Detective: Difference between revisions
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|image = [[File:Detective icon.png]] |
|image = [[File:Detective icon.png]] |
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|release = 2024-11-06 |
|release = 2024-11-06 |
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|episode = Crenopolis |
|episode = Crenopolis |
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'''Detective''' is one of four [[professions]] introduced in [[Crenopolis]], which revolves around preventing and solving crimes around the city. Although |
'''Detective''' is one of four [[professions]] introduced in [[Crenopolis]], which revolves around preventing and solving crimes around the city. Although other professions are not necessary to train Detective, it is helpful to train the [[Watchperson]] profession alongside Detective for [[Crime Den Raids]] that serve to unlock quick travel routes for the [[Merchant]] profession. |
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==Unlocks== |
==Unlocks== |
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===Spotting thieves=== |
===Spotting thieves=== |
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[[Sergeant Fowler]] in the [[Guardhouse Lobby]] will tell the player what stall is being targeted the most |
[[Sergeant Fowler]] in the [[Guardhouse Lobby]] will tell the player what stall is being targeted the most, which will always be the highest level stall accessible. There is no need to talk to her for an increased rate of thieves. Note that the Experience per hour values in the table below assume the stall is the player's current highest stall. |
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<nowiki>*</nowiki> The Hide Stall thieves will NOT spawn until you talk to Sergeant Fowler. |
<nowiki>*</nowiki> The Hide Stall thieves will NOT spawn until you talk to Sergeant Fowler. |
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|13,270 |
|13,270 |
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|1,990,500 |
|1,990,500 |
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|{{Currency|6148 |
|{{Currency|6148}} |
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|14,260 |
|14,260 |
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|2,281,600 |
|2,281,600 |
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|{{Currency|5957 |
|{{Currency|5957}} |
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===Crime Den Raids=== |
===Crime Den Raids=== |
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Crime Den Raids consist of breaking into an area and subduing |
Crime Den Raids consist of breaking into an area and subduing approximately 5 combatants for both Watchperson and Detective experience. There are two areas per Crime Den, and when one raid is completed the room will remain empty while its counterpart will reset to generate a new raid. Clearing one of the Crime Dens serves as a shortcut for [[Merchants' Guild|Merchants' Guild bounties]], offering alternate routes between vendors. |
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Assuming on-level full green armor and a blue weapon, Crime Den Raids tend to become fully AFK ~10 [[Watchperson]] levels beyond their [[Detective]] requirement. |
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!Required level |
!Required level |
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The [[Easy battle penalty]] for fighting low level enemies is applied to [[Watchperson]] experience. A higher |
The [[Easy battle penalty]] for fighting low level enemies is applied to [[Watchperson]] experience. A higher Detective level will also result in a penalized experience rate to lower level activities. |
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===Investigations=== |
===Investigations=== |
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The player can collect one investigation bounty at a time |
The player can collect one investigation bounty at a time from the Investigation Board at the Investigation Hall. By following the hints in the description of the bounty list, clues are collected and depending on their relevance, one arrest can be made back at the Investigation Hall. An important thing to consider to prevent false arrests is to "use" the information gathered on the suspects as the first interactable option would result in their arrest, ending the bounty. More complex clues, steps, auras, suspects, and descriptions are added at higher difficulty investigations. |
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{|class="wikitable sortable" |
{|class="wikitable sortable" |
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|[[Investigation Hall]] |
|[[Investigation Hall]] |
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|1,303-1,931 |
|1,303-1,931 |
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|{{Currency|3512 |
|{{Currency|3512}}–{{Currency|5207}} |
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}}–{{Currency|5207}} |
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|334 |
|334 |
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===Passive activities=== |
===Passive activities=== |
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Detective passive activities are of four types: [[Evidence Filing]] in the [[Guard's Archive]], [[ |
Detective passive activities are of four types: [[Evidence Filing|filing evidence]] in the [[Guard's Archive]], [[interrogation]]s in the [[Interrogation Room]], [[Forensics (activity)|forensics work]] in the [[Forensics Lab]], and [[stakeout]]s around [[crime dens]]. All passive activities complete award both Detective XP and coins, however Forensics work also requires [[Forensics (potion)|Forensics potions]] crafted by [[Alchemist]]s. |
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Profit values assume Forensics potions are purchased from [[The Apothecary Shop]], |
Profit values assume Forensics potions are purchased from [[The Apothecary Shop]], profit rates may differ if they are brewed by the player. |
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''Passive activities give reduced experience when a players level is high enough to perform a new passive activity for that profession. The numbers shown here are the full experience.'' |
''Passive activities give reduced experience when a players level is high enough to perform a new passive activity for that profession. The numbers shown here are the full experience.'' |
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==Ventures== |
==Ventures== |
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Ventures are daily skilling tasks that have set cooldowns, usually rewarding experience, items, or currency. Detective ventures are completed by hanging [[Wanted Posters]] on the [[Wanted Poster Board]] in [[Lord's Road East]]. |
Ventures are daily skilling tasks that have set cooldowns, usually rewarding experience, items, or currency. Detective ventures are completed by hanging [[Wanted Posters|wanted posters]] on the [[Wanted Poster Board]] in [[Lord's Road East]]. Rewards are given immediately upon hanging the poster, and the poster board becomes empty after 12 hours. |
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{{UH| |
{{UH| |
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* {{UL|update=2024-11-06|date=6 November 2024}} |
* {{UL|update=2024-11-06|date=6 November 2024}} |
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** Added to game. |
** Added to game. |
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==Trivia== |
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* The player ''Herbaman'' was the first player to reach level 500 Detective and appear on the [[leaderboards]], on [[16 December]] [[2024]]. |
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{{Professions}} |
{{Professions}} |
Latest revision as of 22:44, 17 December 2024
Detective | |||||||||||||||||||
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Release | 6 November 2024 (Update) | ||||||||||||||||||
Episode | Crenopolis | ||||||||||||||||||
Premium | Yes | ||||||||||||||||||
Detective is one of four professions introduced in Crenopolis, which revolves around preventing and solving crimes around the city. Although other professions are not necessary to train Detective, it is helpful to train the Watchperson profession alongside Detective for Crime Den Raids that serve to unlock quick travel routes for the Merchant profession.
