Boss Mechanics: Difference between revisions

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{{Hatnote|{{Hatnote|For specific mechanics from an individual Boss you'll find a list of bosses on the [[Monsters]] page. Please go to their respective pages}}}}
{{Hatnote|{{Hatnote|For specific mechanics from an individual Boss, you'll find a list of bosses on the [[Monsters]] page. Please go to their respective pages}}}}


[[Boss Mechanics]] come in the form of extra objectives or attacks to complete, in order to avoid [[damage]] or progress within a [[Boss]] encounter. Lots of boss attacks are unique, but the mechanics surrounding them become a vocabulary.
[[Boss Mechanics]] come in the form of extra objectives or attacks to complete, in order to avoid [[damage]] or progress within a [[Boss]] encounter. Lots of boss attacks are unique, but the mechanics surrounding them become a vocabulary.

Latest revision as of 20:22, 8 January 2025

Boss Mechanics come in the form of extra objectives or attacks to complete, in order to avoid damage or progress within a Boss encounter. Lots of boss attacks are unique, but the mechanics surrounding them become a vocabulary.

Combat Mechanics[edit | edit source]

Highlighted Tiles[edit | edit source]

During many boss encounters, these tiles indicate an area of the floor a player must move away from to avoid taking extra damage. These can come in a range of sizes, such as one tile or even a grid such as 3x3.

Non Combat Mechanics[edit | edit source]