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{{Infobox Profession
|name = Detective
|image = [[File:Detective icon.png
|release = 2024-11-06
|episode = Crenopolis}}
'''Detective''' is one of four [[professions]] introduced in [[Crenopolis]], which revolves around preventing and solving crimes around the city. Although you don't need other professions to train Detective, it is helpful for training the [[Watchperson]] profession alongside Detective in [[Crime Den Raids]] to unlock quick travel routes for the [[Merchant]] profession.
==
===Spotting thieves===
If the player speaks with [[Sergeant Fowler]] in the [[Guardhouse Lobby]], she will mention that one of the stalls is being targeted more than the others, resulting in more customers stealing from said stall for more experience per hour. On a targeted stall it is possible to catch around 2 thieves a minute or 120 thieves an hour.
<nowiki>*</nowiki> The Hide Stall thieves will NOT spawn until you talk to Sergeant Fowler.
{|class="wikitable sortable"
|+
!Required
!Name
!Location
!Experience
!Profit
|-
|0
|[[Hide Stall]]
|[[Waterfront]]
|265
Line 23 ⟶ 26:
|-
|2
|[[Soap Stall]]
|[[Soap Shop]]
|239
Line 29 ⟶ 32:
|-
|6
|[[Greengrocers]]
|[[Greengrocers]]
|209
Line 35 ⟶ 38:
|-
|12
|[[Butcher's Stall]]
|[[Lord's Road West]]
|323
Line 41 ⟶ 44:
|-
|14
|[[Hallig's Street Food]]
|[[Thadwick Square]]
|389
Line 47 ⟶ 50:
|-
|22
|[[Henderson's Meat]]
|[[Henderson's Meat Storehouse]]
|329
Line 53 ⟶ 56:
|-
|37
|[[Penny's Clockwork]]
|[[Lord's Road East]]
|716
Line 59 ⟶ 62:
|-
|60
|[[Toy Stall]]
|[[Tanners Road]]
|1,087
Line 65 ⟶ 68:
|-
|75
|[[Hermar's Homeware]]
|[[Cobble Corner]]
|1,050
Line 71 ⟶ 74:
|-
|98
|[[Souvenir Stall]]
|[[Outer Market]]
|2,155
Line 77 ⟶ 80:
|-
|107
|[[Fortunehold Farm]]
|[[Fortunehold Farm]]
|2,585
Line 83 ⟶ 86:
|-
|136
|[[Francesca's Fruit Stall]]
|[[Meggrit's Market]]
|3,858
|{{Currency|4347}}
|-
|144
|[[Cheese Shop]]
|[[Unicorn Farm]]
|4,581
|{{Currency|4584}}
|-
|159
|[[Jennaler's Wines]]
|[[Waterfront Market]]
|7,224
|{{Currency|5424}}
|-
|182
|[[Vase Stall]]
|[[Lord's Road Central]]
|
|-
|191
|[[Candice's Candles]]
|[[Bobbin Road South]]
|
Line 111 ⟶ 115:
|-
|248
|[[Victor T Cyclops]]
|[[Cyclops Store Cave]]
|
Line 117 ⟶ 121:
|-
|296
|[[Bert's Gallery]]
|[[Bert's Gallery]]
|
Line 123 ⟶ 127:
|-
|373
|[[Monocle Market]]
|[[Peacock Road North]]
|
Line 129 ⟶ 133:
|-
|422
|[[Tommy Shoes' Wines]]
|[[Peacock Road Central]]
|
Line 135 ⟶ 139:
|-
|490
|[[Pearl Stall]]
|[[Peacock Road South]]
|
Line 141 ⟶ 145:
|}
===Crime Den Raids===
Crime Den Raids consist of breaking into an area and subduing ~5 combatants. There are two areas per Crime Den, when one area is completed it will remain unlocked with no mob spawns while its counterpart area will then relock and generate new mobs, this allows some shortcut paths for Merchanting to be set up.
