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{{Infobox Profession
{{Infobox Profession
|name = Detective
|name = Detective
|image = [[File:Detective icon.png|50px]]
|image = [[File:Detective icon.png]]
|release = 2024-11-06
|release = 2024-11-06
|episode = Crenopolis
|episode = Crenopolis}}
'''Detective''' is one of four [[professions]] introduced in [[Crenopolis]], which revolves around preventing and solving crimes around the city. Although you don't need other professions to train Detective, it is helpful for training the [[Watchperson]] profession alongside Detective in [[Crime Den Raids]] to unlock quick travel routes for the [[Merchant]] profession.
}}

'''Detective''' is a type of [[professions|profession]].
==Spotting Thieves==
==Active training==
===Spotting thieves===
{| class="wikitable sortable"
If the player speaks with [[Sergeant Fowler]] in the [[Guardhouse Lobby]], she will mention that one of the stalls is being targeted more than the others, resulting in more customers stealing from said stall for more experience per hour. On a targeted stall it is possible to catch around 2 thieves a minute or 120 thieves an hour.

<nowiki>*</nowiki> The Hide Stall thieves will NOT spawn until you talk to Sergeant Fowler.
{|class="wikitable sortable"
|+
|+
!Required Level
!Required level
!Name
!Unlocks
!Location
!Location
!Experience Per Action
!Experience/action
!Profit
!Album exp
|-
|-
|0
|0
|Hide Stall
|[[Hide Stall]]
|Waterfront
|[[Waterfront]]
|265
|{{Currency|634}}
|
|
|-
|-
|2
|2
|Soap Stall
|[[Soap Stall]]
|Soap Shop
|[[Soap Shop]]
|239
|{{Currency|595}}
|
|
|-
|-
|6
|6
|Greengrocers
|[[Greengrocers]]
|Greengrocers
|[[Greengrocers]]
|209
|{{Currency|548}}
|
|
|-
|-
|12
|12
|Butcher's Stall
|[[Butcher's Stall]]
|Lord's Road West
|[[Lord's Road West]]
|323
|{{Currency|877}}
|
|
|-
|-
|14
|14
|Hallig's Street Food
|[[Hallig's Street Food]]
|Thadwick Square
|[[Thadwick Square]]
|389
|{{Currency|1061}}
|
|-
|22
|[[Henderson's Meat]]
|[[Henderson's Meat Storehouse]]
|329
|{{Currency|868}}
|
|-
|37
|[[Penny's Clockwork]]
|[[Lord's Road East]]
|716
|{{Currency|1864}}
|
|-
|60
|[[Toy Stall]]
|[[Tanners Road]]
|1,087
|{{Currency|2571}}
|
|-
|75
|[[Hermar's Homeware]]
|[[Cobble Corner]]
|1,050
|{{Currency|2277}}
|
|-
|98
|[[Souvenir Stall]]
|[[Outer Market]]
|2,155
|{{Currency|3692}}
|
|-
|107
|[[Fortunehold Farm]]
|[[Fortunehold Farm]]
|2,585
||{{Currency|4185}}
|
|-
|136
|[[Francesca's Fruit Stall]]
|[[Meggrit's Market]]
|3,858
|{{Currency|4347}}
|
|-
|144
|[[Cheese Shop]]
|[[Unicorn Farm]]
|4,581
|{{Currency|4584}}
|
|-
|159
|[[Jennaler's Wines]]
|[[Waterfront Market]]
|7,224
|{{Currency|5424}}
|
|-
|182
|[[Vase Stall]]
|[[Lord's Road Central]]
|
|{{Currency|7365}}
|10,080
|-
|191
|[[Candice's Candles]]
|[[Bobbin Road South]]
|
|{{Currency|7010}}
|11,987
|-
|248
|[[Victor T Cyclops]]
|[[Cyclops Store Cave]]
|
|
|
|-
|296
|[[Bert's Gallery]]
|[[Bert's Gallery]]
|
|
|
|-
|373
|[[Monocle Market]]
|[[Peacock Road North]]
|
|
|
|-
|422
|[[Tommy Shoes' Wines]]
|[[Peacock Road Central]]
|
|
|
|-
|490
|[[Pearl Stall]]
|[[Peacock Road South]]
|
|
|
|
|}
|}

