Detective: Difference between revisions
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==Unlocks== |
==Unlocks== |
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===Spotting thieves=== |
===Spotting thieves=== |
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{{Main|Spotting Thieves}} |
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[[Sergeant Fowler]] in the [[Guardhouse Lobby]] will tell the player what stall is being targeted the most, which will always be the highest level stall accessible. There is no need to talk to her for an increased rate of thieves. Note that the Experience per hour values in the table below assume the stall is the player's current highest stall. |
[[Sergeant Fowler]] in the [[Guardhouse Lobby]] will tell the player what stall is being targeted the most, which will always be the highest level stall accessible. There is no need to talk to her for an increased rate of thieves. Note that the Experience per hour values in the table below assume the stall is the player's current highest stall. |
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|0 |
|0 |
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|[[Hide Stall]] * |
|[[Hide Stall Spotting Thieves]] * |
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|[[Waterfront]] |
|[[Waterfront]] |
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|120 |
|120 |
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|- |
|- |
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|2 |
|2 |
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|[[Soap Stall]] |
|[[Soap Stall Spotting Thieves]] |
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|[[Soap Shop]] |
|[[Soap Shop]] |
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|120 |
|120 |
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|- |
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|6 |
|6 |
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|[[Greengrocers]] |
|[[Greengrocers Spotting Thieves]] |
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|[[Greengrocers]] |
|[[Greengrocers]] |
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|120 |
|120 |
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|- |
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|12 |
|12 |
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|[[Butcher's Stall]] |
|[[Butcher's Stall Spotting Thieves]] |
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|[[Lord's Road West]] |
|[[Lord's Road West]] |
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|120 |
|120 |
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|- |
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|14 |
|14 |
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|[[Hallig's Street Food]] |
|[[Hallig's Street Food Spotting Thieves]] |
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|[[Thadwick Square]] |
|[[Thadwick Square]] |
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|120 |
|120 |
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|- |
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|22 |
|22 |
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|[[Henderson's Meat]] |
|[[Henderson's Meat Spotting Thieves]] |
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|[[Henderson's Meat Storehouse]] |
|[[Henderson's Meat Storehouse]] |
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|120 |
|120 |
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|- |
|- |
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|37 |
|37 |
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|[[Penny's Clockwork]] |
|[[Penny's Clockwork Spotting Thieves]] |
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|[[Lord's Road East]] |
|[[Lord's Road East]] |
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|120 |
|120 |
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|- |
|- |
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|60 |
|60 |
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|[[Toy Stall]] |
|[[Toy Stall Spotting Thieves]] |
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|[[Tanners Road]] |
|[[Tanners Road]] |
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|120 |
|120 |
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|- |
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|75 |
|75 |
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|[[Hermar's Homeware]] |
|[[Hermar's Homeware Spotting Thieves]] |
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|[[Cobble Corner]] |
|[[Cobble Corner]] |
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|120 |
|120 |
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|- |
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|98 |
|98 |
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|[[Souvenir Stall]] |
|[[Souvenir Stall Spotting Thieves]] |
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|[[Outer Market]] |
|[[Outer Market]] |
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|120 |
|120 |
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|- |
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|107 |
|107 |
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|[[Fortunehold Farm]] |
|[[Fortunehold Farm Spotting Thieves]] |
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|[[Fortunehold Farm]] |
|[[Fortunehold Farm]] |
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|120 |
|120 |
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|- |
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|136 |
|136 |
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|[[Francesca's Fruit Stall]] |
|[[Francesca's Fruit Stall Spotting Thieves]] |
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|[[Meggrit's Market]] |
|[[Meggrit's Market]] |
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|120 |
|120 |
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|- |
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|144 |
|144 |
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|[[Cheese Shop]] |
|[[Cheese Shop Spotting Thieves]] |
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|[[Unicorn Farm]] |
|[[Unicorn Farm]] |
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|120 |
|120 |
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|- |
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|159 |
|159 |
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|[[Jennaler's Wines]] |
|[[Jennaler's Wines Spotting Thieves]] |
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|[[Waterfront Market]] |
|[[Waterfront Market]] |
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|120 |
|120 |
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|- |
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|182 |
|182 |
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|[[Vase Stall]] |
|[[Vase Stall Spotting Thieves]] |
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|[[Lord's Road Central]] |
|[[Lord's Road Central]] |
