Module:LeatherworkerList: Difference between revisions

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(offload much of the search, screen, and format functions to the new ProfessionList module, so they work the same for all table)
m (add purge link)
 
(One intermediate revision by one other user not shown)
Line 3: Line 3:
local lang = mw.getContentLanguage()
local lang = mw.getContentLanguage()
local plist = require('Module:ProfessionList')
local plist = require('Module:ProfessionList')
local rts = require('Module:RecipeTreeSearch')
local search = require('Module:RecipeTreeSearch')
local discount = require('Module:MerchantHideDiscount')
local discount = require('Module:MerchantHideDiscount')
local purge = require('Module:Purge')._purge


local p = {}
local p = {}
Line 77: Line 78:
item.profitPerHour = item.profit and item.productPerHour and math.floor(item.profit * item.productPerHour)
item.profitPerHour = item.profit and item.productPerHour and math.floor(item.profit * item.productPerHour)
item.profitPerHourDiscount = item.profit and item.productPerHour and math.floor(item.profit * item.productPerHour)
item.profitPerHourDiscount = item.profit and item.productPerHour and math.floor(item.profit * item.productPerHour)

-- discounted buy price is not provided by the search, have to do it manually
-- discounted buy price is not provided by the search, have to do it manually
item.discountLevel = discount[item.material]
item.discountLevel = discount[item.material]
item.buyPriceDiscount = rts.getShopSellPrice(item.material)
item.buyPriceDiscount = search.getShopSellPrice(item.material)
item.profitDiscount = item.sellPrice and item.buyPriceDiscount and item.sellPrice - item.buyPriceDiscount
item.profitDiscount = item.sellPrice and item.buyPriceDiscount and item.sellPrice - item.buyPriceDiscount
item.profitPerHourDiscount = item.profitDiscount and item.productPerHour and math.floor(item.profitDiscount * item.productPerHour)
item.profitPerHourDiscount = item.profitDiscount and item.productPerHour and math.floor(item.profitDiscount * item.productPerHour)
Line 101: Line 100:
local out = mw.html.create('table')
local out = mw.html.create('table')
:addClass('wikitable sortable')
:addClass('wikitable sortable')
:tag('caption')
:wikitext('This list is updated dynamically. '..purge())
:done()
:tag('tr')
:tag('tr')
:tag('th')
:tag('th')

Latest revision as of 07:44, 1 January 2025

Module documentation
This documentation is transcluded from Module:LeatherworkerList/doc. [edit] [history] [purge]
This module does not have any documentation. Please consider adding documentation at Module:LeatherworkerList/doc. [edit]
Module:LeatherworkerList's function main is invoked by Template:LeatherworkerList.

require('strict')
require('Module:Mw.html extension')
local lang = mw.getContentLanguage()
local plist = require('Module:ProfessionList')
local search = require('Module:RecipeTreeSearch')
local discount = require('Module:MerchantHideDiscount')
local purge = require('Module:Purge')._purge

local p = {}

-- non dynamic module, no inputs
function p.main()
	
	local queryString = '[[Category:Leatherworker]] AND [[Category:Pages with recipes]]'
	
	local function screenFunction(item)
		local product = (item.output and item.output[1] and item.output[1].name) or ''
		return string.find(product,'Leather') and (not item.passive)
	end
	
	local results = plist.generate_recipe_table(queryString,screenFunction)

	results = p.formatResults(results)

	return p.displayTable(results)
	
	--for debugging
	--return '<pre>'..mw.text.jsonEncode(results, mw.text.JSON_PRETTY)..'</pre>'

end

-- do calculations and determine strings to go in cells
function p.formatResults(results)
	
	--simple check for nil results
	if results ==nil or results[1] == nil then
		return nil
	end
	
	-- iterate through products
	for _, item in ipairs(results) do
		
		-- sole hide material
		item.material = (item.materials and item.materials[1] and item.materials[1].name) or ''
		
		-- list of all pages to edit, if edit is needed
		item.allPageEdits = { item.pageName }
		for _,intermediate in ipairs(item.intermediateMaterials) do
			table.insert(item.allPageEdits,intermediate.name)
		end
		