{{Professions}}
===Crime Den Raids===
Crime Den Raids consist of breaking into an area and subduing ~5 combatants. There are two areas per Crime Den, when one raid is completed it will remain unlocked with no mob spawns while its counterpart area will then re-lock and generate a new raid. Clearing one of the Crime Dens opens new areas that can be used as shortcuts while completing [[Merchants' Guild|Merchants' Guild bounties]], offering alternate routes between vendors.

Assuming on-level full green armor and a blue weapon, Crime Den Raids tend to become fully AFK ~10 [[Watchperson]] levels beyond their [[Detective]] requirement.

{| class="wikitable sortable"
|+
!Required level
!Name
!Location
![[File:Detective_icon.png|link=Detective|width=18x18]] XP
![[File:Watchperson icon.png|link=Watchperson|width=18x18]] XP
|-
|4
|[[Smugglers]]
|[[Geld Family Residence]], [[Geld Family Logistics]]
|1,186
|238x5 (1,190 total)
|-
|8
|[[Counterfeiters]]
|[[Dilapidated Warehouse]], [[Slant Street Cart House]]
|1,376
|276x5 (1,380 total)
|-
|18
|[[Burglars]]
|[[Oscen's Warehouse]], [[Market Chambers]]
|1,985
|397x5 (1,985 total)
|-
|51
|[[Muggers]]
|[[Four Winds Backroom]], [[Four Winds Sideroom]]
|5,152
|955x5 (4,775 total)
|-
|83
|[[Gangsters]]
|[[Gillad's House]], [[The Quill Club]]
|11,577
|2,202x5 (11,010 total)
|-
|121
|[[Devious Smugglers]]
|[[Geld Family Residence]], [[Geld Family Logistics]]
|26,064
|4,838x5 (24,190 total)
|-
|168
|[[Crafty Counterfeiters]]
|[[Dilapidated Warehouse]], [[Slant Street Cart House]]
|
|
|-
|219
|[[Sneaky Burglars]]
|[[Oscen's Warehouse]], [[Market Chambers]]
|
|
|-
|344
|[[Brutal Muggers]]
|[[Four Winds Side Room]], [[Four Winds Backroom]]
|
|
|-
|451
|[[Nefarious Gangsters]]
|[[Gillad's House]], [[The Quill Club]]
|
|
|}
The [[Easy battle penalty]] for fighting low level enemies is applied to both [[Watchperson]] and [[Detective]] experience.

===Investigations===
The player can collect one investigation bounty at a time by starting at the Investigation Board. By following the hints in the description of the bounties list, clues are collected and depending on their relevance, one arrest back at the Investigation Hall can be made. An important thing to consider is using information on the suspects as the first option would result in their arrest. More complex clues, steps, auras, suspects, and descriptions are added at higher difficulties
{|class="wikitable sortable"
|+
!Required Level
!Name
!Location
!XP
!Profit
|-
|10
|[[Rookie Investigations]]
|[[Investigation Hall]]
|1303-1931
|{{Currency|3512
}}–{{Currency|5207}}
|-
|16
|[[Elementary Investigations]]
|[[Investigation Hall]]
|2032-2296
|{{Currency|5529}}–{{Currency|6249}}
|-
|28
|[[Standard Investigations]]
|[[Investigation Hall]]
|3509-3855
|{{Currency|9724}}–{{Currency|10683}}
|-
|46
|[[Moderate Investigations]]
|[[Investigation Hall]]
|5157-5452
|{{Currency|13370}}–{{Currency|14690}}
|-
|69
|[[Precise Investigations]]
|[[Investigation Hall]]
|7675-7702
|{{Currency|18735}}–{{Currency|19133}}
|-
|89
|[[Tricky Investigations]]
|[[Investigation Hall]]
|11280-12720
|{{Currency|21932}}–{{Currency|24260}}
|-
|112
|[[Intricate Investigations]]
|[[Investigation Hall]]
|
|
|-
|130
|[[Complex Investigations]]
|[[Investigation Hall]]
|
|
|-
|153
|[[Tough Investigations]]
|[[Investigation Hall]]
|
|
|-
|173
|[[Advanced Investigations]]
|[[Investigation Hall]]
|
|
|-
|197
|[[Demanding Investigations]]
|[[Investigation Hall]]
|
|
|-
|267
|[[Challenging Investigations]]
|[[Investigation Hall]]
|
|
|-
|315
|[[Perplexing Investigations]]
|[[Investigation Hall]]
|
|
|-
|393
|[[Baffling Investigations]]
|[[Investigation Hall]]
|
|
|-
|470
|[[Fiendish Investigations]]
|[[Investigation Hall]]
|
|
|}