{| class="wikitable sortable"
|+
!Required
!Name
!Location
![[File:Detective_icon.png|link=Detective|width=18x18]] XP
![[File:Watchperson icon.png|link=Watchperson|width=18x18]] XP
|-
|4
|[[Smugglers]]
|[[Geld Family Residence]], [[Geld Family Logistics]]
|1,186
|238x5 (1,190 total)
|-
|8
|[[Counterfeiters]]
|[[Dilapidated Warehouse]], [[Slant Street Cart House]]
|1,376
|276x5 (1,380 total)
|-
|18
|[[Normal Burglar]]
|[[Oscen's Warehouse]], [[Market Chambers]]
|1,985
|397x5 (1,985 total)
|-
|51
|[[Muggers]]
|[[Four Winds Backroom]], [[Four Winds Sideroom]]
|5,152
|955x5 (4,775 total)
|-
|83
|[[Gangsters]]
|[[Gillad's House]], [[The Quill Club]]
|11,577
|2,202x5 (11,010 total)
|-
|121
|[[Devious Smugglers]]
|[[Geld Family Residence]], [[Geld Family Logistics]]
|26,064
|4,838x5 (24,190 total)
|-
|168
|[[Crafty Counterfeiters]]
|[[Dilapidated Warehouse]], [[Slant Street Cart House]]
|
|
|-
|219
|[[Sneaky Burglars]]
|[[Oscen's Warehouse]], [[Market Chambers]]
|
|
|-
|344
|[[Brutal Muggers]]
|[[Four Winds Side Room]], [[Four Winds Backroom]]
|
|
|-
|451
|[[Nefarious Gangsters]]
|[[Gillad's House]], [[The Quill Club]]
|
|
|}
<nowiki>*</nowiki>The [[Easy battle penalty]] for fighting low level enemies is applied to both Watchperson and Detective experience.
===Investigations===
The player can collect one investigation bounty at a time by starting at the Investigation Board. By following the hints in the description of the bounties list, clues are collected and depending on their relevance, one arrest back at the Investigation Hall can be made. An important thing to consider is using information on the suspects as the first option would result in their arrest. More complex clues, steps, auras, suspects, and descriptions are added at higher difficulties
{|class="wikitable sortable"
|+
!Required Level
!Name
!Location
!XP
!Profit
|-
|10
|[[Rookie Investigations]]
|[[Investigation Hall]]
|1303-1931
|{{Currency|3512
}}-{{Currency|5207}}
|-
|16
|[[Elementary Investigations]]
|[[Investigation Hall]]
|2032-2296
|{{Currency|5529}}-{{Currency|6249}}
|-
|28
|[[Standard Investigations]]
|[[Investigation Hall]]
|3509-3855
|{{Currency|9724}}-{{Currency|10683}}
|-
|46
|[[Moderate Investigations]]
|[[Investigation Hall]]
|5157-5452
|{{Currency|13370}}-{{Currency|14690}}
|-
|69
|[[Precise Investigations]]
|[[Investigation Hall]]
|
|
|-
|89
|[[Tricky Investigations]]
|[[Investigation Hall]]
|
|
|-
|112
|[[Intricate Investigations]]
|[[Investigation Hall]]
|
|
|-
|130
|[[Complex Investigations]]
|[[Investigation Hall]]
|
|
|-
|153
|[[Tough Investigations]]
|[[Investigation Hall]]
|
|
|-
|173
|[[Advanced Investigations]]
|[[Investigation Hall]]
|
|
|-
|197
|[[Demanding Investigations]]
|[[Investigation Hall]]
|
|
|-
|267
|[[Challenging Investigations]]
|[[Investigation Hall]]
|
|
|-
|315
|[[Perplexing Investigations]]
