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|release = 2024-11-06
|episode = Crenopolis}}
'''Detective''' is a typeone of four [[professions|profession]] introduced in [[Crenopolis]], thatwhich revolves around preventing and solving crimes withinaround the city. Although you don't need other professions to train Detective, it is helpful for training the [[Watchperson]] profession alongside Detective in [[Crime Den Raids]] to unlock quick travel routes for the [[Merchant]] profession.
 
==Active training==
===Spotting thieves===
If the player speaks with [[Sergeant Fowler]] in the [[Guardhouse Lobby]], she will mention that one of the stalls is being targeted more than the others, resulting in more customers stealing from said stall for more experience per hour. On a targeted stall it is possible to catch around 2 thieves a minute or 120 thieves an hour.
 
<nowiki>*</nowiki> The Hide Stall thieves will NOT spawn until you talk to Sergeant Fowler.
{|class="wikitable sortable"
|+
Line 18 ⟶ 20:
|-
|0
|[[Hide Stall]]
|[[Waterfront]]
|265
Line 24 ⟶ 26:
|-
|2
|[[Soap Stall]]
|[[Soap Shop]]
|239
Line 30 ⟶ 32:
|-
|6
|[[Greengrocers]]
|[[Greengrocers]]
|209
Line 36 ⟶ 38:
|-
|12
|[[Butcher's Stall]]
|[[Lord's Road West]]
|323
Line 42 ⟶ 44:
|-
|14
|[[Hallig's Street Food]]
|[[Thadwick Square]]
|389
Line 48 ⟶ 50:
|-
|22
|[[Henderson's Meat]]
|[[Henderson's Meat Storehouse]]
|329
Line 54 ⟶ 56:
|-
|37
|[[Penny's Clockwork]]
|[[Lord's Road East]]
|716
Line 60 ⟶ 62:
|-
|60
|[[Toy Stall]]
|[[Tanners Road]]
|1,087
Line 66 ⟶ 68:
|-
|75
|[[Hermar's Homeware]]
|[[Cobble Corner]]
|1,050
Line 72 ⟶ 74:
|-
|98
|[[Souvenir Stall]]
|[[Outer Market]]
|2,155
Line 78 ⟶ 80:
|-
|107
|[[Fortunehold Farm]]
|[[Fortunehold Farm]]
|2,585
Line 84 ⟶ 86:
|-
|136
|[[Francesca's Fruit Stall]]
|[[Meggrit's Market]]
|3,858
Line 90 ⟶ 92:
|-
|144
|[[Cheese Shop]]
|[[Unicorn Farm]]
|4,581
Line 96 ⟶ 98:
|-
|159
|[[Jennaler's Wines]]
|[[Waterfront Market]]
|7,224
|{{Currency|5424}}
|-
|182
|[[Vase Stall]]
|[[Lord's Road Central]]
|
|-
|191
|[[Candice's Candles]]
|[[Bobbin Road South]]
|
Line 112 ⟶ 115:
|-
|248
|[[Victor T Cyclops]]
|[[Cyclops Store Cave]]
|
Line 118 ⟶ 121:
|-
|296
|[[Bert's Gallery]]
|[[Bert's Gallery]]
|
Line 124 ⟶ 127:
|-
|373
|[[Monocle Market]]
|[[Peacock Road North]]
|
Line 130 ⟶ 133:
|-
|422
|[[Tommy Shoes' Wines]]
|[[Peacock Road Central]]
|
Line 136 ⟶ 139:
|-
|490
|[[Pearl Stall]]
|[[Peacock Road South]]
|
Line 142 ⟶ 145:
|}
 