==Passive training [[File:Passive activity icon.png|link=Passive activities|width=18x18]]==
{| class="wikitable sortable"
|+
!Required level
!Name
!Location
!Experience/action
!Time/action
!Experience/hour
!Profit
!Album exp
|-
|20
|[[Hasty Evidence Filing]]
|[[Guard's Archive]]
|6xp
|15 seconds
|1440
|{{Currency|7}}
|446xp
|-
|25
|[[Simple Interrogation]]
|[[Interrogation Room]]
|35xp
|75 seconds
|1680
|{{Currency|34}}
|491xp
|-
|31
|[[Counterfeiter's Front]]
|[[West Player Market]]
|5xp
|20 seconds
|900xp
|{{Currency|11}}
|
|-
|34
|[[Conventional Forensics]]
|[[Forensics Lab]]
|5xp
|20 seconds
|900xp
|{{Currency|49}}
|
|-
|40
|[[Dynamic Evidence Filing]]
|[[Guard's Archive]]
|5xp
|15 seconds
|1200xp
|{{Currency|10}}
|
|-
|49
|[[Quick Interrogation]]
|[[Interrogation Room]]
|27xp
|70 seconds
|1377xp
|{{Currency|53}}
|779xp
|-
|54
|[[Burglar's Stakeout]]
|[[South Player Market]]
|17xp
|20 seconds
|3060xp
|{{Currency|15}}
|858xp
|-
|57
|[[Precise Forensics]]
|[[Forensics Lab]]
|17xp
|20 seconds
|3060xp
|{{Currency|54
}}
|909xp
|-
|63
|[[Convoluted Evidence Filing]]
|[[Guard's Archive]]
|7xp
|15 seconds
|1680xp
|{{Currency|13}}
|1020xp
|-
|66
|[[Modest Interrogation]]
|[[Interrogation Room]]
|38xp
|70 seconds
|1938xp
|{{Currency|65}}
|1081xp
|-
|72
|[[Improvised Evidence Filing]]
|[[Guard's Archive]]
|8xp
|15 seconds
|1920xp
|{{Currency|14}}
|1213xp
|-
|78
|[[Careful Interrogation]]
|[[Interrogation Room]]
|96xp
|70 seconds
|4896xp
|{{Currency|75}}
|1361xp
|-
|86
|[[Mugger's North Stakeout]]
|[[Snag Alley]]
|
|
|
|
|
|-
|92
|[[Rigorous Forensics]]
|[[Forensics Lab]]
|
|
|
|
|
|-
|101
|[[Methodical Interrogation]]
|[[Interrogation Room]]
|
|
|
|
|
|-
|104
|[[Smuggler's Front Stakeout]]
|[[Waterfront Market]]
|
|
|
|
|
|-
|110
|[[Analytical Forensics]]
|[[Forensics Lab]]
|
|
|
|
|
|-
|118
|[[Fancy Evidence Filing]]
|[[Guard's Archive]]
|
|
|
|
|
|-
|124
|[[Thorough Interrogation]]
|[[Interrogation Room]]
|
|
|
|
|
|-
|127
|[[Bespoke Evidence Filing]]
|[[Guard's Archive]]
|
|
|
|
|
|-
|133
|[[Detailed Interrogation]]
|[[Interrogation Room]]
|
|
|
|
|
|-
|139
|[[Gangster's Front Stakeout]]
|[[Peacock Road Central]]
|
|
|
|
|
|-
|141
|[[Skillful Forensics]]
|[[Forensics Lab]]
|
|
|
|
|
|-
|147
|[[Elaborate Evidence Filing]]
|[[Guard's Archive]]
|
|
|
|
|
|-
|156
|[[Comprehensive Interrogation]]
|[[Interrogation Room]]
|
|
|
|
|
|-
|162
|[[Counterfeiters' Back Stakeout]]
|[[Slant Street]]
|
|
|
|
|
|-
|165
|[[Refined Forensics]]
|[[Forensics Lab]]
|
|
|
|
|
|-
|170
|[[Intricate Evidence Filing]]
|[[Guard's Archive]]
|
|
|
|
|
|-
|176
|[[Nuanced Interrogation]]
|[[Interrogation Room]]
|
|
|
|
|
|-
|179
|[[Organized Evidence Filing]]
|[[Guard's Archive]]
|
|
|
|
|
|-
|185
|[[Observant Interrogation]]
|[[Interrogation Room]]
|
|
|
|
|
|-
|188
|[[Burglar's Back Stakeout]]
|[[Ratmore Road]]
|
|
|
|
|
|-
|200
|[[Advanced Forensics]]
|[[Forensics Lab]]
|
|
|
|
|
|-
|209
|[[Systematic Evidence Filing]]
|[[Guard's Archive]]
|
|
|
|
|
|-
|229
|[[Searching Interrogation]]
|[[Interrogation Room]]
|
|
|
|
|
|-
|238
|[[Mugger's South Stakeout]]
|[[Four Winds Bar]]
|
|
|
|
|
|-
|258
|[[Innovative Forensics]]
|[[Forensics Lab]]
|
|
|
|
|
|-
|277
|[[Precise Evidence Filing]]
|[[Guard's Archive]]
|
|
|
|
|
|-
|306
|[[Insightful Interrogation]]
|[[Interrogation Room]]
|
|
|
|
|
|-
|325
|[[Fastidious Evidence Filing]]
|[[Guard's Archive]]
|
|
|
|
|
|-
|335
|[[Perceptive Interrogation]]
|[[Interrogation Room]]
|
|
|
|
|
|-
|354
|[[Smugglers' Back Stakeout]]
|[[Thimble Lane]]
|
|
|
|
|
|-
|364
|[[Cutting Edge Forensics]]
|[[Forensics Lab]]
|
|
|
|
|
|-
|383
|[[Meticulous Evidence Filing]]
|[[Guard's Archive]]
|
|
|
|
|
|-
|402
|[[Piercing Interrogation]]
|[[Interrogation Room]]
|
|
|
|
|
|-
|431
|[[Gangster's Back Stakeout]]
|[[Dawkin Court]]
|
|
|
|
|
|-
|441
|[[Pioneering Forensics]]
|[[Forensics Lab]]
|
|
|
|
|
|-
|460
|[[Impeccable Evidence Filing]]
|[[Guard's Archive]]
|
|
|
|
|
|-
|480
|[[Meticulous Interrogation]]
|[[Interrogation Room]]
|
|
|
|
|
|}