		-- poles will show as making 1 and using 0.5 log, which doesnt match the look of planks or staves
		-- double them, 
		if item.pageName and string.find(item.pageName,'Pole') then
			item.output[1].quantity = item.output and item.output[1] and item.output[1].quantity and item.output[1].quantity * 2
			item.buyPrice = item.buyPrice and item.buyPrice * 2
			item.sellPrice = item.sellPrice and item.sellPrice * 2
			item.profit = item.profit and item.profit * 2
			item.xp = item.xp and item.xp * 2
			item.duration = item.duration and item.duration * 2
			
			for j,jtem in ipairs(item.materials) do
				jtem.quantity = jtem.quantity and jtem.quantity * 2
			end
		end
		
		-- profitability
		item.profitPerXP = item.profit and item.xp and item.profit / item.xp
		
		-- 40 seconds to buy new supplies and travel and deposit and everything, per 12 potions
		local batchSize = 24
		local downtime = 100
		item.duration = item.duration and item.duration + downtime/batchSize
		item.productPerHour = item.duration and 1 / item.duration * 3600

		-- properties per hour
		item.xpPerHour = item.xp and item.productPerHour and math.floor(item.xp * item.productPerHour)
		item.profitPerHour = item.profit and item.productPerHour and math.floor(item.profit * item.productPerHour)
		item.profitPerHourDiscount = item.profit and item.productPerHour and math.floor(item.profit * item.productPerHour)
		
		-- discounted buy price is not provided by the search, have to do it manually
		item.discountLevel = discount[item.material]
		item.buyPriceDiscount = search.getShopSellPrice(item.material)
		item.profitDiscount = item.sellPrice and item.buyPriceDiscount and item.sellPrice - item.buyPriceDiscount
		item.profitPerHourDiscount = item.profitDiscount and item.productPerHour and math.floor(item.profitDiscount * item.productPerHour)
		
	end

	return results
end

-- make the table
function p.displayTable(results)
	
	--simple check for nil results
	if results ==nil or results[1] == nil then
		return 'No data found for table'
	end
	
	local out = mw.html.create('table')
		:addClass('wikitable sortable')
		:tag('caption')
			:wikitext('This list is updated dynamically. '..purge())
		:done()
		:tag('tr')
			:tag('th')
				:wikitext('[[File:Leatherworker small icon.png|15px]]  Level')
			:done()
			:tag('th')
				:attr{ colspan = '3' }
				:wikitext('Products')
			:done()
			:tag('th')
				:attr{ colspan = '3' }
				:wikitext('Materials')
			:done()
			:tag('th')
				:attr{ colspan = '10' }
				:wikitext('Profit/item')
			:done()
			:tag('th')
				:attr{ colspan = '10' }
				:wikitext('Profit/hr')
			:done()
			:tag('th')
				:wikitext('[[File:Merchant_small_icon.png|18px]] level<br>for discount')
			:done()
			:tag('th')
				:attr{ colspan = '10' }
				:wikitext('Profit/hr with [[File:Merchant_small_icon.png|18px]] discount')
			:done()
			:tag('th')
				:wikitext('XP')
			:done()
			:tag('th')
				:wikitext('XP/hr')
			:done()
		:done()

	for i, item in ipairs(results) do
		local row = out:tag('tr')
		
			--level
			:IF(item.level)
				:tag('td')
					:css{ ['text-align'] = 'center' }
					:wikitext(item.level)
				:done()
			:ELSE()
				:node(plist.unknown_value_edit_cell(item.pageName,1))
			:END()
			
			-- recipe
			:node(plist.three_column_image_text(item.product,1,'File:' .. item.product .. '.png',item.product,item.product))
			
			-- materials
			:node(plist.three_column_image_text(item.material,1,'File:' .. item.material .. '.png',item.material,item.material))
			
			:node(plist.currency_cell(item.profit))
			:node(plist.currency_cell(item.profitPerHour))
			
			:tag('td')
				:css{ ['text-align'] = 'center' }
				:wikitext(item.discountLevel)
			:done()
			:node(plist.currency_cell(item.profitPerHourDiscount))

			-- XP
			:IF(item.xp)
				:tag('td')
					:wikitext(item.xp and lang:formatNum(tonumber(item.xp)))
				:done()
			:ELSE()
				:node(plist.unknown_value_edit_cell(item.allPageEdits,1))
			:END()
			
			-- XP per hour
			:IF(item.xpPerHour)
				:tag('td')
					:wikitext(item.xpPerHour and lang:formatNum(tonumber(item.xpPerHour)))
				:done()
			:ELSE()
				:node(plist.unknown_value_cell(1))
			:END()
			
		:done()
	end

	return out
end

return p