arg if any non-whitespace character is found in the string. |
number(num) | Removes any commas and parses the string as a number |
yes_no(text) | Only accepts "Yes", "No" and "N/A" |
yes_no_smw(text) | Maps "Yes", "No" to true and false respectively |
Creating New Params
Ideally, params should be defined here so that they can be reused between different Infoboxes. Here is how to create a new param:
parse.paramname = {
name = <param>,
func = <func>,
empty = 'empty', -- optional
category_never = 'category', -- optional
category_partial = 'category', -- optional
category_incomplete = 'category', -- optional
category_complete = 'category', -- optional
smw_property = 'Property', -- optional
smw_func = <func>, -- optional
}
key | value | ||||
---|---|---|---|---|---|
name | parameter name as used in the Template | ||||
func | A function in Module:Param Parse to validate and process the Template argument. You can also use a local function, but this is not recommended.
If func is a function, will call func(Infobox.raw_param(name)): {name = <param>, func = <func>, ... },
If func is a table, it takes the following parameters: {name = <param>, func = { name = <func>, params = <func_params>}, ... },
| ||||
empty (optional) | text to display in the infobox if func returns nil; defaults to "? (edit)" | ||||
category_never (optional) | category to add if func returns nil for all versions | ||||
category_partial (optional) | category to add if func returns nil for some versions, but a value for other versions | ||||
category_incomplete (optional) | category to add if func returns nil for at least 1 version (i.e. category_never and category_partial combined) | ||||
category_complete (optional) | category to add if func returns a value for all versions | ||||
smw_property (optional) | if this string is defined, the parameter will be saved into SMW | ||||
smw_func (optional) | function to validate and process the Template argument to save into SMW. func is used by default if smw_func is not defined |
--[=[
-- Standardized functions to parse Infobox params
--]=]
-- <nowiki>
require('strict')
local Infobox = require('Module:Infobox')
local currency = require('Module:Currency').parse
local editbutton = require('Module:Edit button')
local edit = editbutton("'''?''' (edit)")
local parse = {}
-- Generic functions --
-----------------------
-- Standardized "has content" function
function parse.has_content(arg)
-- Return arg if any non-whitespace character is found
return string.match(arg or '', '%S') and arg or nil
end
-- Standardized numbers
function parse.number(num)
num = string.gsub(num or '',',','')
return tonumber(num)
end
-- Standardized number range: Accepts '1' and '1-5'
function parse.number_or_number_range(prenum)
if not prenum then return end
local ret = ''
local count = 0
for out in string.gmatch(prenum, "[^-]+") do
if count == 1 then
ret = ret .. "➨\n"
elseif count == 3 then
return nil
end
local num = parse.number(out)
if num == nil then
return nil
end
ret = ret .. num
count = count + 1
end
if count == 0 then
return nil
end
return ret
end
function parse.number_or_number_range_low(prenum)
if not prenum then return end
local count = 0
local value = nil
for out in string.gmatch(prenum, "[^-]+") do
if parse.number(out) == nil then
return nil
end
count = count + 1
if count == 1 then
value = out
end
if count > 2 then
return nil
end
end
return parse.number(value)
end
function parse.number_or_number_range_high(prenum)
if not prenum then return end
local count = 0
local value = nil
for out in string.gmatch(prenum, "[^-]+") do
if parse.number(out) == nil then
return nil
end
count = count + 1
if count == 2 then
value = out
end
if count > 2 then
return nil
end
end
return parse.number(value)
end
-- Yes/No
local yes_no = {
['Yes'] = 'true',
['No'] = 'false',
['N/A'] = 'NIL',
}
function parse.yes_no(text)
if yes_no[text] ~= nil then
return text
end
return nil
end
function parse.yes_no_smw(text)
if text == 'N/A' then
return nil
end
local bool = yes_no[text]
if bool ~= nil then
return bool
end
return nil
end
-- Premade Params --
--------------------
-- Standardized actions function
parse.actions = {
name = 'actions',
func = parse.has_content,
}
-- Standardized name function
parse.name = {
name = 'name',
func = parse.has_content,
smw_property = 'Name',
category_incomplete = 'Needs name',
}
local rarities = {"Common", "Uncommon", "Rare", "Epic"}
function parse.get_rarity_func(name)
for _, rarity in ipairs(rarities) do
if name:sub(1, #rarity) == rarity then
return rarity
end
end
return nil
end
parse.rarity_from_name = {
name = 'rarity_from_name',
func = {name = parse.get_rarity_func, params = {Infobox.raw_param('name')}}
}
-- Standardized description function
parse.description = {
name = 'description',
func = parse.has_content,
smw_property = 'Description',
category_incomplete = 'Needs description',
}
-- Standardized image function
function parse.image_name(img)
if img then
return string.match(img, '%[%[(File:.+%.%w%w%w)|?%d*x?%d*p?x?%]%]')
end
return nil
end
function parse.image_height(img, default)
if img then
return string.match(img, '%[%[File:.+%.%w%w%w|%d*x(%d*)px%]%]') or default
end
return default
end
function parse.image_width(img, default)
if img then
return string.match(img, '%[%[File:.+%.%w%w%w|(%d*)x?%d*px%]%]') or default
end
return default
end
function parse.image_func(img, default_width, default_height)
local name = parse.image_name(img)
local width = parse.image_width(img, default_width)
local height = parse.image_height(img, default_height)
local size = ''
if width and height then
size = '|'..width..'x'..height..'px'
elseif width then
size = '|'..width..'px'
elseif height then
size = '|x'..height..'px'
end
if name then
return '[['..name..size..']]'
