Guard's Halberd: Difference between revisions
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|premium = No |
|premium = No |
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|value = N/A |
|value = N/A |
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|quest = No |
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|description = A war club used by some of the Hopeport town guard. |
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|variant = N/A |
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|description = An axey, speary thing for guards. |
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|profession_a = Guard |
|profession_a = Guard |
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|profession_a_level = 0-50 |
|profession_a_level = 0-50 |
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}} |
}} |
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A '''Guard's Halberd''' is a two-handed melee [[Weapon]]. They have an attack speed of |
A '''Guard's Halberd''' is a two-handed melee [[Weapon]]. They have an attack speed of 2.25 seconds and deal {{plink|Cryonae|pic=Cryonae damage icon|size=18px}} damage. All enemies capable of dropping combat equipment have a chance to drop Guard's Halberds, provided that the player has '''NOT''' progressed through the main story to the point where they have chosen a [[Faction]], as after this point only faction equipment can be received. Players are able to receive Guard's Halberds in {{Common}}, {{Uncommon}}, {{Rare}}, or {{Epic}} [[Rarity]]. |
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==Combat Stats== |
==Combat Stats== |
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{{Incomplete|The exact damage ranges of weapons are still being investigated}} |
{{Incomplete|The exact damage ranges of weapons are still being investigated}} |
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All Guard's Halberds attack at a speed of |
All Guard's Halberds attack at a speed of 2.25 seconds. They all deal {{plink|Impact|pic=Impact damage icon|size=18px}} damage, with a chance to convert the damage to {{plink|Cryonae|pic=Cryonae damage icon|size=18px}}. The weapon strength and elemental chance of a Guard's Halberd obey formulae with slight variation: |
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:<math>\text{Strength} = L + 15\times R + [1- |
:<math>\text{Strength} = L + 15\times R + [1-5] </math> |
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:<math>\text{Chance} = [30-49]% </math> |
:<math>\text{Chance} = [30-49]% </math> |
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*<math>R</math> is the Rarity, expressed as number of stars |
*<math>R</math> is the Rarity, expressed as number of stars |
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There is random variation in the stats for a Guard's Halberd, determined by the terms <math>[1- |
There is random variation in the stats for a Guard's Halberd, determined by the terms <math>[1-5]</math> for the strength and <math>[30-49]</math> for the elemental chance. Generally, a weapon with a lower roll on the chance will have a higher roll for the strength. |
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From this formula it can be seen that each increase in Rarity of a Guard's Halberd is equivalent to 15 additional levels. Thus a Guard's Halberd at level 0 {{Epic}}, at level 15 {{Rare}}, at level 30 {{Uncommon}}, or at level 45 {{Common}} will all have the same minimum combat strength of '''60'''. |
From this formula it can be seen that each increase in Rarity of a Guard's Halberd is equivalent to 15 additional levels. Thus a Guard's Halberd at level 0 {{Epic}}, at level 15 {{Rare}}, at level 30 {{Uncommon}}, or at level 45 {{Common}} will all have the same minimum combat strength of '''60'''. |
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{{Infobox weapon |
{{Infobox weapon |
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|rarity = epic |
|rarity = epic |
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|damage = |
|damage = 115 |
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|element = Cryonae |
|element = Cryonae |
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|element% = 30 |
|element% = 30 |
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|range = Melee |
|range = Melee |
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|slot = |
|slot = two-hand |
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}} |
}} |
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Latest revision as of 15:27, 3 January 2025
Guard's Halberd | |||||||||||||||||||
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Release | 6 November 2024 (Update) | ||||||||||||||||||
Episode | None | ||||||||||||||||||
Premium | No | ||||||||||||||||||
Description | An axey, speary thing for guards. | ||||||||||||||||||
0➨ 50 |
A Guard's Halberd is a two-handed melee Weapon. They have an attack speed of 2.25 seconds and deal Cryonae damage. All enemies capable of dropping combat equipment have a chance to drop Guard's Halberds, provided that the player has NOT progressed through the main story to the point where they have chosen a Faction, as after this point only faction equipment can be received. Players are able to receive Guard's Halberds in Common, Uncommon, Rare, or Epic Rarity.
Combat Stats Edit
All Guard's Halberds attack at a speed of 2.25 seconds. They all deal Impact damage, with a chance to convert the damage to Cryonae. The weapon strength and elemental chance of a Guard's Halberd obey formulae with slight variation:
Where
- is the Item Level
- is the Rarity, expressed as number of stars
There is random variation in the stats for a Guard's Halberd, determined by the terms for the strength and for the elemental chance. Generally, a weapon with a lower roll on the chance will have a higher roll for the strength.
From this formula it can be seen that each increase in Rarity of a Guard's Halberd is equivalent to 15 additional levels. Thus a Guard's Halberd at level 0 Epic, at level 15 Rare, at level 30 Uncommon, or at level 45 Common will all have the same minimum combat strength of 60.
The strongest possible Guard's Halberd is a level 50 Epic Guard's Halberd with a maximum strength roll, which has the following stats:
★ ★ ★ ★
115
30%
Melee
2-Hand
A list of all different level and rarity combinations of Guard's Halberds, including their sell values, can be found here:
Item Sources Edit
The Guard's Halberd is able to be dropped by any monster that can access the Equipment drop table.
Source | Level | Quantity | Frequency |
---|---|---|---|
Equipment drop table | Unknown | 1 | Unknown |
Update history Edit
Factionless |
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Cryoknight | |||||
Guardian | |||||
Hammermage |
Weapons | |||||||||||||
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Armor |
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