==Detective tools==
Detective tools can be purchased from the Desk Sergeant in the [[Guardhouse Lobby]].
{| class="wikitable"
|+
!Required level
!Name
!Price
!Star rating
!Exp boost
!Location
|-
|0
|[[Handcuffs|Tier 1 Handcuffs]]
|{{Currency|36000}}
|1 🌟
|
|[[Detective Depot]]
|-
|10
|[[Magnifying Glass|Tier 1 Magnifying Glass]]
|{{Currency|54000}}
|1 🌟
|
|[[Detective Depot]]
|-
|31
|[[Binoculars|Tier 1 Binoculars]]
|{{Currency|91800}}
|1 🌟
|
|[[Detective Depot]]
|-
|46
|[[Detect Aura]]
|
|
|
|[[Ratmore Rise]]
|-
|52
|[[Handcuffs|Tier 2 Handcuffs]]
|{{Currency|259000}}
|2 🌟
|
|[[Detective Depot]]
|-
|90
|[[Magnifying Glass|Tier 2 Magnifying Glass]]
|{{Currency|396000}}
|2 🌟
|
|[[Detective Depot]]
|-
|105
|[[Binoculars|Tier 2 Binoculars]]
|{{Currency|450000}}
|2 🌟
|
|[[Detective Depot]]
|-
|183
|[[Handcuffs|Tier 3 Handcuffs]]
|{{Currency|1090000}}
|3 🌟
|
|[[Detective Depot]]
|-
|198
|[[Magnifying Glass|Tier 3 Magnifying Glass]]
|{{Currency|1170000}}
|3 🌟
|
|[[Detective Depot]]
|-
|243
|[[Binoculars|Tier 3 Binoculars]]
|{{Currency|1420000}}
|3 🌟
|
|[[Detective Depot]]
|}