end
return nil
end
function parse.image_smw(img)
return parse.image_name(img)
end
parse.image = {
name = 'image',
func = parse.image_func,
smw_property = 'Image',
smw_func = parse.image_smw,
empty = '[[Special:Upload|Please upload an image!]]',
category_incomplete = 'Needs image',
}
parse.image_size300 = {
name = 'image',
func = {name = parse.image_func, params = {Infobox.raw_param('image'), 300, 300}},
smw_property = 'Image',
smw_func = parse.image_smw,
empty = '[[Special:Upload|Please upload an image!]]',
category_incomplete = 'Needs image',
}
-- Episode
local valid_episodes = {
['none'] = 'None',
['hopeport'] = 'Hopeport',
['hopeforest'] = 'Hopeforest',
['mine of mantuban'] = 'Mine of Mantuban',
['crenopolis'] = 'Crenopolis',
['stonemaw hill'] = 'Stonemaw Hill',
['bleakholm crags'] = 'Bleakholm Crags'
}
function parse.episode_func(episode)
local valid_episode = valid_episodes[string.lower(episode or '')]
if valid_episode then
if valid_episode == 'None' then
return '[[File:Unknown episode icon.png|18px|link=]] None'
else
return '[[File:'..valid_episode..' episode icon.png|18px|link='..valid_episode..']] [['..valid_episode..']]'
end
end
return nil
end
function parse.episode_smw(episode)
local valid_episode = valid_episodes[string.lower(episode or '')]
if valid_episode then
return valid_episode
end
return nil
end
parse.episode = {
name = 'episode',
func = parse.episode_func,
smw_property = 'Episode',
smw_func = parse.episode_smw,
category_incomplete = 'Needs episode',
}
parse.additional_episode = {
name = 'additional_episode',
func = parse.episode_func,
smw_property = 'Additional Episode',
smw_func = parse.episode_smw,
category_complete = 'Infobox with two episodes',
}
-- Premium
local premium_episodes = {
['none'] = 'No',
['hopeport'] = 'No',
['hopeforest'] = 'No',
['mine of mantuban'] = 'Yes',
['crenopolis'] = 'Yes',
['stonemaw hill'] = 'Yes',
['bleakholm crags'] = 'Yes'
}
function parse.premium_func(episode)
local premium_episode = premium_episodes[string.lower(episode or '')]
return premium_episode
end
function parse.premium_smw(episode)
return parse.yes_no_smw(parse.premium_func(episode))
end
parse.premium = {
name = 'premium',
func = {name = parse.premium_func, params = {Infobox.raw_param('episode')}},
smw_property = 'Premium',
smw_func = {name = parse.premium_smw, params = {Infobox.raw_param('episode')}}
}
-- Release
local function unix_time(date)
-- Convert a time to unix time
if date == nil then
return nil
end
local year, month, day = string.match(date, '(%d+)-(%d+)-(%d+)')
if year == nil or month == nil or day == nil then
return nil
end
return os.time{year=year, month=month, day=day}
end
function parse.release_func(date)
local time = unix_time(date)
if time == nil then
return nil
end
local formatted_date = os.date('[[%d %B]] [[%Y]]', time) -- [[01 January]] [[2024]]
formatted_date = string.gsub(formatted_date, '%[%[0', '[[') -- Convert [[01 January]] [[2024]] to [[1 January]] [[2024]]
local iso_date = os.date('%Y-%m-%d', time) -- 2024-01-01
local update_string = formatted_date .. ' ([[Game updates/' .. iso_date .. '|Update]])'
return update_string
end
function parse.release_smw(date)
local time = unix_time(date)
if time == nil then
return nil
end
local formatted_date = os.date('%Y-%m-%d', time) -- 2024-01-01
return formatted_date
end
parse.release = {
name = 'release',
func = parse.release_func,
category_incomplete = 'Needs release date',
smw_property = 'Release Date',
smw_func = parse.release_smw,
}
-- Value
function parse.value_func(val)
local status, val = pcall(currency, val)
if status then
return val
end
end
parse.value = {
name = 'value',
func = parse.value_func,
category_incomplete = 'Items needing value',
smw_property = 'Value',
smw_func = parse.number
}
-- Profession
function parse.profession_bubble_func(profession, level)
local profession_valid = parse.has_content(profession)
local profession_valid_link = profession_valid
local level_valid = parse.number_or_number_range(level)
local category_error = false
if not profession_valid and not level_valid then
return nil
end
if not profession_valid and level_valid then
-- Profession undefined but level defined, invalid, show an unknown profession
profession_valid = 'Unknown episode'
profession_valid_link = ''
category_error = true
end
if profession_valid and not level_valid then
-- Profession defined without level, invalid, show an unknown level
level_valid = '?'