|[[Investigation Hall]]
|
|
|-
|393
|[[Baffling Investigations]]
|[[Investigation Hall]]
|
|
|-
|470
|[[Fiendish Investigations]]
|[[Investigation Hall]]
|
|
|}
==Passive training [[File:Passive activity icon.png|link=Passive activities|width=18x18]]==
{| class="wikitable sortable"
|+
!Required
!Name
!Location
!Experience
!Time
!Experience/hour
!Profit
!Album exp
|-
|20
|[[Hasty Evidence Filing]]
|[[Guard's Archive]]
|
|15
|720xp
|{{Currency|7}}
|446xp
|-
|25
|[[Simple Interrogation]]
|[[Interrogation Room]]
|17xp
|70
|867xp
|{{Currency|34}}
|491xp
|-
|31
|[[Counterfeiter's Front]]
|[[West Player Market]]
|5xp
|20
|900xp
|{{Currency|11}}
|
|-
|34
|[[Conventional Forensics]]
|[[Forensics Lab]]
|5xp
|20
|900xp
|{{Currency|49}}
|
|-
|40
|[[Dynamic Evidence Filing]]
|[[Guard's Archive]]
|5xp
|15
|1200xp
|{{Currency|10}}
|
|-
|49
|[[Quick Interrogation]]
|[[Interrogation Room]]
|27xp
|70 seconds
|1377xp
|{{Currency|53}}
|779xp
|-
|54
|[[Burglar's Stakeout]]
|[[South Player Market]]
|17xp
|20 seconds
|3060xp
|{{Currency|15}}
|858xp
|-
|57
|[[Precise Forensics]]
|[[Forensics Lab]]
|17xp
|20 seconds
|3060xp
|{{Currency|54
}}
|909xp
|-
|63
|[[Convoluted Evidence Filing]]
|[[Guard's Archive]]
|7xp
|15 seconds
|1680xp
|{{Currency|13}}
|1020xp
|-
|66
|[[Modest Interrogation]]
|[[Interrogation Room]]
|38xp
|70 seconds
|1938xp
|{{Currency|65}}
|1081xp
|-
|72
|[[Improvised Evidence Filing]]
|[[Guard's Archive]]
|8xp
|15 seconds
|1920xp
|{{Currency|14}}
|1213xp
|-
|78
|[[Careful Interrogation]]
|[[Interrogation Room]]
|96xp
|70 seconds
|4896xp
|{{Currency|75}}
|1361xp
|-
|86
|[[Mugger's North Stakeout]]
|[[Snag Alley]]
|
|
|
|
Line 375 ⟶ 450:
|-
|92
|[[Rigorous Forensics]]
|[[Forensics Lab]]
|
|
|
|
Line 382 ⟶ 459:
|-
|101
|[[Methodical Interrogation]]
|[[Interrogation Room]]
|
|
|
|
Line 389 ⟶ 468:
|-
|104
|[[Smuggler's Front Stakeout]]
|[[Waterfront Market]]
|
|
|
|
Line 396 ⟶ 477:
|-
|110
|[[Analytical Forensics]]
|[[Forensics Lab]]
|
|
|
|
Line 403 ⟶ 486:
|-
|118
|[[Fancy Evidence Filing]]
|[[Guard's Archive]]
|
|
|
|
Line 410 ⟶ 495:
|-
|124
|[[Thorough Interrogation]]
|[[Interrogation Room]]
|
|
|
|
Line 417 ⟶ 504:
|-
|127
|[[Bespoke Evidence Filing]]
|[[Guard's Archive]]
|
|
|
|
Line 424 ⟶ 513:
|-
|133
|[[Detailed Interrogation]]
|[[Interrogation Room]]
|
|
|
|
Line 431 ⟶ 522:
|-
|139
|[[Gangster's Front Stakeout]]
|[[Peacock Road Central]]
|
|
|
|
Line 438 ⟶ 531:
|-
|141
|[[Skillful Forensics]]
|[[Forensics Lab]]
|
|
|
|
Line 445 ⟶ 540:
|-
|147
|[[Elaborate Evidence Filing]]
|[[Guard's Archive]]
|
|
|
|
Line 452 ⟶ 549:
|-
|156
|[[Comprehensive Interrogation]]
|[[Interrogation Room]]
|
|
|
|
Line 459 ⟶ 558:
|-
|162
|[[Counterfeiters' Back Stakeout]]
|[[Slant Street]]
|
|
|
|
Line 466 ⟶ 567:
|-
|165
|[[Refined Forensics]]
|[[Forensics Lab]]
|
|
|
|
Line 473 ⟶ 576:
|-
|170
|[[Intricate Evidence Filing]]