==Capes of Accomplishment==
The [[Detective Cape]] is a piece of equipment unlocked by achieving various milestones through leveling the Detective profession and can be purchased from [[Daguer]] at [[The Cloakroom]] located in [[Hopeport]].
{|class="wikitable align-right-1"
!Level
!Cape
!Cost
|-
|50
|[[Journeyman Detective Cape]]
|{{Currency|504000}}
|-
|100
|[[Adept Detective Cape]]
|{{Currency|1290000}}
|-
|200
|[[Expert Detective Cape]]
|{{Currency|3160000}}
|-
|500
|[[Ultimate Detective Cape]]
|{{Currency|9360000}}
|}


==Update history==
==Update history==
{{UH|
{{UH|
* {{UL|update=2024-11-06|date=6 November 2024}}
* {{UL|update=2024-11-06|date=6 November 2024}}
** Added to game.
** Added to game.}}
}}

{{Professions}}
{{Professions}}

Latest revision as of 00:10, 23 November 2024

Detective is one of four professions introduced in Crenopolis, which revolves around preventing and solving crimes around the city. Although you don't need other professions to train Detective, it is helpful for training the Watchperson profession alongside Detective in Crime Den Raids to unlock quick travel routes for the Merchant profession.

Active training[edit | edit source]

Spotting thieves[edit | edit source]

If the player speaks with Sergeant Fowler in the Guardhouse Lobby, she will mention that one of the stalls is being targeted more than the others, resulting in more customers stealing from said stall for more experience per hour. On a targeted stall it is possible to catch around 2 thieves a minute or 120 thieves an hour.

* The Hide Stall thieves will NOT spawn until you talk to Sergeant Fowler.

Required level Name Location Experience/action Profit Album exp
0 Hide Stall Waterfront 265 634 Copper
2 Soap Stall Soap Shop 239 595 Copper
6 Greengrocers Greengrocers 209 548 Copper
12 Butcher's Stall Lord's Road West 323 877 Copper
14 Hallig's Street Food Thadwick Square 389 Silver 61 Copper
22 Henderson's Meat Henderson's Meat Storehouse 329 868 Copper
37 Penny's Clockwork Lord's Road East 716 Silver 864 Copper
60 Toy Stall Tanners Road 1,087 Silver 571 Copper
75 Hermar's Homeware Cobble Corner 1,050 Silver 277 Copper
98 Souvenir Stall Outer Market 2,155 Silver 692 Copper
107 Fortunehold Farm Fortunehold Farm 2,585 Silver 185 Copper
136 Francesca's Fruit Stall Meggrit's Market 3,858 Silver 347 Copper
144 Cheese Shop Unicorn Farm 4,581 Silver 584 Copper
159 Jennaler's Wines Waterfront Market 7,224 Silver 424 Copper
182 Vase Stall Lord's Road Central Silver 365 Copper 10,080
191 Candice's Candles Bobbin Road South Silver 10 Copper 11,987
248 Victor T Cyclops Cyclops Store Cave
296 Bert's Gallery Bert's Gallery
373 Monocle Market Peacock Road North
422 Tommy Shoes' Wines Peacock Road Central
490 Pearl Stall Peacock Road South

Crime Den Raids[edit | edit source]

Crime Den Raids consist of breaking into an area and subduing ~5 combatants. There are two areas per Crime Den, when one raid is completed it will remain unlocked with no mob spawns while its counterpart area will then re-lock and generate a new raid. Clearing one of the Crime Dens opens new areas that can be used as shortcuts while completing Merchants' Guild bounties, offering alternate routes between vendors.

