Module:LeatherworkerList: Difference between revisions

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(switch from using Infobox Recipe function _getTrueRawMaterials to a purpose built module RecipeTreeSearch designed for combining multi-stage recipes)
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require('strict')
require('strict')
require('Module:Mw.html extension')
require('Module:Mw.html extension')
local recipe = require('Module:Infobox Recipe') -- to make use of its extensive material searching function
local search = require('Module:RecipeTreeSearch')
local param = require( 'Module:Paramtest' )
local param = require( 'Module:Paramtest' )
local currency = require('Module:Currency')
local currency = require('Module:Currency')
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for _, item in ipairs(results) do
for _, item in ipairs(results) do
-- New module for recipe searching
local unpackJSON = mw.text.jsonDecode(item.recipeJSON)
local fullRecipe = search.main(item.name)
item.outputQuantity = unpackJSON.output[1].quantity
item.materials = fullRecipe.materials

item.outputQuantity = fullRecipe.output[1].quantity
-- call the module:infobox recipe to extensively search for
item.buy = fullRecipe.buyPrice
-- all raw materials (to add to prices)
item.XP = fullRecipe.xp
-- all intermediate materials (for intermediate XP and duration)
item.duration = fullRecipe.duration
local Materials = recipe._getTrueRawMaterials(unpackJSON.materials)
if next(Materials) ~= nil then
-- discounted buy price is not included by the RecipeTreeSearch module, have to do it manually
item.materials = Materials.rawMaterials
item.intermediates = Materials.intermediateMaterials
end
-- iterate through materials, adding buy price to running total (individuals not needed)
item.buy = 0
item.buyDiscount = 0
item.buyDiscount = 0
for _, material in ipairs(item.materials) do
for _, material in ipairs(item.materials) do
--shamelessley lifted from Module:Products
local shopPriceQuery = '[[:+]][[Sold item::' .. material.name .. ']]|?Shop buy price|mainlabel=' .. material.name
local shopPriceResult = mw.smw.ask(shopPriceQuery) or {}
local shopPrice = 0
if shopPriceResult[1] and shopPriceResult[1]["Shop buy price"] then
shopPrice = tonumber(shopPriceResult[1]["Shop buy price"]) or 0
else
item.buy = nil
end

item.buy = item.buy and item.buy + shopPrice * material.quantity
--with the merchant discount, buy price is sell price
--with the merchant discount, buy price is sell price
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end
end
-- iterate through intermediaries to add to XP and duration parameters
for _, intermediate in ipairs(item.intermediates) do
-- look up activity XP and add it to running total
local XPQuery = '[[Recipe output::' .. intermediate.name .. ']]|?Activity XP|mainlabel=' .. intermediate.name
local XPResult = mw.smw.ask(XPQuery) or {}
local XPIncrease = 0
if XPResult[1] and XPResult[1]["Activity XP"] then
XPIncrease = tonumber(XPResult[1]["Activity XP"]) or 0
else
XPIncrease = nil
end
-- need to look up both the amount of the item used in this recipe and created in its own recipe to know how much of this xp to use
local QTYused = intermediate.quantity

local QTYQuery = '[[Recipe output::' .. intermediate.name .. ']]|?Recipe JSON|mainlabel=' .. intermediate.name
local QTYResult = mw.smw.ask(QTYQuery) or {}
local QTYmade = 0
if QTYResult[1] and QTYResult[1]["Recipe JSON"] then
QTYmade = mw.text.jsonDecode(QTYResult[1]["Recipe JSON"]) or {}
end
QTYmade = QTYmade.output[1].quantity
item.XP = item.XP and XPIncrease and item.XP + XPIncrease * QTYused / QTYmade;
-- look up activity duration and add it to running total
local durationQuery = '[[Recipe output::' .. intermediate.name .. ']]|?Activity duration|mainlabel=' .. intermediate.name
local durationResult = mw.smw.ask(durationQuery) or {}
local durationIncrease = 0
if durationResult[1] and durationResult[1]["Activity duration"] then
durationIncrease = tonumber(durationResult[1]["Activity duration"]) or 0
else
durationIncrease = nil
end
item.duration = item.duration and durationIncrease and item.duration + durationIncrease * intermediate.quantity
end

-- direct values
-- direct values
item.sell = item.sell and item.outputQuantity and item.sell * item.outputQuantity
item.sell = item.sell and item.outputQuantity and item.sell * item.outputQuantity
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item.discountLevel = discount[hideName]
item.discountLevel = discount[hideName]


-- a lot of downtime in leatherworker
-- a lot of downtime in leatherworker, but large batch sizes
-- 1min 40s to go from hide stall to tannery, run round the tannery, run to leather stall, then back to hide stall
-- 1min 40s to go from hide stall to tannery, run round the tannery, run to leather stall, then back to hide stall
local batchSize = 24
local batchSize = 24