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|120 |
|120 |
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|- |
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|191 |
|191 |
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|[[Candice's Candles]] |
|[[Candice's Candles Spotting Thieves]] |
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|[[Bobbin Road South]] |
|[[Bobbin Road South]] |
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|120 |
|120 |
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|- |
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|248 |
|248 |
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|[[Victor T Cyclops]] |
|[[Victor T Cyclops Spotting Thieves]] |
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|[[Cyclops Store Cave]] |
|[[Cyclops Store Cave]] |
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|150 |
|150 |
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|- |
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|296 |
|296 |
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|[[Bert's Gallery]] |
|[[Bert's Gallery Spotting Thieves]] |
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|[[Bert's Gallery]] |
|[[Bert's Gallery]] |
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|160 |
|160 |
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|- |
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|373 |
|373 |
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|[[Monocle Market]] |
|[[Monocle Market Spotting Thieves]] |
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|[[Peacock Road North]] |
|[[Peacock Road North]] |
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|110 |
|110 |
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|- |
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|422 |
|422 |
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|[[Tommy Shoes' Wines]] |
|[[Tommy Shoes' Wines Spotting Thieves]] |
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|[[Peacock Road Central]] |
|[[Peacock Road Central]] |
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|110 |
|110 |
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|- |
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|490 |
|490 |
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|[[Pearl Stall]] |
|[[Pearl Stall Spotting Thieves]] |
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|[[Peacock Road South]] |
|[[Peacock Road South]] |
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|100 |
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|75,103 |
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|7,510,300 |
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|{{Currency|17135}} |
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|{{Currency|1713500}} |
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===Crime Den Raids=== |
===Crime Den Raids=== |
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{{Main|Crime Den Raids}} |
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Crime Den Raids consist of breaking into an area and subduing approximately 5 combatants for both Watchperson and Detective experience. There are two areas per Crime Den, and when one raid is completed the room will remain empty while its counterpart will reset to generate a new raid. Clearing one of the Crime Dens serves as a shortcut for [[Merchants' Guild|Merchants' Guild bounties]], offering alternate routes between vendors. |
Crime Den Raids consist of breaking into an area and subduing approximately 5 combatants for both Watchperson and Detective experience. There are two areas per Crime Den, and when one raid is completed the room will remain empty while its counterpart will reset to generate a new raid. Clearing one of the Crime Dens serves as a shortcut for [[Merchants' Guild|Merchants' Guild bounties]] and [[Investigations]], offering alternate routes between vendors and clues. |
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When a crime den is completed, the total Watchperson experience gained is converted to Detective experience and granted to the player, meaning that the Detective experience obtained is also partially subject to the [[easy battle penalty]]. In addition to this, any experience bonuses from Handcuff enchantments will also affect the final Detective experience earned. |
When a crime den is completed, the total Watchperson experience gained is converted to Detective experience and granted to the player, meaning that the Detective experience obtained is also partially subject to the [[easy battle penalty]]. In addition to this, any experience bonuses from Handcuff enchantments will also affect the final Detective experience earned. |
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===Investigations=== |
===Investigations=== |
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{{Main|Investigations}} |
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The player can collect one investigation bounty at a time from the Investigation Board at the Investigation Hall. By following the hints in the description of the bounty list, clues are collected and depending on their relevance, one arrest can be made back at the Investigation Hall. An important thing to consider to prevent false arrests is to "use" the information gathered on the suspects as the first interactable option would result in their arrest, ending the bounty. More complex clues, steps, auras, suspects, and descriptions are added at higher difficulty investigations. |
The player can collect one investigation bounty at a time from the Investigation Board at the Investigation Hall. By following the hints in the description of the bounty list, clues are collected and depending on their relevance, one arrest can be made back at the Investigation Hall. An important thing to consider to prevent false arrests is to "use" the information gathered on the suspects as the first interactable option would result in their arrest, ending the bounty. More complex clues, steps, auras, suspects, and descriptions are added at higher difficulty investigations. |
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|[[Fay Gaukes]] |
|[[Fay Gaukes]] |
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|287 |
|287 |
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|565,466 |
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Latest revision as of 13:34, 1 January 2025
Detective | |||||||||||||||||||
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Release | 6 November 2024 (Update) | ||||||||||||||||||
Episode | Crenopolis | ||||||||||||||||||
Premium | Yes | ||||||||||||||||||
Detective is one of four professions introduced in Crenopolis, which revolves around preventing and solving crimes around the city. Although other professions are not necessary to train Detective, it is helpful to train the Watchperson profession alongside Detective for Crime Den Raids that serve to unlock quick travel routes for the Merchant profession.
