Investigations: Difference between revisions

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An investigation starts by choosing one from the board, then going to the locations shown in the bounties interface and interacting with the clues there. After discovering all the clues, players can return to the Investigation Hall and choose who to arrest from a lineup of suspects. The clues provide identifying information, such as name, appearance, or [[Detect Aura|aura]], that always narrows the choices down to only one potential suspect. Clicking "Info" for a suspect provides written details about them.
An investigation starts by choosing one from the board, then going to the locations shown in the bounties interface and interacting with the clues there. After discovering all the clues, players can return to the Investigation Hall and choose who to arrest from a lineup of suspects. The clues provide identifying information, such as name, appearance, or [[Detect Aura|aura]], that always narrows the choices down to only one potential suspect. Clicking "Info" for a suspect provides written details about them.

Higher tier investigations have more people in the lineup and require more clues to be found. Starting at level 16, some investigations require the player to find the relevant file about the victim in the [[Guard's Archive]], rather than going out to find a clue.


==Variants==
==Variants==
Higher tier investigations have more people in the lineup and require more clues to be found.
{{ItemVariantsTable|variant=Investigations}}

===Rookie===
{{Main|Rookie Investigations}}
Rookie investigations require players to find two clues and arrest one of four people in the lineup.

===Elementary===
{{Main|Elementary Investigations}}
Elementary investigations proceed identically to rookie ones, except that up to one clue may be found in the files (organized by victim's first name) in the [[Guard's Archive]].


{| class="wikitable"
===Standard===
|-
{{Main|Standard Investigations}}
! Name
Standard investigations require finding three clues and chooing from six suspects.
! Level
! Clues
! Lineup
! Notes
|-
| {{plink|Rookie Investigations|size=64}} || {{PC|detective|10}} || 2 || 4 ||
|-
| {{plink|Elementary Investigations|size=64}} || {{PC|detective|16}} || 2 || 4 || Clues may now be found in the files (organized by victim's first name) in the [[Guard's Archive]].
|-
| {{plink|Standard Investigations|size=64}} || {{PC|detective|28}} || 3 || 6 ||
|-
| {{plink|Moderate Investigations|size=64}} || {{PC|detective|46}} || || || The [[Detect Aura]] [[spell]] may now be used to help identify the perpetrator.
|-
| {{plink|Precise Investigations|size=64}} || {{PC|detective|69}} || || ||
|-
| {{plink|Tricky Investigations|size=64}} || {{PC|detective|89}} || || ||
|-
| {{plink|Intricate Investigations|size=64}} || {{PC|detective|112}} || || ||
|-
| {{plink|Complex Investigations|size=64}} || {{PC|detective|130}} || || ||
|-
| {{plink|Tough Investigations|size=64}} || {{PC|detective|153}} || || || Clues may now be found in dangerous locations, where the player can be attacked by [[aggressive]] enemies.
|-
| {{plink|Advanced Investigations|size=64}} || {{PC|detective|173}} || || ||
|-
| {{plink|Observant Investigations|size=64}} || {{PC|detective|185}} || || ||
|-
| {{plink|Demanding Investigations|size=64}} || {{PC|detective|197}} || || ||
|-
| {{plink|Challenging Investigations|size=64}} || {{PC|detective|267}} || || ||
|-
| {{plink|Perplexing Investigations|size=64}} || {{PC|detective|315}} || || ||
|-
| {{plink|Baffling Investigations|size=64}} || {{PC|detective|393}} || || ||
|-
| {{plink|Fiendish Investigations|size=64}} || {{PC|detective|470}} || || ||
|-
|}


==Update history==
==Update history==

Latest revision as of 04:54, 14 December 2024

Investigations are bounties offered in the Detective profession. They require a magnifying glass, and can be started by interacting with the investigations board in the Investigation Hall. The board offers two choices, and refreshes every two minutes. Only one crime can be investigated at a time, until it is completed or abandoned.

An investigation starts by choosing one from the board, then going to the locations shown in the bounties interface and interacting with the clues there. After discovering all the clues, players can return to the Investigation Hall and choose who to arrest from a lineup of suspects. The clues provide identifying information, such as name, appearance, or aura, that always narrows the choices down to only one potential suspect. Clicking "Info" for a suspect provides written details about them.

Variants[edit | edit source]

Higher tier investigations have more people in the lineup and require more clues to be found.

Name Level Clues Lineup Notes
Rookie Investigations 10  2 4
File:Elementary Investigations.pngElementary Investigations 16  2 4 Clues may now be found in the files (organized by victim's first name) in the Guard's Archive.
Standard Investigations 28  3 6
File:Moderate Investigations.pngModerate Investigations 46  The Detect Aura spell may now be used to help identify the perpetrator.
File:Precise Investigations.pngPrecise Investigations 69 
File:Tricky Investigations.pngTricky Investigations 89 
Intricate Investigations 112 
Complex Investigations 130 
File:Tough Investigations.pngTough Investigations 153  Clues may now be found in dangerous locations, where the player can be attacked by aggressive enemies.
Advanced Investigations 173 
File:Observant Investigations.pngObservant Investigations 185 
Demanding Investigations 197 
Challenging Investigations 267 
Perplexing Investigations 315 
File:Baffling Investigations.pngBaffling Investigations 393 
Fiendish Investigations 470 

Update history[edit | edit source]

This information has been manually compiled. Some updates may not be included yet.