|[[Guard's Archive]]
|
|
|
|
Line 480 ⟶ 585:
|-
|176
|[[Nuanced Interrogation]]
|[[Interrogation Room]]
|
|
|
|
Line 487 ⟶ 594:
|-
|179
|[[Organized Evidence Filing]]
|[[Guard's Archive]]
|
|
|
|
Line 494 ⟶ 603:
|-
|185
|[[Observant Interrogation]]
|[[Interrogation Room]]
|
|
|
|
Line 501 ⟶ 612:
|-
|188
|[[Burglar's Back Stakeout]]
|[[Ratmore Road]]
|
|
|
|
Line 508 ⟶ 621:
|-
|200
|[[Advanced Forensics]]
|[[Forensics Lab]]
|
|
|
|
Line 515 ⟶ 630:
|-
|209
|[[Systematic Evidence Filing]]
|[[Guard's Archive]]
|
|
|
|
Line 522 ⟶ 639:
|-
|229
|[[Searching Interrogation]]
|[[Interrogation Room]]
|
|
|
|
Line 529 ⟶ 648:
|-
|238
|[[Mugger's South Stakeout]]
|[[Four Winds Bar]]
|
|
|
|
Line 536 ⟶ 657:
|-
|258
|[[Innovative Forensics]]
|[[Forensics Lab]]
|
|
|
|
Line 543 ⟶ 666:
|-
|277
|[[Precise Evidence Filing]]
|[[Guard's Archive]]
|
|
|
|
Line 550 ⟶ 675:
|-
|306
|[[Insightful Interrogation]]
|[[Interrogation Room]]
|
|
|
|
Line 557 ⟶ 684:
|-
|325
|[[Fastidious Evidence Filing]]
|[[Guard's Archive]]
|
|
|
|
Line 564 ⟶ 693:
|-
|335
|[[Perceptive Interrogation]]
|[[Interrogation Room]]
|
|
|
|
Line 571 ⟶ 702:
|-
|354
|[[Smugglers' Back Stakeout]]
|[[Thimble Lane]]
|
|
|
|
Line 578 ⟶ 711:
|-
|364
|[[Cutting Edge Forensics]]
|[[Forensics Lab]]
|
|
|
|
Line 585 ⟶ 720:
|-
|383
|[[Meticulous Evidence Filing]]
|[[Guard's Archive]]
|
|
|
|
Line 592 ⟶ 729:
|-
|402
|[[Piercing Interrogation]]
|[[Interrogation Room]]
|
|
|
|
Line 599 ⟶ 738:
|-
|431
|[[Gangster's Back Stakeout]]
|[[Dawkin Court]]
|
|
|
|
Line 606 ⟶ 747:
|-
|441
|[[Pioneering Forensics]]
|[[Forensics Lab]]
|
|
|
|
Line 613 ⟶ 756:
|-
|460
|[[Impeccable Evidence Filing]]
|[[Guard's Archive]]
|
|
|
|
Line 620 ⟶ 765:
|-
|480
|[[Meticulous Interrogation]]
|[[Interrogation Room]]
|
|
|
|
Line 627 ⟶ 774:
|}
==Detective
Detective tools can be purchased from the Desk Sergeant in the [[Guardhouse Lobby]].
{| class="wikitable"
|+
!Required
!Name
!Price
!Star rating
!Exp
!Location
|-
|0
|[[Handcuffs|
|{{Currency|36000}}
|
|
|[[Detective Depot]]
|-
|10
|[[Magnifying Glass|
|{{Currency|54000}}
|
|
|[[Detective Depot]]
|-
|31
|[[Binoculars|
|{{Currency|91800}}
|
|
|[[Detective Depot]]
Line 666 ⟶ 814:
|-
|52
|[[Handcuffs|
|{{Currency|259000}}
|
|
|[[Detective Depot]]
|-
|90
|[[Magnifying Glass|
|{{Currency|396000}}
|
|
|[[Detective Depot]]
|-
|105
|[[Binoculars|
|{{Currency|450000}}
|
|
|[[Detective Depot]]
|-
|183
|[[Handcuffs|
|{{Currency|1090000}}
|
|
|[[Detective Depot]]
|-
|198
|[[Magnifying Glass|
|{{Currency|1170000}}
|
|
|[[Detective Depot]]
|-
|243
|[[Binoculars|
|{{Currency|1420000}}
|
|
|[[Detective Depot]]
Line 709 ⟶ 857:
==Capes of Accomplishment==
The [[Detective Cape]] is a piece of equipment unlocked by achieving various milestones through leveling the Detective profession and can be purchased from [[Daguer]] at [[The Cloakroom]] located in [[Hopeport]].