Unlocks Edit
Spotting thieves Edit
Sergeant Fowler in the Guardhouse Lobby will tell the player what stall is being targeted the most, which will always be the highest level stall accessible. There is no need to talk to her for an increased rate of thieves. Note that the Experience per hour values in the table below assume the stall is the player's current highest stall.
* The Hide Stall thieves will NOT spawn until you talk to Sergeant Fowler.
Crime Den Raids Edit
Crime Den Raids consist of breaking into an area and subduing approximately 5 combatants for both Watchperson and Detective experience. There are two areas per Crime Den, and when one raid is completed the room will remain empty while its counterpart will reset to generate a new raid. Clearing one of the Crime Dens serves as a shortcut for Merchants' Guild bounties and Investigations, offering alternate routes between vendors and clues.
When a crime den is completed, the total Watchperson experience gained is converted to Detective experience and granted to the player, meaning that the Detective experience obtained is also partially subject to the easy battle penalty. In addition to this, any experience bonuses from Handcuff enchantments will also affect the final Detective experience earned.
Required level | Name | Location | XP | XP |
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4 | Smugglers | Geld Family Residence, Geld Family Logistics | 1,186 | 238x5 (1,190 total) |
8 | Counterfeiters | Dilapidated Warehouse, Slant Street Cart House | 1,376 | 276x5 (1,380 total) |
18 | Burglars | Oscen's Warehouse, Market Chambers | 1,969 | 397x5 (1,985 total) |
51 | Muggers | Four Winds Backroom, Four Winds Sideroom | 5,152 | 955x5 (4,775 total) |
83 | Gangsters | Gillad's House, The Quill Club | 11,577 | 2,202x5 (11,010 total) |
121 | Devious Smugglers | Geld Family Residence, Geld Family Logistics | 26,064 | 4,838x5 (24,190 total) |
168 | Crafty Counterfeiters | Dilapidated Warehouse, Slant Street Cart House | 64,368 | 12,671x5 (63,355 total) |
219 | Sneaky Burglars | Oscen's Warehouse, Market Chambers | 130,391 | 26,245x5 (131,225 total) |
344 | Brutal Muggers | Four Winds Side Room, Four Winds Backroom | ||
451 | Nefarious Gangsters | Gillad's House, The Quill Club |
The Easy battle penalty for fighting low level enemies is applied to Watchperson experience. A higher Detective level will also result in a penalized experience rate to lower level activities.
Investigations Edit
The player can collect one investigation bounty at a time from the Investigation Board at the Investigation Hall. By following the hints in the description of the bounty list, clues are collected and depending on their relevance, one arrest can be made back at the Investigation Hall. An important thing to consider to prevent false arrests is to "use" the information gathered on the suspects as the first interactable option would result in their arrest, ending the bounty. More complex clues, steps, auras, suspects, and descriptions are added at higher difficulty investigations.