===Crime Den raidsRaids===
Crime Den Raids consist of breaking into an area and subduing ~5 combatants. There are two areas per Crime Den, when one area is completed it will remain unlocked with no mob spawns while its counterpart area will then relock and generate new mobs, this allows some shortcut paths for Merchanting to be set up.
{| class="wikitable sortable"
|+
Line 148 ⟶ 152:
!Name
!Location
![[File:Detective_icon.png|link=Detective|width=18x18]] XP
!Experience/action*
|[[File:Detective icon.png|link=Detective|width=18x18]], ![[File:Watchperson icon.png|link=Watchperson|width=18x18]] XP
|-
|4
|[[Smugglers]]
|[[Geld Family Residence]], [[Geld Family Logistics]]
|1,186
|1,186 [[File:Detective icon.png|link=Detective|width=18x18]], 238x5 (1,190 total)[[File:Watchperson icon.png|link=Watchperson|width=18x18]]
|238x5 (1,190 total)
|-
|8
|[[Counterfeiters]]
|[[Dilapidated Warehouse]], [[Slant Street Cart House]]
|1,376
|1,376 [[File:Detective icon.png|link=Detective|width=18x18]], 276x5 (1,380 total)[[File:Watchperson icon.png|link=Watchperson|width=18x18]]
|276x5 (1,380 total)
|-
|18
|[[Normal Burglar]]
|Burglars
|[[Oscen's Warehouse]], [[Market Chambers]]
|1,985
|1,985 [[File:Detective icon.png|link=Detective|width=18x18]], 397x5 (1,985 total)[[File:Watchperson icon.png|link=Watchperson|width=18x18]]
|397x5 (1,985 total)
|-
|51
|[[Muggers]]
|[[Four Winds Backroom]], [[Four Winds Sideroom]]
|5,152
|5,152 [[File:Detective icon.png|link=Detective|width=18x18]], 955x5 (4,775 total) [[File:Watchperson icon.png|link=Watchperson|width=18x18]]
|955x5 (4,775 total)
|-
|83
|[[Gangsters]]
|[[Gillad's House]], [[The Quill Club]]
|11,577
|11,577 [[File:Detective icon.png|link=Detective|width=18x18]], 2,202x5 (11,010 total)[[File:Watchperson icon.png|link=Watchperson|width=18x18]]
|2,202x5 (11,010 total)
|-
|121
|[[Devious Smugglers]]
|[[Geld Family Residence]], [[Geld Family Logistics]]
|26,064
|26,064 [[File:Detective icon.png|link=Detective|width=18x18]], 4,838x5 (24,190 total) [[File:Watchperson icon.png|link=Watchperson|width=18x18]]
|4,838x5 (24,190 total)
|-
|168
|[[Crafty Counterfeiters]]
|[[Dilapidated Warehouse]], [[Slant Street Cart House]]
|[[File:Detective icon.png|link=Detective|width=18x18]], [[File:Watchperson icon.png|link=Watchperson|width=18x18]]
|-
|-
|219
|[[Sneaky Burglars]]
|[[Oscen's Warehouse]], [[Market Chambers]]
|
|[[File:Detective icon.png|link=Detective|width=18x18]], [[File:Watchperson icon.png|link=Watchperson|width=18x18]]
|
|-
|344
|[[Brutal Muggers]]
|[[Four Winds Side Room]], [[Four Winds Backroom]]
|
|[[File:Detective icon.png|link=Detective|width=18x18]], [[File:Watchperson icon.png|link=Watchperson|width=18x18]]
|
|-
|451
|[[Nefarious Gangsters]]
|[[Gillad's House]], [[The Quill Club]]
|
|[[File:Detective icon.png|link=Detective|width=18x18]], [[File:Watchperson icon.png|link=Watchperson|width=18x18]]
|
|}
<nowiki>*</nowiki>The easy[[Easy battle penalty]] for fighting low level enemies is applied to both Watchperson and Detective experience.
 
