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{{Variant main|Detective|Profession Activitybounty}}
'''Investigations''' are [[bounties]] offered in the [[Detective]] profession. AnThey investigationrequire a [[magnifying glass]], and can be started by interacting with the [[investigations board]] in the [[Investigation Hall]]. The board offers two choices, and refreshes every two minutes. Only one crime can be investigated at a time, until it is completed or abandoned.
 
An investigation starts by choosing one from the board, then going to the two locations mentionedshown in the bounties interface and interacting with the clues there. After discovering bothall the clues, players can return to the Investigation Hall and choose who to accusearrest from a lineup of suspects. The clues will provide identifying information, such as name, appearance, or clothing[[Detect Aura|aura]], that will always narrownarrows the choices down to only one potential suspect. Clicking "infoInfo" for a suspect will provideprovides written details about them.
 
Higher tier investigations have more people in the lineup and require more clues to be found. Starting at level 16, some investigations will require the player to find the relevant file about the victim in the [[Guard's Archive]], rather than going out to find a clue.
 
==Variants==
{{ItemVariantsTable|variant=Investigations}}
 
===Rookie===
{{Main|Rookie Investigations}}
Rookie investigations require players to find two clues and arrest one of four people in the lineup.
 
===Elementary===
{{Main|Elementary Investigations}}
Elementary investigations proceed identically to rookie ones, except that up to one clue may be found in the files (organized by victim's first name) in the [[Guard's Archive]].

Latest revision as of 23:21, 25 November 2024

Investigations are bounties offered in the Detective profession. They require a magnifying glass, and can be started by interacting with the investigations board in the Investigation Hall. The board offers two choices, and refreshes every two minutes. Only one crime can be investigated at a time, until it is completed or abandoned.

An investigation starts by choosing one from the board, then going to the locations shown in the bounties interface and interacting with the clues there. After discovering all the clues, players can return to the Investigation Hall and choose who to arrest from a lineup of suspects. The clues provide identifying information, such as name, appearance, or aura, that always narrows the choices down to only one potential suspect. Clicking "Info" for a suspect provides written details about them.

Higher tier investigations have more people in the lineup and require more clues to be found. Starting at level 16, some investigations require the player to find the relevant file about the victim in the Guard's Archive, rather than going out to find a clue.

Variants[edit | edit source]

ItemLevel
Rookie Investigations.pngRookie Investigations10
Elementary Investigations.pngElementary Investigations16
Standard Investigations.pngStandard Investigations28
Moderate Investigations.pngModerate Investigations46
Precise Investigations.pngPrecise Investigations69
Tricky Investigations.pngTricky Investigations89
Intricate Investigations.pngIntricate Investigations112
Complex Investigations.pngComplex Investigations130
Tough Investigations.pngTough Investigations153
Advanced Investigations.pngAdvanced Investigations173
Observant Investigations.pngObservant Investigations185
Demanding Investigations.pngDemanding Investigations197
Challenging Investigations.pngChallenging Investigations267
Perplexing Investigations.pngPerplexing Investigations315
Baffling Investigations.pngBaffling Investigations393
Fiendish Investigations.pngFiendish Investigations470

Rookie[edit | edit source]

Rookie investigations require players to find two clues and arrest one of four people in the lineup.

Elementary[edit | edit source]

Elementary investigations proceed identically to rookie ones, except that up to one clue may be found in the files (organized by victim's first name) in the Guard's Archive.