Assuming on-level full green armor and a blue weapon, Crime Den Raids tend to become fully AFK ~10 Watchperson levels beyond their Detective requirement.

Required level Name Location XP XP
4 Smugglers Geld Family Residence, Geld Family Logistics 1,186 238x5 (1,190 total)
8 Counterfeiters Dilapidated Warehouse, Slant Street Cart House 1,376 276x5 (1,380 total)
18 Burglars Oscen's Warehouse, Market Chambers 1,985 397x5 (1,985 total)
51 Muggers Four Winds Backroom, Four Winds Sideroom 5,152 955x5 (4,775 total)
83 Gangsters Gillad's House, The Quill Club 11,577 2,202x5 (11,010 total)
121 Devious Smugglers Geld Family Residence, Geld Family Logistics 26,064 4,838x5 (24,190 total)
168 Crafty Counterfeiters Dilapidated Warehouse, Slant Street Cart House
219 Sneaky Burglars Oscen's Warehouse, Market Chambers
344 Brutal Muggers Four Winds Side Room, Four Winds Backroom
451 Nefarious Gangsters Gillad's House, The Quill Club

The Easy battle penalty for fighting low level enemies is applied to both Watchperson and Detective experience.

Investigations[edit | edit source]

The player can collect one investigation bounty at a time by starting at the Investigation Board. By following the hints in the description of the bounties list, clues are collected and depending on their relevance, one arrest back at the Investigation Hall can be made. An important thing to consider is using information on the suspects as the first option would result in their arrest. More complex clues, steps, auras, suspects, and descriptions are added at higher difficulties

Required Level Name Location XP Profit
10 Rookie Investigations Investigation Hall 1303-1931 Silver 512 CopperSilver 207 Copper
16 Elementary Investigations Investigation Hall 2032-2296 Silver 529 CopperSilver 249 Copper
28 Standard Investigations Investigation Hall 3509-3855 Silver 724 Copper10 Silver 683 Copper
46 Moderate Investigations Investigation Hall 5157-5452 13 Silver 370 Copper14 Silver 690 Copper
69 Precise Investigations Investigation Hall 7675-7702 18 Silver 735 Copper19 Silver 133 Copper
89 Tricky Investigations Investigation Hall 11280-12720 21 Silver 932 Copper24 Silver 260 Copper
112 Intricate Investigations Investigation Hall
130 Complex Investigations Investigation Hall
153 Tough Investigations Investigation Hall
173 Advanced Investigations Investigation Hall
197 Demanding Investigations Investigation Hall
267 Challenging Investigations Investigation Hall
315 Perplexing Investigations Investigation Hall
393 Baffling Investigations Investigation Hall
470 Fiendish Investigations Investigation Hall

Passive training [edit | edit source]