{|class="wikitable align-right-1"
!Level
!Cape
!Cost
|-
|50
|[[Journeyman Detective Cape]]
|{{Currency|504000}}
|-
|100
|[[Adept Detective Cape]]
|{{Currency|1290000}}
|-
|200
|[[Expert Detective Cape]]
|{{Currency|3160000}}
|-
|500
|[[Ultimate Detective Cape]]
|{{Currency|9360000}}
|}
==Update history==
{{UH|
* {{UL|update=2024-11-06|date=6 November 2024}}
** Added to game.}}
{{Professions}}
|
Revision as of 19:45, 20 November 2024
Detective | |||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Release | 6 November 2024 (Update) | ||||||||||||||||||
Episode | Crenopolis | ||||||||||||||||||
Premium | Yes | ||||||||||||||||||
Detective is one of four professions introduced in Crenopolis, which revolves around preventing and solving crimes around the city. Although you don't need other professions to train Detective, it is helpful for training the Watchperson profession alongside Detective in Crime Den Raids to unlock quick travel routes for the Merchant profession.
Active training
Spotting thieves
If the player speaks with Sergeant Fowler in the Guardhouse Lobby, she will mention that one of the stalls is being targeted more than the others, resulting in more customers stealing from said stall for more experience per hour. On a targeted stall it is possible to catch around 2 thieves a minute or 120 thieves an hour.
* The Hide Stall thieves will NOT spawn until you talk to Sergeant Fowler.
Required level | Name | Location | Experience/action | Profit |
---|---|---|---|---|
0 | Hide Stall | Waterfront | 265 | 634 |
2 | Soap Stall | Soap Shop | 239 | 595 |
6 | Greengrocers | Greengrocers | 209 | 548 |
12 | Butcher's Stall | Lord's Road West | 323 | 877 |
14 | Hallig's Street Food | Thadwick Square | 389 | 1 61 |
22 | Henderson's Meat | Henderson's Meat Storehouse | 329 | 868 |
37 | Penny's Clockwork | Lord's Road East | 716 | 1 864 |
60 | Toy Stall | Tanners Road | 1,087 | 2 571 |
75 | Hermar's Homeware | Cobble Corner | 1,050 | 2 277 |
98 | Souvenir Stall | Outer Market | 2,155 | 3 692 |
107 | Fortunehold Farm | Fortunehold Farm | 2,585 | 4 185 |
136 | Francesca's Fruit Stall | Meggrit's Market | 3,858 | 4 347 |
144 | Cheese Shop | Unicorn Farm | 4,581 | 4 584 |
159 | Jennaler's Wines | Waterfront Market | 7,224 | 5 424 |
182 | Vase Stall | Lord's Road Central | ||
191 | Candice's Candles | Bobbin Road South | ||
248 | Victor T Cyclops | Cyclops Store Cave | ||
296 | Bert's Gallery | Bert's Gallery | ||
373 | Monocle Market | Peacock Road North | ||
422 | Tommy Shoes' Wines | Peacock Road Central | ||
490 | Pearl Stall | Peacock Road South |
Crime Den Raids
Crime Den Raids consist of breaking into an area and subduing ~5 combatants. There are two areas per Crime Den, when one area is completed it will remain unlocked with no mob spawns while its counterpart area will then relock and generate new mobs, this allows some shortcut paths for Merchanting to be set up.
