Items: Difference between revisions
Thingummywut (talk | contribs) (Expanding dropping mecahnics. Mentioning that "Info" is always last.) |
Techhead7890 (talk | contribs) (banks, prof equip) |
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In ''Brighter Shores'', '''items''' are objects that can be taken by the player and placed into the [[backpack]], [[toolbelt]], or in the [[Quests|quest]] interface. Some of them may be used for further processing, while others may be consumed for benefits to the player or equipped to increase the character's [[combat]] stats. |
In ''Brighter Shores'', '''items''' are objects that can be taken by the player and placed into the [[backpack]], [[toolbelt]], [[Profession Equipment]], or in the [[Quests|quest]] interface. Some of them may be used for further processing, while others may be consumed for benefits to the player or equipped to increase the character's [[combat]] stats. |
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Items can be received as drops from [[monsters]] and searchable [[scenery]] such as [[trunk]]s. When [[coins]] are received, they are put automatically into the money pouch found in the [[toolbelt]], while other drops appear on the ground for the player to take. Items can also be received from some [[non-player character]]s and scenery, or purchased from [[shop]]s without being drops. |
Items can be received as drops from [[monsters]] and searchable [[scenery]] such as [[trunk]]s. When [[coins]] are received, they are put automatically into the money pouch found in the [[toolbelt]], while other drops appear on the ground for the player to take. Items can also be received from some [[non-player character]]s and scenery, or purchased from [[shop]]s without being drops. Items can sometimes be placed into [[bank]]s for storage and later retrieval. |
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Items dropped to the ground by the player have a despawn time of ten minutes. Dropped items never appear for other players. |
Items dropped to the ground by the player have a despawn time of ten minutes. Dropped items never appear for other players. |
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Items can have one or more actions in their action menu. On ground, they always just have the "Take" action, and when equipped the "Unequip" and "Info" actions. Selecting the "Info" action on an item opens its [[card]], showing the item's name, image, a short description, and potentially graphics corresponding to the item's [[Episodes|episode]]. The "Info" action always appears as the last action in backpack, toolbelt, and in the quest interface. |
Items can have one or more actions in their action menu. On ground, they always just have the "Take" action, and when equipped the "Unequip" and "Info" actions. Selecting the "Info" action on an item opens its [[card]], showing the item's name, image, a short description, and potentially graphics corresponding to the item's [[Episodes|episode]]. The "Info" action always appears as the last action in backpack, toolbelt, and in the quest interface. [[Weapons]] and [[armor]] always have "Equip" as their first action which can be used to equip the item, provided that the player meets the requirements to do so. |
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==See also== |
==See also== |
Latest revision as of 04:01, 19 November 2024
In Brighter Shores, items are objects that can be taken by the player and placed into the backpack, toolbelt, Profession Equipment, or in the quest interface. Some of them may be used for further processing, while others may be consumed for benefits to the player or equipped to increase the character's combat stats.
Items can be received as drops from monsters and searchable scenery such as trunks. When coins are received, they are put automatically into the money pouch found in the toolbelt, while other drops appear on the ground for the player to take. Items can also be received from some non-player characters and scenery, or purchased from shops without being drops. Items can sometimes be placed into banks for storage and later retrieval.
Items dropped to the ground by the player have a despawn time of ten minutes. Dropped items never appear for other players.
Items can have one or more actions in their action menu. On ground, they always just have the "Take" action, and when equipped the "Unequip" and "Info" actions. Selecting the "Info" action on an item opens its card, showing the item's name, image, a short description, and potentially graphics corresponding to the item's episode. The "Info" action always appears as the last action in backpack, toolbelt, and in the quest interface. Weapons and armor always have "Equip" as their first action which can be used to equip the item, provided that the player meets the requirements to do so.
See also[edit | edit source]
Update history[edit | edit source]
Core mechanics | |
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In-game objects |