Required level Name Location Experience/action Time/action Experience/hour Profit Album exp
20 Hasty Evidence Filing Guard's Archive 6xp 15 seconds 1440 Copper 446xp
25 Simple Interrogation Interrogation Room 35xp 75 seconds 1680 34 Copper 491xp
31 Counterfeiter's Front West Player Market 5xp 20 seconds 900xp 11 Copper
34 Conventional Forensics Forensics Lab 5xp 20 seconds 900xp 49 Copper
40 Dynamic Evidence Filing Guard's Archive 5xp 15 seconds 1200xp 10 Copper
49 Quick Interrogation Interrogation Room 27xp 70 seconds 1377xp 53 Copper 779xp
54 Burglar's Stakeout South Player Market 17xp 20 seconds 3060xp 15 Copper 858xp
57 Precise Forensics Forensics Lab 17xp 20 seconds 3060xp 54 Copper 909xp
63 Convoluted Evidence Filing Guard's Archive 7xp 15 seconds 1680xp 13 Copper 1020xp
66 Modest Interrogation Interrogation Room 38xp 70 seconds 1938xp 65 Copper 1081xp
72 Improvised Evidence Filing Guard's Archive 8xp 15 seconds 1920xp 14 Copper 1213xp
78 Careful Interrogation Interrogation Room 96xp 70 seconds 4896xp 75 Copper 1361xp
86 Mugger's North Stakeout Snag Alley
92 Rigorous Forensics Forensics Lab
101 Methodical Interrogation Interrogation Room
104 Smuggler's Front Stakeout Waterfront Market
110 Analytical Forensics Forensics Lab
118 Fancy Evidence Filing Guard's Archive
124 Thorough Interrogation Interrogation Room
127 Bespoke Evidence Filing Guard's Archive
133 Detailed Interrogation Interrogation Room
139 Gangster's Front Stakeout Peacock Road Central
141 Skillful Forensics Forensics Lab
147 Elaborate Evidence Filing Guard's Archive
156 Comprehensive Interrogation Interrogation Room
162 Counterfeiters' Back Stakeout Slant Street
165 Refined Forensics Forensics Lab
170 Intricate Evidence Filing Guard's Archive
176 Nuanced Interrogation Interrogation Room
179 Organized Evidence Filing Guard's Archive
185 Observant Interrogation Interrogation Room
188 Burglar's Back Stakeout Ratmore Road
200 Advanced Forensics Forensics Lab
209 Systematic Evidence Filing Guard's Archive
229 Searching Interrogation Interrogation Room
238 Mugger's South Stakeout Four Winds Bar
258 Innovative Forensics Forensics Lab
277 Precise Evidence Filing Guard's Archive
306 Insightful Interrogation Interrogation Room
325 Fastidious Evidence Filing Guard's Archive
335 Perceptive Interrogation Interrogation Room
354 Smugglers' Back Stakeout Thimble Lane
364 Cutting Edge Forensics Forensics Lab
383 Meticulous Evidence Filing Guard's Archive
402 Piercing Interrogation Interrogation Room
431 Gangster's Back Stakeout Dawkin Court
441 Pioneering Forensics Forensics Lab
460 Impeccable Evidence Filing Guard's Archive
480 Meticulous Interrogation Interrogation Room

Detective tools[edit | edit source]

Detective tools can be purchased from the Desk Sergeant in the Guardhouse Lobby.

Required level Name Price Star rating Exp boost Location
0 Tier 1 Handcuffs 36 Silver 1 🌟 Detective Depot
10 Tier 1 Magnifying Glass 54 Silver 1 🌟 Detective Depot
31 Tier 1 Binoculars 91 Silver 800 Copper 1 🌟 Detective Depot
46 Detect Aura Ratmore Rise
52 Tier 2 Handcuffs 259 Silver 2 🌟 Detective Depot
90 Tier 2 Magnifying Glass 396 Silver 2 🌟 Detective Depot
105 Tier 2 Binoculars 450 Silver 2 🌟 Detective Depot
183 Tier 3 Handcuffs Gold 90 Silver 3 🌟 Detective Depot
198 Tier 3 Magnifying Glass Gold 170 Silver 3 🌟 Detective Depot
243 Tier 3 Binoculars Gold 420 Silver 3 🌟 Detective Depot

Capes of Accomplishment[edit | edit source]

The Detective Cape is a piece of equipment unlocked by achieving various milestones through leveling the Detective profession and can be purchased from Daguer at The Cloakroom located in Hopeport.

Level Cape Cost
50 Journeyman Detective Cape 504 Silver
100 Adept Detective Cape Gold 290 Silver
200 Expert Detective Cape Gold 160 Silver
500 Ultimate Detective Cape Gold 360 Silver

Update history[edit | edit source]

This information has been manually compiled. Some updates may not be included yet.