category_error = true
end
return '[[File:'..profession_valid..' icon.png|x30px|link='..profession_valid_link..']] '..level_valid..(category_error and '[[Category:Invalid profession bubble]]' or '')
end
function parse.profession_bubble_smw(profession, level)
local profession_valid = parse.has_content(profession)
local level_valid = parse.number(level)
if not profession_valid then
return nil
end
if not level_valid then
return nil
end
return profession_valid..','..level_valid
end
parse.profession_bubble_a = {
name = 'profession_bubble_a',
func = {name = parse.profession_bubble_func, params = {Infobox.raw_param('profession_a'), Infobox.raw_param('profession_a_level')}},
smw_property = 'Profession Requirement A',
smw_func = {name = parse.profession_bubble_smw, params = {Infobox.raw_param('profession_a'), Infobox.raw_param('profession_a_level')}},
}
parse.profession_a_smw = {
name = 'profession_a',
func = parse.has_content,
smw_property = 'Profession A',
}
parse.profession_a_level_smw = {
name = 'profession_a_level',
func = parse.number_or_number_range_low,
smw_property = 'Profession Level A',
}
parse.profession_a_level_high_smw = {
name = 'profession_a_level_high',
func = {name = parse.number_or_number_range_high, params = {Infobox.raw_param('profession_a_level')}},
smw_property = 'Profession Level A High',
}
parse.profession_bubble_b = {
name = 'profession_bubble_b',
func = {name = parse.profession_bubble_func, params = {Infobox.raw_param('profession_b'), Infobox.raw_param('profession_b_level')}},
smw_property = 'Profession Requirement B',
smw_func = {name = parse.profession_bubble_smw, params = {Infobox.raw_param('profession_b'), Infobox.raw_param('profession_b_level')}},
}
parse.profession_b_smw = {
name = 'profession_b',
func = parse.has_content,
smw_property = 'Profession B',
}
parse.profession_b_level_smw = {
name = 'profession_b_level',
func = parse.number_or_number_range_low,
smw_property = 'Profession Level B',
}
parse.profession_b_level_high_smw = {
name = 'profession_b_level_high',
func = {name = parse.number_or_number_range_high, params = {Infobox.raw_param('profession_b_level')}},
smw_property = 'Profession Level B High',
}
-- Variant categories
local function strip_link(text)
if text ~= nil then
if text:sub(1, 2) == '[[' and text:sub(-2) == ']]' and not text:find('|') then
text = text:sub(3, -3) -- Remove the [[]]
end
end
return text
end
local variant_category_smw_cache = {}
local function variant_category_smw_lookup(v)
v = strip_link(v)
if not variant_category_smw_cache[v] then
local smw_data = mw.smw.ask{
'[[Category:Variant categories]][[' .. v .. ']]',
'?Name',
'?Name color'
}
if not smw_data then
variant_category_smw_cache[v] = { name = v, color = nil }
else
local color = smw_data[1]['Name color']
if color then
color = mw.text.trim(color)
end
variant_category_smw_cache[v] = { name = smw_data[1].Name, color = color }
mw.logObject(variant_category_smw_cache)
end
end
return variant_category_smw_cache[v]
end
function parse.variant_category_func(v)
if v == nil then
return nil
end
v = strip_link(v)
local name = variant_category_smw_lookup(v).name
if name == v then
return '[['..v..']]'
