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[[File:Factions.jpg|thumb|right|Examples of the three factions.]]
[[File:Factions.jpg|thumb|right|Examples of the three factions.]]
'''Factions''' in ''[[Brighter Shores]]'' allow the [[player character]] to specialise in using a specific [[combat]] style, though all factions have access to [[melee]], [[ranged]] and [[magic]]. Players start off as a guard with the option to choose between being a [[Cryoknight]], [[Guardian]] or [[Hammermage]].
'''Factions''', or '''classes''', allow the [[player]] to specialize in a specific type of magic. Players are offered the option to choose between being a [[Cryoknight]], [[Guardian]], or [[Hammermage]] during the [[Nullify the corruption]] section of the [[Main Story]] [[quest]] in [[Hopeforest]]. '''This is a permanent choice, and cannot be changed later.'''


The three factions form a "combat triangle" in which the magic used by one faction is strong against the second, but weak against the third. Some armor and weapons are only usable by one faction, including those crafted using professions in the [[Mine of Mantuban]]. Equipment made using each faction's respective crafting method will tend to carry the weaknesses inherent to that faction; for example, [[Blacksmith]] armor (worn by Cryoknights) will typically have low defensive stats against [[Tempestae]].
Joining a faction takes place during the [[Nullify the corruption]] section of the [[Main Story|Main Story quest]] in [[Hopeforest]]. '''This is a permanent choice, and cannot be changed later.'''

{{Quote2|You will discover powerful magic sources and become one of the legendary classes of old: Cryoknight, Guardian or Hammermage. Which is fortunate, because something is corrupting the deepest reaches of the nearby Hopeforest, and only through the strength of your new-found powers will you be able to deal with it.|Official website{{CiteGeneral|url=https://brightershores.com|title=Official Brighter Shores website|date=23 March 2024|accessdate=23 March 2024|archiveurl=https://archive.is/BaZ8w|archivedate=23 March 2024}}}}


==Factions==
==Factions==

===Cryoknight===
===Cryoknight===
[[File:Cryoknight icon.png|24px]] [[Cryoknight]]s harness the magic of ice and paranoia, [[Cryonae]]. They typically use metal weapons and armor, some of which can be created through the [[Blacksmith]] [[profession]].
[[File:Cryoknight icon.png|24px]] [[Cryoknight]]s harness the magic of ice and paranoia, [[Cryonae]].<ref>[[Transcript:Nullify_the_corruption#Choosing_your_magic]]</ref> They typically use metal weapons and armor, some of which can be created through the [[Blacksmith]] [[profession]].


Cryonae is strong against Arborae, and weak against Tempestae.
Cryonae is strong against Arborae, and weak against Tempestae.

Revision as of 19:15, 17 November 2024

Examples of the three factions.

Factions, or classes, allow the player to specialize in a specific type of magic. Players are offered the option to choose between being a Cryoknight, Guardian, or Hammermage during the Nullify the corruption section of the Main Story quest in Hopeforest. This is a permanent choice, and cannot be changed later.

The three factions form a "combat triangle" in which the magic used by one faction is strong against the second, but weak against the third. Some armor and weapons are only usable by one faction, including those crafted using professions in the Mine of Mantuban. Equipment made using each faction's respective crafting method will tend to carry the weaknesses inherent to that faction; for example, Blacksmith armor (worn by Cryoknights) will typically have low defensive stats against Tempestae.

Factions

Cryoknight

Cryoknights harness the magic of ice and paranoia, Cryonae.[1] They typically use metal weapons and armor, some of which can be created through the Blacksmith profession.

Cryonae is strong against Arborae, and weak against Tempestae.

Guardian

Guardians are infused with the magic of nature, Arborae. They can use weapons and armor crafted from bone using the Bonewright profession.

Arborae is strong against Tempestae, and weak against Cryonae.

Hammermage

Hammermages use the unpredictable magic of lightning, Tempestae. Their stone weapons (often hammers) and armor can be crafted through the Stonemason profession.

Tempestae is strong against Cryonae, and weak against Arborae.

Update history

This information has been manually compiled. Some updates may not be included yet.

References