Editing Module:Param Parse
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Latest revision | Your text | ||
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--]=] |
--]=] |
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-- <nowiki> |
-- <nowiki> |
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require('strict') |
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local Infobox = require('Module:Infobox') |
local Infobox = require('Module:Infobox') |
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local currency = require('Module:Currency').parse |
local currency = require('Module:Currency').parse |
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return nil |
return nil |
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end |
end |
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num = parse.number(out) |
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if num == nil then |
if num == nil then |
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return nil |
return nil |
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-- Premade Params -- |
-- Premade Params -- |
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-------------------- |
-------------------- |
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-- Standardized actions function |
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-- Standardized name function |
-- Standardized name function |
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-- Standardized description function |
-- Standardized description function |
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function parse.description_func(description, examine) |
function parse.description_func(description, examine) |
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if not description and examine then |
if not Infobox.isDefined(description) and Infobox.isDefined(examine) then |
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description = examine |
description = examine |
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end |
end |
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smw_property = 'Description', |
smw_property = 'Description', |
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category_incomplete = 'Needs description', |
category_incomplete = 'Needs description', |
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-- Standardized examine function ("examine" doesn't exist in this game, but kept |
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-- temporarily until all infoboxes use the description above.) |
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} |
} |
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-- Release |
-- Release |
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function unix_time(date) |
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-- Convert a time to unix time |
-- Convert a time to unix time |
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if date == nil then |
if date == nil then |
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-- Value |
-- Value |
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function parse.value_func(val) |
function parse.value_func(val) |
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local status, val = pcall(currency, val) |
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if status then |
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end |
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end |
end |
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parse.value = { |
parse.value = { |
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smw_func = parse.difficulty_smw, |
smw_func = parse.difficulty_smw, |
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category_incomplete = 'Needs difficulty' |
category_incomplete = 'Needs difficulty' |
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} |
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local valid_quest_types = { |
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['main'] = 'Main', |
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['side'] = 'Side' |
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} |
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function parse.quest_type_func(type) |
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local valid_type = valid_quest_types[string.lower(type or '')] |
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if valid_type then |
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return valid_type |
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else |
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return 'None' |
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end |
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return nil |
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end |
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function parse.quest_type_smw(type) |
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local valid_type = valid_quest_types[string.lower(type or '')] |
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if valid_type then |
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return valid_type |
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end |
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return nil |
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end |
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-- Quest type |
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parse.quest_type = { |
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name = 'quest_type', |
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func = parse.quest_type_func, |
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smw_func = parse.quest_type_smw, |
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} |
} |
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local level_valid = parse.number(level) |
local level_valid = parse.number(level) |
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local profession_valid = parse.has_content(profession) |
local profession_valid = parse.has_content(profession) |
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local profession_valid_link = profession_valid |
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if not profession_valid and not level_valid then |
if not profession_valid and not level_valid then |
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end |
end |
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return '[[File:'..profession_valid..'_icon.png|link='.. |
return '[[File:'..profession_valid..'_icon.png|link='..profession_valid..'|width=18x18]] '..level_valid |
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end |
end |
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} |
} |
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function attack_style_func(style) |
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local attack_style = valid_attack_styles[string.lower(style or '')] |
local attack_style = valid_attack_styles[string.lower(style or '')] |
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if attack_style then |
if attack_style then |
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end |
end |
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function attack_style_smw(style) |
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local attack_style = valid_attack_styles[string.lower(style or '')] |
local attack_style = valid_attack_styles[string.lower(style or '')] |
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if attack_style then |
if attack_style then |