Damage: Difference between revisions

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(It's referred to as "damage" in game as well.)
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{{Unofficial name}}
[[File:Thief combat.jpg|thumb|right|A player taking Cryoknight damage.]]
'''Damage''' is what is used to describe a monster's and/or player's attacks from their combat actions. Damage is split into different types and is possibly determined by the player's [[weapon]]. A weapon can also have no damage type.

Revision as of 13:40, 13 November 2024

A player taking Cryoknight damage.

Damage is what is used to describe a monster's and/or player's attacks from their combat actions. Damage is split into different types and is possibly determined by the player's weapon. A weapon can also have no damage type.

List of damage types

Types
Impact
Cryonae
Arborae
Tempestae
Infernae
Necromae

Fighting

While fighting, the player and their opponent have a bar over them. This bar represents Health.

The bar has two sections, one pale green and one dark red. The pale green shows how much health is left and the red shows how much damage has been taken.

Recovering Health

End of a Fight

At the end of a fight the player will recover all of their health.

During a Fight

During a fight the player will heal health very slowly, so the damage being dealt to you is often misleading in terms of how well you are doing in a fight.

The player can also heal with health potions, these come in some variants:

Potion
10% Potion
20% Potion
25% Potion
File:Health potion.png 28% Potent Potion
32% Potion
File:Health potion.png 35% Potent Potion

Whilst potions are useful for healing 99% of the time, at lower levels the amount of time it takes to heal with a potion can be too long, restoring less health than is dealt to you, especially with a 10% potion.

Death

Dying will heal 100% of your health.