Boss Mechanics

From Brighter Shores Wiki
Revision as of 20:22, 8 January 2025 by Mane (talk | contribs)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

Boss Mechanics come in the form of extra objectives or attacks to complete, in order to avoid damage or progress within a Boss encounter. Lots of boss attacks are unique, but the mechanics surrounding them become a vocabulary.

Combat Mechanics[edit | edit source]

Highlighted Tiles[edit | edit source]

During many boss encounters, these tiles indicate an area of the floor a player must move away from to avoid taking extra damage. These can come in a range of sizes, such as one tile or even a grid such as 3x3.

Non Combat Mechanics[edit | edit source]