Editing Leatherworker
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==Tanning== |
==Tanning== |
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Animal hides can be purchased from [[Franz]] at the [[Waterfront]] |
Animal hides can be purchased from [[Franz]] at the [[Waterfront]] hide stall. They can then be tanned in the [[Tannery]] in the south-east of [[Crenopolis]]. |
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Leather can either be stored in the cupboard in [[Leatherworks]] or sold at the [[Leather Stall]] in the [[Outer Market]]. |
Leather can either be stored in the cupboard in [[Leatherworks]] or sold at the [[Leather Stall]] in the [[Outer Market]]. |
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Levelling the [[Merchant]] profession can provide a discount for buying hides. Discounted hides can be bought for the sell value, greatly increasing profits. |
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Each workstation processes items at slightly varying speeds, with the fastest being the [[Liming Pit]] at 3.3 seconds per item, and the slowest being the [[Soaking Tub]] at 4.3 seconds per item. |
Each workstation processes items at slightly varying speeds, with the fastest being the [[Liming Pit]] at 3.3 seconds per item, and the slowest being the [[Soaking Tub]] at 4.3 seconds per item. |
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==Unlocks== |
==Unlocks== |
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Leather items are made at the [[Tannery]]. Profit values assume that all hides are purchased from the [[Hide Stall]] and all produced leathers are sold to the [[Leather Stall]]. The hourly rates assume that for every inventory of 24 hides, 100 seconds is spent on |
Leather items are made at the [[Tannery]]. Profit values assume that all hides are purchased from the [[Hide Stall]] and all produced leathers are sold to the [[Leather Stall]]. The hourly rates assume that for every inventory of 24 hides, 100 seconds is spent on travelling between the tannery, leather stall, hide stall, and back to the tannery, as well as between stations within the tannery and the time spent at leatherworker actions. |
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Your own XP and profit rates may vary if you collect your own materials or spend separate time buying and depositing them. |
Your own XP and profit rates may vary if you collect your own materials or spend separate time buying and depositing them. |
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===Discounts on Hides=== |
===Discounts on Hides=== |
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The Merchant level requirements for hide discounts outpace the Leatherworker level requirements for hide crafting up until around level 300. The gap is largest favoring Merchant at early levels (20-60) and largest favoring Leatherworker at later levels (400-450). The relationship between Leatherworker and Merchant does not appear to be derived by a formula due to its erratic nature. The graph below visualizes the relationship between Leatherworker and Merchant. The blue line represents a hypothetical "perfect" relationship where the Leatherworker level to unlock hide crafting matches the Merchant level to unlock the hide discount. The orange line represents the actual relationship between Leatherworker and Merchant. |
The Merchant level requirements for hide discounts outpace the Leatherworker level requirements for hide crafting up until around level 300. The gap is largest favoring Merchant at early levels (20-60) and largest favoring Leatherworker at later levels (400-450). The relationship between Leatherworker and Merchant does not appear to be derived by a formula due to its erratic nature. The graph below visualizes the relationship between Leatherworker and Merchant. The blue line represents a hypothetical "perfect" relationship where the Leatherworker level to unlock hide crafting matches the Merchant level to unlock the hide discount. The orange line represents the actual relationship between Leatherworker and Merchant. |
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[[File:Leatherworker v Merchant level graph.png|none|thumb| |
[[File:Leatherworker v Merchant level graph.png|none|thumb|1351x1351px|Leatherworker v Merchant level graph.]] |
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==Passive activities== |
==Passive activities== |
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Leatherworker passive activities are of two types: passive recipes which use leather offcuts to make passive items at the [[Leatherworker's Bench]] that can be sold, and [[Upholstery]] work the uses no resources but only awards XP and coins. Profit values for recipes assume that all materials are purchased from the [[Leather Stall]] and all products are sold to [[Leather Goods]]. |
Leatherworker passive activities are of two types: passive recipes which use leather offcuts to make passive items at the [[Leatherworker's Bench]] that can be sold, and [[Upholstery]] work the uses no resources but only awards XP and coins. Profit values for recipes assume that all materials are purchased from the [[Leather Stall]] and all products are sold to [[Leather Goods]]. |
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Your own XP and profit rates may vary if you collect your own materials or spend separate time buying and depositing them. |
Your own XP and profit rates may vary if you collect your own materials or spend separate time buying and depositing them. |