===Investigations===
The player can collect one investigation bounty at a time by starting at the Investigation Board. By following the hints in the description of the bounties list, clues are collected and depending on their relevance, one arrest back at the Investigation Hall can be made. An important thing to consider is using information on the suspects as the first option would result in their arrest. More complex clues, steps, auras, suspects, and descriptions are added at higher difficulties
{|class="wikitable sortable"
|+
Line 209 ⟶ 224:
!Name
!Location
!XP
!Profit
|-
|10
|[[Rookie Investigations]]
|Investigations Board
|[[Investigation Hall]]
|-
|10
|Rookie Investigations
|[[Investigation Hall]]
|1303-1931
|{{Currency|3512
}}-{{Currency|5207}}
|-
|16
|[[Elementary Investigations]]
|[[Investigation Hall]]
|2032-2296
|{{Currency|5529}}-{{Currency|6249}}
|-
|28
|[[Standard Investigations]]
|[[Investigation Hall]]
|3509-3855
|{{Currency|9724}}-{{Currency|10683}}
|-
|46
|[[Moderate Investigations]]
|[[Investigation Hall]]
|5157-5452
|{{Currency|13370}}-{{Currency|14690}}
|-
|69
|[[Precise Investigations]]
|[[Investigation Hall]]
|
|
|-
|89
|[[Tricky Investigations]]
|[[Investigation Hall]]
|
|
|-
|112
|[[Intricate Investigations]]
|[[Investigation Hall]]
|
|
|-
|130
|[[Complex Investigations]]
|[[Investigation Hall]]
|
|
|-
|153
|[[Tough Investigations]]
|[[Investigation Hall]]
|
|
|-
|173
|[[Advanced Investigations]]
|[[Investigation Hall]]
|
|
|-
|197
|[[Demanding Investigations]]
|[[Investigation Hall]]
|
|
|-
|267
|[[Challenging Investigations]]
|[[Investigation Hall]]
|
|
|-
|315
|[[Perplexing Investigations]]
|[[Investigation Hall]]
|
|
|-
|393
|[[Baffling Investigations]]
|[[Investigation Hall]]
|
|
|-
|470
|[[Fiendish Investigations]]
|[[Investigation Hall]]
|
|
|}
 
