2016

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2016.

  • 23 August - The patent for the client-server interaction in the Fenforge engine is granted[1].
  • September - 'Chasm game', started in 2013, is abandoned, with some assets re-purposed for Brighter Shores [2].
  • September - Development on Brighter Shores starts, with Paul, Greg and Joe starting work on Brighter Shores, and Andrew leading in Design [3].

References[edit | edit source]