Passive activities Edit
Detective passive activities are of four types: filing evidence in the Guard's Archive, interrogations in the Interrogation Room, forensics work in the Forensics Lab, and stakeouts around crime dens. All passive activities complete award both Detective XP and coins, however Forensics work also requires Forensics potions crafted by Alchemists.
Profit values assume Forensics potions are purchased from The Apothecary Shop, profit rates may differ if they are brewed by the player.
Passive activities give reduced experience when a players level is high enough to perform a new passive activity for that profession. The numbers shown here are the full experience.
Ventures Edit
Ventures are daily skilling tasks that have set cooldowns, usually rewarding experience, items, or currency. Detective ventures are completed by hanging wanted posters on the Wanted Poster Board in Lord's Road East. Rewards are given immediately upon hanging the poster, and the poster board becomes empty after 12 hours.
Item | Level | Experience | Profit |
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Dumpy Smith | 43 | 3,469 | |
Unlucky Judith | 80 | 7,072 | |
Alex Pacone | 115 | 13,873 | |
Bonnie Cassidy | 150 | 27,216 | |
Jimmy Fingers | 194 | 63,487 | |
Fay Gaukes | 287 | 565,466 | |
Marty the Dagger | 412 | 1,164,071 |
Detective tools Edit
Detective tools can be purchased from the Desk Sergeant in the Guardhouse Lobby.
Level | Tool | Grade | XP Boost | Cost | Shop | |||||||||
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0 | Handcuffs | 1 🌟 | N/A | 36 | Detective Depot | |||||||||
10 | Binoculars | 1 🌟 | N/A | 91 | 800 | Detective Depot | ||||||||
10 | Magnifying Glass | 1 🌟 | N/A | 54 | Detective Depot | |||||||||
43 | Wanted posters | 1 🌟 | N/A | N/A | Inspector Fairhogg | |||||||||
52 | Handcuffs | 2 🌟 | 5% | 259 | Detective Depot | |||||||||
80 | File:Wanted posters (grade 2).pngWanted posters | 2 🌟 | 5% | N/A | Inspector Fairhogg | |||||||||
90 | Magnifying Glass | 2 🌟 | 5% | 396 | Detective Depot | |||||||||
105 | Binoculars | 2 🌟 | 5% | 450 | Detective Depot | |||||||||
115 | File:Wanted posters (grade 3).pngWanted posters | 3 🌟 | 10% | N/A | Inspector Fairhogg | |||||||||
150 | File:Wanted posters (grade 4).pngWanted posters | 4 🌟 | 15% | N/A | Inspector Fairhogg | |||||||||
183 | Handcuffs | 3 🌟 | 10% | 1 | 90 | Detective Depot | ||||||||
194 | File:Wanted posters (grade 5).pngWanted posters | 5 🌟 | 20% | N/A | Inspector Fairhogg | |||||||||
198 | Magnifying Glass | 3 🌟 | 10% | 1 | 170 | Detective Depot | ||||||||
243 | Binoculars | 3 🌟 | 10% | 1 | 420 | Detective Depot | ||||||||
287 | File:Wanted posters (grade 6).pngWanted posters | 6 🌟 | 25% | N/A | Inspector Fairhogg | |||||||||
412 | File:Wanted posters (grade 7).pngWanted posters | 7 🌟 | 30% | N/A | Inspector Fairhogg |
Capes of Accomplishment Edit
The Detective Cape is a piece of equipment unlocked by achieving various milestones through leveling the Detective profession and can be purchased from Daguer at The Cloakroom located in Hopeport.
Level | Cape | Cost | |||||||||
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50 | Journeyman Detective Cape | 504 | |||||||||
100 | Adept Detective Cape | 1 | 290 | ||||||||
200 | Expert Detective Cape | 3 | 160 | ||||||||
500 | Ultimate Detective Cape | 9 | 360 |
Update history Edit
Trivia Edit
- The player Herbaman was the first player to reach level 500 Detective and appear on the leaderboards, on 16 December 2024.
Hopeport | |
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Hopeforest | |
Mine of Mantuban | |
Crenopolis | |
Stonemaw Hill |