end
return ('[[%s|%s]]'):format(v, name)
end
local function name_without_variant_category(name, variant_name)
if name:sub(-1-#variant_name) == ' '..variant_name then
-- Ends with the variant name. Remove it
name = name:sub(1, -2-#variant_name)
end
return name
end
local function name_with_variant_category(name, v, passive, is_for_smw)
if v == nil then
return name
end
v = strip_link(v)
passive = parse.yes_no_smw(passive) == 'true'
local variant_cat_data = variant_category_smw_lookup(v)
name = name_without_variant_category(name, variant_cat_data.name)
if is_for_smw then
return ('%s %s'):format(name, variant_cat_data.name)
end
local result = mw.html.create('span')
:addClass('infobox-varianted-name')
:tag('span')
:addClass('infobox-varianted-name-variant')
:wikitext(name)
:done()
result:tag('br')
if passive then
result:wikitext('[[File:Passive small icon.png|14px|link=Passive activity]] ')
end
result:tag('span')
:addClass('infobox-varianted-name-category')
:css{ color = variant_cat_data.color }
:wikitext(variant_cat_data.name)
return tostring(result)
end
function parse.name_with_variant_category_func(name, v, passive, name_override)
return name_override or name_with_variant_category(name, v, passive, false)
end
function parse.name_with_variant_category_smw_func(name, v, passive, name_override)
return name_override or name_with_variant_category(name, v, passive, true)
end
function parse.name_without_variant_category_func(name, v)
if not (name and v) then
return name
end
v = strip_link(v)
return name_without_variant_category(name, variant_category_smw_lookup(v).name)
end
parse.variant = {
name = 'variant',
func = parse.variant_category_func,
smw_func = parse.has_content,
smw_property = 'Variant of',
category_incomplete = 'Needs variant'
}
parse.name_with_variant_category = {
name = 'name',
func = {name=parse.name_with_variant_category_func, params = {Infobox.raw_param('name'), Infobox.raw_param('variant'), Infobox.raw_param('passive'), Infobox.raw_param('name_override')}},
smw_func = {name=parse.name_with_variant_category_smw_func, params = {Infobox.raw_param('name'), Infobox.raw_param('variant'), Infobox.raw_param('passive'), Infobox.raw_param('name_override')}},
smw_property = 'Name',
category_incomplete = 'Needs name'
}
parse.variant_name = {
name = 'variant_name',
func = {name=parse.name_without_variant_category_func, params = {Infobox.raw_param('name'), Infobox.raw_param('variant')}},
smw_property = 'Variant name'
}
-- Variant type
local valid_variant_types = {
['item'] = 'Item',
['monster'] = 'Monster',
['skill node'] = 'Skill node',
['venture'] = 'Venture'
}
function parse.variant_type_func(type)
local valid_type = valid_variant_types[string.lower(type or '')]
if valid_type then
return valid_type..'[[Category:'..valid_type..' variants]]'
else
return edit..'[[Category:Invalid variant type]]'
end
return nil
end
parse.variant_type = {
name = 'variant_type',
func = parse.variant_type_func,
smw_func = parse.has_content,
smw_property = 'Variant type',
category_incomplete = 'Needs variant type'
}
parse.passive = {
name = 'passive',
func = parse.yes_no,
smw_property = 'Passive',
smw_func = parse.yes_no_smw,
category_incomplete = 'Needs passiveness'
}
function parse.duration_func(hours)
hours = string.gsub(hours or '',',','')
return (tonumber(hours) .. " Hours")
end
parse.duration = {
name = 'duration',
func = parse.duration_func,
smw_property = 'Duration',
category_incomplete = 'Needs duration',
}
parse.aggressive = {
name = 'aggressive',
func = parse.yes_no,
smw_property = 'Aggressive',
smw_func = parse.yes_no_smw,
category_incomplete = 'Needs aggressiveness'
}
function parse.difficulty_func(val)
if val == "0" then
return "☆☆☆☆☆"
end
if val == "1" then
return "★☆☆☆☆"
end
if val == "2" then
return "★★☆☆☆"
end
if val == "3" then
return "★★★☆☆"
end
if val == "4" then
return "★★★★☆"
end
if val == "5" then
return "★★★★★"
end
return "N/A"
end
function parse.difficulty_smw(val)
if val == 'N/A' then
return -1
end
val = tonumber(val) -- Intentionally do not use parse.tonumber here
if val == nil then
return nil
end
if val >= 0 and val <= 5 and math.floor(val) == val then
return val
end
return nil
end
-- Quest difficulty
parse.difficulty = {
name = 'difficulty',
func = parse.difficulty_func,
smw_property = 'Difficulty',
smw_func = parse.difficulty_smw,
category_incomplete = 'Needs difficulty'
}