Line 297 ⟶ 341:
|-
|25
|[[Simple Interrogation]]
|[[Interrogation Room]]
|17xp
Line 306 ⟶ 350:
|-
|31
|[[Counterfeiter's Front]]
|[[West Player Market]]
|5xp
Line 315 ⟶ 359:
|-
|34
|[[Conventional Forensics]]
|[[Forensics Lab]]
|5xp
Line 324 ⟶ 368:
|-
|40
|[[Dynamic Evidence Filing]]
|[[Guard's Archive]]
|5xp
Line 333 ⟶ 377:
|-
|49
|[[Quick Interrogation]]
|[[Interrogation Room]]
|27xp
Line 342 ⟶ 386:
|-
|54
|[[Burglar's Stakeout]]
|[[South Player Market]]
|17xp
|8xp
|20 seconds
|3060xp
|1440xp
|{{Currency|15}}
|858xp
|-
|57
|[[Precise Forensics]]
|[[Forensics Lab]]
|17xp
|8xp
|20 seconds
|3060xp
|1440xp
|{{Currency|56}}54
}}
|909xp
|-
|63
|[[Convoluted Evidence Filing]]
|[[Guard's Archive]]
|7xp
Line 369 ⟶ 414:
|-
|66
|[[Modest Interrogation]]
|[[Interrogation Room]]
|38xp
Line 378 ⟶ 423:
|-
|72
|[[Improvised Evidence Filing]]
|[[Guard's Archive]]
|8xp
Line 387 ⟶ 432:
|-
|78
|[[Careful Interrogation]]
|[[Interrogation Room]]
|96xp
Line 396 ⟶ 441:
|-
|86
|[[Mugger's North Stakeout]]
|[[Snag Alley]]
|
Line 405 ⟶ 450:
|-
|92
|[[Rigorous Forensics]]
|[[Forensics Lab]]
|
Line 414 ⟶ 459:
|-
|101
|[[Methodical Interrogation]]
|[[Interrogation Room]]
|
Line 423 ⟶ 468:
|-
|104
|[[Smuggler's Front Stakeout]]
|[[Waterfront Market]]
|
Line 432 ⟶ 477:
|-
|110
|[[Analytical Forensics]]
|[[Forensics Lab]]
|
Line 441 ⟶ 486:
|-
|118
|[[Fancy Evidence Filing]]
|[[Guard's Archive]]
|
Line 450 ⟶ 495:
|-
|124
|[[Thorough Interrogation]]
|[[Interrogation Room]]
|
Line 459 ⟶ 504:
|-
|127
|[[Bespoke Evidence Filing]]
|[[Guard's Archive]]
|
Line 468 ⟶ 513:
|-
|133
|[[Detailed Interrogation]]
|[[Interrogation Room]]
|
Line 477 ⟶ 522:
|-
|139
|[[Gangster's Front Stakeout]]
|[[Peacock Road Central]]
|
Line 486 ⟶ 531:
|-
|141
|[[Skillful Forensics]]
|[[Forensics Lab]]
|
Line 495 ⟶ 540:
|-
|147
|[[Elaborate Evidence Filing]]
|[[Guard's Archive]]
|
Line 504 ⟶ 549:
|-
|156
|[[Comprehensive Interrogation]]
|[[Interrogation Room]]
|
Line 513 ⟶ 558:
|-
|162
|[[Counterfeiters' Back Stakeout]]
|[[Slant Street]]
|
Line 522 ⟶ 567:
|-
|165
|[[Refined Forensics]]
|[[Forensics Lab]]
|
Line 531 ⟶ 576:
|-
|170
|[[Intricate Evidence Filing]]
|[[Guard's Archive]]
|
Line 540 ⟶ 585:
|-
|176
|[[Nuanced Interrogation]]
|[[Interrogation Room]]
|
Line 549 ⟶ 594:
|-
|179
|[[Organized Evidence Filing]]
|[[Guard's Archive]]
|
Line 558 ⟶ 603:
|-
|185
|[[Observant Interrogation]]
|[[Interrogation Room]]
|
Line 567 ⟶ 612:
|-
|188
|[[Burglar's Back Stakeout]]
|[[Ratmore Road]]
|
Line 576 ⟶ 621:
|-
|200
|[[Advanced Forensics]]
|[[Forensics Lab]]
|
Line 585 ⟶ 630:
|-
|209
|[[Systematic Evidence Filing]]
|[[Guard's Archive]]
|
Line 594 ⟶ 639:
|-
|229
|[[Searching Interrogation]]
|[[Interrogation Room]]
|
Line 603 ⟶ 648:
|-
|238
|[[Mugger's South Stakeout]]
|[[Four Winds Bar]]
|
Line 612 ⟶ 657:
|-
|258
|[[Innovative Forensics]]
|[[Forensics Lab]]
|
Line 621 ⟶ 666:
|-
|277
|[[Precise Evidence Filing]]
|[[Guard's Archive]]
|
Line 630 ⟶ 675:
|-
|306
|[[Insightful Interrogation]]
|[[Interrogation Room]]
|
Line 639 ⟶ 684:
|-
|325
|[[Fastidious Evidence Filing]]
|[[Guard's Archive]]
|
Line 648 ⟶ 693:
|-
|335
|[[Perceptive Interrogation]]
|[[Interrogation Room]]
|
Line 657 ⟶ 702:
|-
|354
|[[Smugglers' Back Stakeout]]
|[[Thimble Lane]]
|
Line 666 ⟶ 711:
|-
|364
|[[Cutting Edge Forensics]]
|[[Forensics Lab]]
|
Line 675 ⟶ 720:
|-
|383
|[[Meticulous Evidence Filing]]
|[[Guard's Archive]]
|
Line 684 ⟶ 729:
|-
|402
|[[Piercing Interrogation]]
|[[Interrogation Room]]
|
Line 693 ⟶ 738:
|-
|431
|[[Gangster's Back Stakeout]]
|[[Dawkin Court]]
|
Line 702 ⟶ 747:
|-
|441
|[[Pioneering Forensics]]
|[[Forensics Lab]]
|
Line 711 ⟶ 756:
|-
|460
|[[Impeccable Evidence Filing]]
|[[Guard's Archive]]
|
Line 720 ⟶ 765:
|-
|480
|[[Meticulous Interrogation]]
|[[Interrogation Room]]
|

Revision as of 19:45, 20 November 2024

Detective is one of four professions introduced in Crenopolis, which revolves around preventing and solving crimes around the city. Although you don't need other professions to train Detective, it is helpful for training the Watchperson profession alongside Detective in Crime Den Raids to unlock quick travel routes for the Merchant profession.

Active training

Spotting thieves

If the player speaks with Sergeant Fowler in the Guardhouse Lobby, she will mention that one of the stalls is being targeted more than the others, resulting in more customers stealing from said stall for more experience per hour. On a targeted stall it is possible to catch around 2 thieves a minute or 120 thieves an hour.

* The Hide Stall thieves will NOT spawn until you talk to Sergeant Fowler.