Required level | Name | Location | XP | XP |
---|---|---|---|---|
4 | Smugglers | Geld Family Residence, Geld Family Logistics | 1,186 | 238x5 (1,190 total) |
8 | Counterfeiters | Dilapidated Warehouse, Slant Street Cart House | 1,376 | 276x5 (1,380 total) |
18 | Normal Burglar | Oscen's Warehouse, Market Chambers | 1,985 | 397x5 (1,985 total) |
51 | Muggers | Four Winds Backroom, Four Winds Sideroom | 5,152 | 955x5 (4,775 total) |
83 | Gangsters | Gillad's House, The Quill Club | 11,577 | 2,202x5 (11,010 total) |
121 | Devious Smugglers | Geld Family Residence, Geld Family Logistics | 26,064 | 4,838x5 (24,190 total) |
168 | Crafty Counterfeiters | Dilapidated Warehouse, Slant Street Cart House | ||
219 | Sneaky Burglars | Oscen's Warehouse, Market Chambers | ||
344 | Brutal Muggers | Four Winds Side Room, Four Winds Backroom | ||
451 | Nefarious Gangsters | Gillad's House, The Quill Club |
*The Easy battle penalty for fighting low level enemies is applied to both Watchperson and Detective experience.
Investigations
The player can collect one investigation bounty at a time by starting at the Investigation Board. By following the hints in the description of the bounties list, clues are collected and depending on their relevance, one arrest back at the Investigation Hall can be made. An important thing to consider is using information on the suspects as the first option would result in their arrest. More complex clues, steps, auras, suspects, and descriptions are added at higher difficulties
Required Level | Name | Location | XP | Profit |
---|---|---|---|---|
10 | Rookie Investigations | Investigation Hall | 1303-1931 | 3 512 -5 207 |
16 | Elementary Investigations | Investigation Hall | 2032-2296 | 5 529 -6 249 |
28 | Standard Investigations | Investigation Hall | 3509-3855 | 9 724 -10 683 |
46 | Moderate Investigations | Investigation Hall | 5157-5452 | 13 370 -14 690 |
69 | Precise Investigations | Investigation Hall | ||
89 | Tricky Investigations | Investigation Hall | ||
112 | Intricate Investigations | Investigation Hall | ||
130 | Complex Investigations | Investigation Hall | ||
153 | Tough Investigations | Investigation Hall | ||
173 | Advanced Investigations | Investigation Hall | ||
197 | Demanding Investigations | Investigation Hall | ||
267 | Challenging Investigations | Investigation Hall | ||
315 | Perplexing Investigations | Investigation Hall | ||
393 | Baffling Investigations | Investigation Hall | ||
470 | Fiendish Investigations | Investigation Hall |
Passive training
Detective tools
Detective tools can be purchased from the Desk Sergeant in the Guardhouse Lobby.
Required level | Name | Price | Star rating | Exp boost | Location |
---|---|---|---|---|---|
0 | Tier 1 Handcuffs | 36 | 1 🌟 | Detective Depot | |
10 | Tier 1 Magnifying Glass | 54 | 1 🌟 | Detective Depot | |
31 | Tier 1 Binoculars | 91 800 | 1 🌟 | Detective Depot | |
46 | Detect Aura | Ratmore Rise | |||
52 | Tier 2 Handcuffs | 259 | 2 🌟 | Detective Depot | |
90 | Tier 2 Magnifying Glass | 396 | 2 🌟 | Detective Depot | |
105 | Tier 2 Binoculars | 450 | 2 🌟 | Detective Depot | |
183 | Tier 3 Handcuffs | 1 90 | 3 🌟 | Detective Depot | |
198 | Tier 3 Magnifying Glass | 1 170 | 3 🌟 | Detective Depot | |
243 | Tier 3 Binoculars | 1 420 | 3 🌟 | Detective Depot |
Capes of Accomplishment
The Detective Cape is a piece of equipment unlocked by achieving various milestones through leveling the Detective profession and can be purchased from Daguer at The Cloakroom located in Hopeport.
Level | Cape | Cost |
---|---|---|
50 | Journeyman Detective Cape | 504 |
100 | Adept Detective Cape | 1 290 |
200 | Expert Detective Cape | 3 160 |
500 | Ultimate Detective Cape | 9 360 |
Update history
Hopeport | |
---|---|
Hopeforest | |
Mine of Mantuban | |
Crenopolis | |
Stonemaw Hill |