local valid_quest_types = {
['main'] = 'Main',
['side'] = 'Side'
}
function parse.quest_type_func(type)
local valid_type = valid_quest_types[string.lower(type or '')]
if valid_type then
return valid_type
else
return 'None'
end
return nil
end
function parse.quest_type_smw(type)
local valid_type = valid_quest_types[string.lower(type or '')]
if valid_type then
return valid_type
end
return nil
end
-- Quest type
parse.quest_type = {
name = 'quest_type',
func = parse.quest_type_func,
smw_property = 'quest_type',
smw_func = parse.quest_type_smw,
category_incomplete = 'Needs quest_type'
}
-- Quest
function parse.quest_smw(quest)
if quest == 'No' then
return nil
end
return parse.has_content(quest)
end
parse.quest = {
name = 'quest',
func = parse.has_content,
smw_property = 'Quest',
smw_func = parse.quest_smw,
category_incomplete = 'Needs quest'
}
-- Unlock Level
function parse.unlock_level_func(profession, level)
local level_valid = parse.number(level)
local profession_valid = parse.has_content(profession)
local profession_valid_link = profession_valid
if not profession_valid and not level_valid then
return nil
end
if not profession_valid and level_valid then
-- Profession undefined but level defined, invalid, show an unknown profession
profession_valid = 'Unknown episode'
profession_valid_link = ''
end
if profession_valid and not level_valid then
-- Profession defined without level, invalid, show an unknown level
level_valid = '?'
end
return '[[File:'..profession_valid..'_icon.png|link='..profession_valid_link..'|width=18x18]] '..level_valid
end
function parse.unlock_level_smw(profession, level)
local profession_valid = parse.has_content(profession)
local level_valid = parse.number(level)
if not profession_valid then
return nil
end
if not level_valid then
return nil
end
return level_valid
end
parse.unlock_level = {
name = 'unlock_level',
func = {name = parse.unlock_level_func, params = {Infobox.raw_param('profession_a'), Infobox.raw_param('unlock_level')}},
smw_property = 'Unlock level',
smw_func = {name = parse.unlock_level_smw, params = {Infobox.raw_param('profession_a'), Infobox.raw_param('unlock_level')}},
category_incomplete = 'Needs unlock level',
}
-- Knowledge
parse.knowledge = {
name = 'knowledge',
func = parse.number,
smw_property = 'Knowledge',
category_incomplete = 'Needs knowledge',
}
-- Passive Monster required Weapon Strength
parse.weapon_strength = {
name = 'weapon_strength',
func = parse.number,
smw_property = 'Weapon strength',
category_incomplete = 'Needs weapon strength',
}
parse.health = {
name = 'health',
func = parse.number,
smw_property = 'Health',
category_incomplete = 'Needs health',
}
parse.experience = {
name = 'experience',
func = parse.number,
smw_property = 'Experience',
category_incomplete = 'Needs experience',
}
local valid_attack_styles = {
['none'] = 'None',
['impact'] = 'Impact',
['cryonae'] = 'Cryonae',
['arborae'] = 'Arborae',
['tempestae'] = 'Tempestae',
['infernae'] = 'Infernae',
['necromae'] = 'Necromae',
}
local function attack_style_func(style)
local attack_style = valid_attack_styles[string.lower(style or '')]
if attack_style then
if attack_style == 'None' then
return 'None'
else
return string.format('[[File:%s damage icon.png|18px|link=%s]] [[%s]]', attack_style, attack_style, attack_style)
end
end
return nil
end
local function attack_style_smw(style)
local attack_style = valid_attack_styles[string.lower(style or '')]
if attack_style then
return attack_style
else
return nil
end
end
parse.attack_style = {
name = 'attack_style',
func = attack_style_func,
smw_property = 'Attack style',
smw_func = attack_style_smw,
category_incomplete = 'Needs attack style',
}
parse.immune_to = {
name = 'immune_to',
func = attack_style_func,
smw_property = 'Immune to',
smw_func = attack_style_smw,
category_incomplete = 'Needs immune to',
}
parse.vulnerable_to = {
name = 'vulnerable_to',
func = attack_style_func,
smw_property = 'Vulnerable to',
smw_func = attack_style_smw,
category_incomplete = 'Needs vulnerable to',
}
-- Bank
parse.bank = {
name = 'bank',
func = parse.has_content,
smw_property = 'Bank',
category_complete = 'Bankable items'
}
-- Transmog Event
parse.event = {
name = 'event',
func = parse.has_content,
smw_property = 'Event',
}
-- Transmog Equipment Slot
parse.slot = {
name = 'slot',
func = parse.has_content,
smw_property = 'Slot',
}
return parse
-- </nowiki>