Factions
Factions in Brighter Shores allow the player character to specialise in using a specific combat style, though all factions have access to melee, ranged and magic. Players start off as a guard with the option to choose between being a Cryoknight, Guardian or Hammermage.
Joining a faction takes place during the Nullify the corruption section of the Main Story quest in Hopeforest. This is a permanent choice, and cannot be changed later.
“ | You will discover powerful magic sources and become one of the legendary classes of old: Cryoknight, Guardian or Hammermage. Which is fortunate, because something is corrupting the deepest reaches of the nearby Hopeforest, and only through the strength of your new-found powers will you be able to deal with it. | ” |
— Official website[1]
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Factions
Cryoknight
Cryoknights harness the magic of ice and paranoia, Cryonae. They typically use metal weapons and armor, some of which can be created through the Blacksmith profession.
Cryonae is strong against Arborae, and weak against Tempestae.
Guardian
Guardians are infused with the magic of nature, Arborae. They can use weapons and armor crafted from bone using the Bonewright profession.
Arborae is strong against Tempestae, and weak against Cryonae.
Hammermage
Hammermages use the unpredictable magic of lightning, Tempestae. Their stone weapons (often hammers) and armor can be crafted through the Stonemason profession.
Tempestae is strong against Cryonae, and weak against Arborae.
Update history
References
Core mechanics | |
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In-game objects |