Unlocks[edit | edit source]
Spotting thieves[edit | edit source]
Sergeant Fowler in the Guardhouse Lobby will tell the player what stall is being targeted the most, which will always be the highest level stall accessible. There is no need to talk to her for an increased rate of thieves. Note that the Experience per hour values in the table below assume the stall is the player's current highest stall.
* The Hide Stall thieves will NOT spawn until you talk to Sergeant Fowler.
Required level | Name | Location | Thieves/hour | Experience/action | Experience/hour | Profit/action | Profit/hour | Album exp |
---|---|---|---|---|---|---|---|---|
0 | Hide Stall * | Waterfront | 120 | 265 | 31,800 | 634 | 76 80 | |
2 | Soap Stall | Soap Shop | 120 | 239 | 28,680 | 595 | 71 400 | |
6 | Greengrocers | Greengrocers | 120 | 209 | 25,080 | 548 | 65 760 | |
12 | Butcher's Stall | Lord's Road West | 120 | 323 | 38,760 | 877 | 105 240 | 354 |
14 | Hallig's Street Food | Thadwick Square | 120 | 389 | 46,680 | 1 61 | 127 320 | |
22 | Henderson's Meat | Henderson's Meat Storehouse | 120 | 329 | 39,480 | 868 | 104 160 | |
37 | Penny's Clockwork | Lord's Road East | 120 | 716 | 85,920 | 1 864 | 223 680 | 618 |
60 | Toy Stall | Tanners Road | 120 | 1,087 | 130,440 | 2 571 | 308 520 | 963 |
75 | Hermar's Homeware | Cobble Corner | 120 | 1,287 | 154,440 | 2 558 | 306 960 | 1285 |
98 | Souvenir Stall | Outer Market | 120 | 2,155 | 258,600 | 3 692 | 443 40 | 2000 |
107 | Fortunehold Farm | Fortunehold Farm | 120 | 2,585 | 310,200 | 4 185 | 502 200 | 2379 |
136 | Francesca's Fruit Stall | Meggrit's Market | 120 | 3,858 | 462,960 | 4 347 | 521 640 | |
144 | Cheese Shop | Unicorn Farm | 120 | 4,581 | 549,720 | 4 584 | 550 80 | 4850 |
159 | Jennaler's Wines | Waterfront Market | 120 | 7,224 | 866,880 | 5 424 | 650 880 | 6,474 |
182 | Vase Stall | Lord's Road Central | 120 | 11,840 | 1,420,800 | 7 365 | 883 800 | 10,080 |
191 | Candice's Candles | Bobbin Road South | 120 | 12,285 | 1,474,200 | 7 10 | 841 200 | 11,987 |
248 | Victor T Cyclops | Cyclops Store Cave | 150 | 13,270 | 1,990,500 | 6 148 | 922 200 | |
296 | Bert's Gallery | Bert's Gallery | 160 | 14,260 | 2,281,600 | 5 957 | 953 120 | |
373 | Monocle Market | Peacock Road North | ||||||
422 | Tommy Shoes' Wines | Peacock Road Central | ||||||
490 | Pearl Stall | Peacock Road South |
Crime Den Raids[edit | edit source]
Crime Den Raids consist of breaking into an area and subduing approximately 5 combatants for both Watchperson and Detective experience. There are two areas per Crime Den, and when one raid is completed the room will remain empty while its counterpart will reset to generate a new raid. Clearing one of the Crime Dens serves as a shortcut for Merchants' Guild bounties, offering alternate routes between vendors.
