Crime Den Raids: Difference between revisions
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'''Crime Den Raids''' consist of breaking into an area and subduing |
'''Crime Den Raids''' are activities in [[Crenopolis]] that consist of breaking into an area and subduing 5 combatants for both [[Watchperson]] and [[Detective]] experience. Each Crime Den has two areas , and when one raid is completed the room will remain empty while its counterpart will reset to generate a new raid. Clearing one of the Crime Dens serves as a shortcut for travelling around Crenopolis, useful for Merchant [[Guild Bounties]] and Detective [[Investigations]], offering alternate routes between vendors and clues. |
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When a crime den is completed, the total Watchperson experience gained is converted to Detective experience and granted to the player, meaning that the Detective experience obtained is also partially subject to the easy battle penalty. In addition to this, any experience bonuses from Handcuff enchantments will also affect the final Detective experience earned. |
When a crime den is completed, the total Watchperson experience gained is converted to Detective experience and granted to the player, meaning that the Detective experience obtained is also partially subject to the easy battle penalty. In addition to this, any experience bonuses from Handcuff enchantments will also affect the final Detective experience earned. |
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==Variants== |
==Variants== |
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{{ |
{{SkillNodeVariantsTable|variant=Crime Den Raids}} |
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==Gallery== |
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Different door types to interact with when starting a crime den raid. |
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<gallery> |
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Crime Den Door (double).png|Double doors |
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Crime Den Door (single).png|Single door |
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Crime Den Door (arched).png|Arched door |
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Crime Den Door (ornate).png|Ornate doors |
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</gallery> |
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==Update history== |
==Update history== |
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* {{UL|update=2024-11-17|date=17 November 2024}} |
* {{UL|update=2024-11-17|date=17 November 2024}} |
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** Fixed bug with detective crime den raids. |
** Fixed bug with detective crime den raids. |
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* {{UL|update=2024-11-11|date=11 November 2024}} |
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** Crime den raids require handcuffs; such that upgrading your handcuffs gives the expected XP boost. |
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* {{UL|update=2024-11-06|date=6 November 2024}} |
* {{UL|update=2024-11-06|date=6 November 2024}} |
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** Added to game. |
** Added to game. |
Latest revision as of 12:34, 7 January 2025
Crime Den Raids | |||||||||||||||||||
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Release | 6 November 2024 (Update) | ||||||||||||||||||
Episode | Crenopolis | ||||||||||||||||||
Premium | Yes | ||||||||||||||||||
Variant type | Skill node | ||||||||||||||||||
Crime Den Raids are activities in Crenopolis that consist of breaking into an area and subduing 5 combatants for both Watchperson and Detective experience. Each Crime Den has two areas , and when one raid is completed the room will remain empty while its counterpart will reset to generate a new raid. Clearing one of the Crime Dens serves as a shortcut for travelling around Crenopolis, useful for Merchant Guild Bounties and Detective Investigations, offering alternate routes between vendors and clues.
When a crime den is completed, the total Watchperson experience gained is converted to Detective experience and granted to the player, meaning that the Detective experience obtained is also partially subject to the easy battle penalty. In addition to this, any experience bonuses from Handcuff enchantments will also affect the final Detective experience earned.
Variants[edit | edit source]
Gallery[edit | edit source]
Different door types to interact with when starting a crime den raid.
-
Double doors
-
Single door
-
Arched door
-
Ornate doors
Update history[edit | edit source]
- update 18 November 2024 (Update):
- Make crime den raids show the correct handcuffs.
- update 17 November 2024 (Update):
- Fixed bug with detective crime den raids.
- update 11 November 2024 (Update):
- Crime den raids require handcuffs; such that upgrading your handcuffs gives the expected XP boost.
- update 6 November 2024 (Update):
- Added to game.