Required level Name Location Experience/action Profit
0 Hide Stall Waterfront 265 634 Copper
2 Soap Stall Soap Shop 239 595 Copper
6 Greengrocers Greengrocers 209 548 Copper
12 Butcher's Stall Lord's Road West 323 877 Copper
14 Hallig's Street Food Thadwick Square 389 Silver 61 Copper
22 Henderson's Meat Henderson's Meat Storehouse 329 868 Copper
37 Penny's Clockwork Lord's Road East 716 Silver 864 Copper
60 Toy Stall Tanners Road 1,087 Silver 571 Copper
75 Hermar's Homeware Cobble Corner 1,050 Silver 277 Copper
98 Souvenir Stall Outer Market 2,155 Silver 692 Copper
107 Fortunehold Farm Fortunehold Farm 2,585 Silver 185 Copper
136 Francesca's Fruit Stall Meggrit's Market 3,858 Silver 347 Copper
144 Cheese Shop Unicorn Farm 4,581 Silver 584 Copper
159 Jennaler's Wines Waterfront Market 7,224 Silver 424 Copper
182 Vase Stall Lord's Road Central
191 Candice's Candles Bobbin Road South
248 Victor T Cyclops Cyclops Store Cave
296 Bert's Gallery Bert's Gallery
373 Monocle Market Peacock Road North
422 Tommy Shoes' Wines Peacock Road Central
490 Pearl Stall Peacock Road South

Crime Den Raids

Crime Den Raids consist of breaking into an area and subduing ~5 combatants. There are two areas per Crime Den, when one area is completed it will remain unlocked with no mob spawns while its counterpart area will then relock and generate new mobs, this allows some shortcut paths for Merchanting to be set up.

Required level Name Location XP XP
4 Smugglers Geld Family Residence, Geld Family Logistics 1,186 238x5 (1,190 total)
8 Counterfeiters Dilapidated Warehouse, Slant Street Cart House 1,376 276x5 (1,380 total)
18 Normal Burglar Oscen's Warehouse, Market Chambers 1,985 397x5 (1,985 total)
51 Muggers Four Winds Backroom, Four Winds Sideroom 5,152 955x5 (4,775 total)
83 Gangsters Gillad's House, The Quill Club 11,577 2,202x5 (11,010 total)
121 Devious Smugglers Geld Family Residence, Geld Family Logistics 26,064 4,838x5 (24,190 total)
168 Crafty Counterfeiters Dilapidated Warehouse, Slant Street Cart House
219 Sneaky Burglars Oscen's Warehouse, Market Chambers
344 Brutal Muggers Four Winds Side Room, Four Winds Backroom
451 Nefarious Gangsters Gillad's House, The Quill Club

*The Easy battle penalty for fighting low level enemies is applied to both Watchperson and Detective experience.

Investigations

The player can collect one investigation bounty at a time by starting at the Investigation Board. By following the hints in the description of the bounties list, clues are collected and depending on their relevance, one arrest back at the Investigation Hall can be made. An important thing to consider is using information on the suspects as the first option would result in their arrest. More complex clues, steps, auras, suspects, and descriptions are added at higher difficulties

Required Level Name Location XP Profit
10 Rookie Investigations Investigation Hall 1303-1931 Silver 512 Copper-Silver 207 Copper
16 Elementary Investigations Investigation Hall 2032-2296 Silver 529 Copper-Silver 249 Copper
28 Standard Investigations Investigation Hall 3509-3855 Silver 724 Copper-10 Silver 683 Copper
46 Moderate Investigations Investigation Hall 5157-5452 13 Silver 370 Copper-14 Silver 690 Copper
69 Precise Investigations Investigation Hall
89 Tricky Investigations Investigation Hall
112 Intricate Investigations Investigation Hall
130 Complex Investigations Investigation Hall
153 Tough Investigations Investigation Hall
173 Advanced Investigations Investigation Hall
197 Demanding Investigations Investigation Hall
267 Challenging Investigations Investigation Hall
315 Perplexing Investigations Investigation Hall
393 Baffling Investigations Investigation Hall
470 Fiendish Investigations Investigation Hall