Required level | Name | Location | XP | XP |
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4 | Smugglers | Geld Family Residence, Geld Family Logistics | 1,186 | 238x5 (1,190 total) |
8 | Counterfeiters | Dilapidated Warehouse, Slant Street Cart House | 1,376 | 276x5 (1,380 total) |
18 | Burglars | Oscen's Warehouse, Market Chambers | 1,969 | 397x5 (1,985 total) |
51 | Muggers | Four Winds Backroom, Four Winds Sideroom | 5,152 | 955x5 (4,775 total) |
83 | Gangsters | Gillad's House, The Quill Club | 11,577 | 2,202x5 (11,010 total) |
121 | Devious Smugglers | Geld Family Residence, Geld Family Logistics | 26,064 | 4,838x5 (24,190 total) |
168 | Crafty Counterfeiters | Dilapidated Warehouse, Slant Street Cart House | 64,368 | 12,671x5 (63,355 total) |
219 | Sneaky Burglars | Oscen's Warehouse, Market Chambers | 130,391 | 26,245x5 (131,225 total) |
344 | Brutal Muggers | Four Winds Side Room, Four Winds Backroom | ||
451 | Nefarious Gangsters | Gillad's House, The Quill Club |
The Easy battle penalty for fighting low level enemies is applied to Watchperson experience. A higher Detective level will also result in a penalized experience rate to lower level activities.
Investigations[edit | edit source]
The player can collect one investigation bounty at a time from the Investigation Board at the Investigation Hall. By following the hints in the description of the bounty list, clues are collected and depending on their relevance, one arrest can be made back at the Investigation Hall. An important thing to consider to prevent false arrests is to "use" the information gathered on the suspects as the first interactable option would result in their arrest, ending the bounty. More complex clues, steps, auras, suspects, and descriptions are added at higher difficulty investigations.
Passive activities[edit | edit source]
Detective passive activities are of four types: filing evidence in the Guard's Archive, interrogations in the Interrogation Room, forensics work in the Forensics Lab, and stakeouts around crime dens. All passive activities complete award both Detective XP and coins, however Forensics work also requires Forensics potions crafted by Alchemists.
Profit values assume Forensics potions are purchased from The Apothecary Shop, profit rates may differ if they are brewed by the player.
Passive activities give reduced experience when a players level is high enough to perform a new passive activity for that profession. The numbers shown here are the full experience.
Ventures[edit | edit source]
Ventures are daily skilling tasks that have set cooldowns, usually rewarding experience, items, or currency. Detective ventures are completed by hanging wanted posters on the Wanted Poster Board in Lord's Road East. Rewards are given immediately upon hanging the poster, and the poster board becomes empty after 12 hours.
Item | Level | Experience | Profit |
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Wanted - Dumpy Smith | 43 | 3,469 | |
Wanted - Unlucky Judith | 80 | 7,072 | |
Wanted - Alex Pacone | 115 | ||
Wanted - Bonnie Cassidy | 150 | 27,216 | |
Wanted - Jimmy Fingers | 194 | 63,487 | |
Wanted - Fay Gauwkes | 287 | ||
Wanted - Marty The Dagger | 412 |
Detective tools[edit | edit source]
Detective tools can be purchased from the Desk Sergeant in the Guardhouse Lobby.
Level | Tool | Grade | XP Boost | Cost | Shop | |||||||||
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0 | Handcuffs | 1 🌟 | N/A | 36 | Detective Depot | |||||||||
10 | Binoculars | 1 🌟 | N/A | 91 | 800 | Detective Depot | ||||||||
10 | Magnifying Glass | 1 🌟 | N/A | 54 | Detective Depot | |||||||||
52 | Handcuffs | 2 🌟 | 5% | 259 | Detective Depot | |||||||||
90 | Magnifying Glass | 2 🌟 | 5% | 396 | Detective Depot | |||||||||
105 | Binoculars | 2 🌟 | 5% | 450 | Detective Depot | |||||||||
183 | Handcuffs | 3 🌟 | 10% | 1 | 90 | Detective Depot | ||||||||
198 | Magnifying Glass | 3 🌟 | 10% | 1 | 170 | Detective Depot | ||||||||
243 | Binoculars | 3 🌟 | 10% | 1 | 420 | Detective Depot |
Capes of Accomplishment[edit | edit source]
The Detective Cape is a piece of equipment unlocked by achieving various milestones through leveling the Detective profession and can be purchased from Daguer at The Cloakroom located in Hopeport.
Level | Cape | Cost | |||||||||
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50 | Journeyman Detective Cape | 504 | |||||||||
100 | Adept Detective Cape | 1 | 290 | ||||||||
200 | Expert Detective Cape | 3 | 160 | ||||||||
500 | Ultimate Detective Cape | 9 | 360 |
Update history[edit | edit source]
Trivia[edit | edit source]
- The player Herbaman was the first player to reach level 500 Detective and appear on the leaderboards, on 16 December 2024.
Hopeport | |
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Hopeforest | |
Mine of Mantuban | |
Crenopolis | |
Stonemaw Hill |