Factions

From Brighter Shores Wiki
Revision as of 19:15, 17 November 2024 by Microbrews (talk | contribs) (add some more details)
Jump to navigation Jump to search
Examples of the three factions.

Factions, or classes, allow the player to specialize in a specific type of magic. Players are offered the option to choose between being a Cryoknight, Guardian, or Hammermage during the Nullify the corruption section of the Main Story quest in Hopeforest. This is a permanent choice, and cannot be changed later.

The three factions form a "combat triangle" in which the magic used by one faction is strong against the second, but weak against the third. Some armor and weapons are only usable by one faction, including those crafted using professions in the Mine of Mantuban. Equipment made using each faction's respective crafting method will tend to carry the weaknesses inherent to that faction; for example, Blacksmith armor (worn by Cryoknights) will typically have low defensive stats against Tempestae.

Factions

Cryoknight

Cryoknights harness the magic of ice and paranoia, Cryonae.[1] They typically use metal weapons and armor, some of which can be created through the Blacksmith profession.

Cryonae is strong against Arborae, and weak against Tempestae.

Guardian

Guardians are infused with the magic of nature, Arborae. They can use weapons and armor crafted from bone using the Bonewright profession.

Arborae is strong against Tempestae, and weak against Cryonae.

Hammermage

Hammermages use the unpredictable magic of lightning, Tempestae. Their stone weapons (often hammers) and armor can be crafted through the Stonemason profession.

Tempestae is strong against Cryonae, and weak against Arborae.

Update history

This information has been manually compiled. Some updates may not be included yet.

References