Passive training

Required level Name Location Experience/action Time/action Experience/hour Profit Album exp
20 Hasty Evidence Filing Guard's Archive 3xp 15 seconds 720xp Copper 446xp
25 Simple Interrogation Interrogation Room 17xp 70 seconds 867xp 34 Copper 491xp
31 Counterfeiter's Front West Player Market 5xp 20 seconds 900xp 11 Copper
34 Conventional Forensics Forensics Lab 5xp 20 seconds 900xp 49 Copper
40 Dynamic Evidence Filing Guard's Archive 5xp 15 seconds 1200xp 10 Copper
49 Quick Interrogation Interrogation Room 27xp 70 seconds 1377xp 53 Copper 779xp
54 Burglar's Stakeout South Player Market 17xp 20 seconds 3060xp 15 Copper 858xp
57 Precise Forensics Forensics Lab 17xp 20 seconds 3060xp 54 Copper 909xp
63 Convoluted Evidence Filing Guard's Archive 7xp 15 seconds 1680xp 13 Copper 1020xp
66 Modest Interrogation Interrogation Room 38xp 70 seconds 1938xp 65 Copper 1081xp
72 Improvised Evidence Filing Guard's Archive 8xp 15 seconds 1920xp 14 Copper 1213xp
78 Careful Interrogation Interrogation Room 96xp 70 seconds 4896xp 75 Copper 1361xp
86 Mugger's North Stakeout Snag Alley
92 Rigorous Forensics Forensics Lab
101 Methodical Interrogation Interrogation Room
104 Smuggler's Front Stakeout Waterfront Market
110 Analytical Forensics Forensics Lab
118 Fancy Evidence Filing Guard's Archive
124 Thorough Interrogation Interrogation Room
127 Bespoke Evidence Filing Guard's Archive
133 Detailed Interrogation Interrogation Room
139 Gangster's Front Stakeout Peacock Road Central
141 Skillful Forensics Forensics Lab
147 Elaborate Evidence Filing Guard's Archive
156 Comprehensive Interrogation Interrogation Room
162 Counterfeiters' Back Stakeout Slant Street
165 Refined Forensics Forensics Lab
170 Intricate Evidence Filing Guard's Archive
176 Nuanced Interrogation Interrogation Room
179 Organized Evidence Filing Guard's Archive
185 Observant Interrogation Interrogation Room
188 Burglar's Back Stakeout Ratmore Road
200 Advanced Forensics Forensics Lab
209 Systematic Evidence Filing Guard's Archive
229 Searching Interrogation Interrogation Room
238 Mugger's South Stakeout Four Winds Bar
258 Innovative Forensics Forensics Lab
277 Precise Evidence Filing Guard's Archive
306 Insightful Interrogation Interrogation Room
325 Fastidious Evidence Filing Guard's Archive
335 Perceptive Interrogation Interrogation Room
354 Smugglers' Back Stakeout Thimble Lane
364 Cutting Edge Forensics Forensics Lab
383 Meticulous Evidence Filing Guard's Archive
402 Piercing Interrogation Interrogation Room
431 Gangster's Back Stakeout Dawkin Court
441 Pioneering Forensics Forensics Lab
460 Impeccable Evidence Filing Guard's Archive
480 Meticulous Interrogation Interrogation Room

Detective tools

Detective tools can be purchased from the Desk Sergeant in the Guardhouse Lobby.

Required level Name Price Star rating Exp boost Location
0 Tier 1 Handcuffs 36 Silver 1 🌟 Detective Depot
10 Tier 1 Magnifying Glass 54 Silver 1 🌟 Detective Depot
31 Tier 1 Binoculars 91 Silver 800 Copper 1 🌟 Detective Depot
46 Detect Aura Ratmore Rise
52 Tier 2 Handcuffs 259 Silver 2 🌟 Detective Depot
90 Tier 2 Magnifying Glass 396 Silver 2 🌟 Detective Depot
105 Tier 2 Binoculars 450 Silver 2 🌟 Detective Depot
183 Tier 3 Handcuffs Gold 90 Silver 3 🌟 Detective Depot
198 Tier 3 Magnifying Glass Gold 170 Silver 3 🌟 Detective Depot
243 Tier 3 Binoculars Gold 420 Silver 3 🌟 Detective Depot

Capes of Accomplishment

The Detective Cape is a piece of equipment unlocked by achieving various milestones through leveling the Detective profession and can be purchased from Daguer at The Cloakroom located in Hopeport.

Level Cape Cost
50 Journeyman Detective Cape 504 Silver
100 Adept Detective Cape Gold 290 Silver
200 Expert Detective Cape Gold 160 Silver
500 Ultimate Detective Cape Gold 360 Silver

Update history

This information has been manually compiled. Some updates may not be included yet.