Weapons: Difference between revisions
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'''Weapons''' are items that [[player character]]s use to inflict [[damage]] in [[combat]]. |
'''Weapons''' are items that [[player character]]s use to inflict [[damage]] in [[combat]]. |
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They may be obtained as a reward from [[quests]], as a drop from [[monsters]] or crafted through various [[professions]]. Much like other equipment, weapons come in four tiers of [[rarity]]: Common, Uncommon, Rare and Epic. |
They may be obtained as a reward from [[quests]], as a drop from [[monsters]] or crafted through various [[professions]]. Much like other equipment, weapons come in four tiers of [[rarity]]: {{Common}}, {{Uncommon}}, {{Rare}} and {{Epic}}. One of each of the three types of weapons - 1h melee, 2h melee, and ranged - may be equipped by a player. One-handed weaponry can be used alongside a [[shield]], which acts as a piece of [[armor]]. |
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All |
All ranged weaponry require level 15 [[Guard]] to be unlocked. Players must have a conversation with [[Robyn Nockright]] once that level is reached in order to use them, awarding the player with a level 15 {{Common}} [[Guard's Bow]]. {{Rare}} and {{Epic}} ranged weaponry will have four ammunition per battle, while {{Common}} and {{Uncommon}} weapons will only have three. After firing all ammunition, the ranged weapon is automatically switched to a melee one. Ranged weapons will not run out of ammo when fighting [[Passive activities|passive]] monsters. |
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== Weapon strength == |
== Weapon strength == |
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Weapon damage is primarily determined by the weapon's strength stat, which is determined by the formula: |
Weapon damage is primarily determined by the weapon's strength stat, which is determined by the formula: |
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:<math>\text{Strength} = L + |
:<math>\text{Strength} = L + 15R + F + (0-V)</math> |
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Where |
Where |
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*<math>V</math> is the Variable portion of the damage, which depends on the weapon type |
*<math>V</math> is the Variable portion of the damage, which depends on the weapon type |
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For non-elemental weapons that only deal [[File:Impact_damage_icon.png|width=16x16]] [[Impact]] damage, |
For all non-elemental weapons that only deal [[File:Impact_damage_icon.png|width=16x16]] [[Impact]] damage, F = 5 and V = 0. As such, these weapons will always have the exact same strength with no random variation. Elemental weapons typically have lower strength than non-elemental weapons, however elements allow for more damage to be done when [[Attack_Style#Attack_Styles_and_Weaknesses|weaknesses]] and/or [[Potion|potions]] are taken into account. |
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It is believed that rarity affects the distribution of the variable portion of weapon strength, as Common items almost always roll 0-2, and higher values have only rarely been recorded. |
It is believed that rarity affects the distribution of the variable portion of weapon strength, as Common items almost always roll 0-2, and higher values have only rarely been recorded. |
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As these values are still under investigation, there may be exceptions. For example, Guard's two handed weapons appear to have a Fixed value of 0 and not 3. Two-handed non-elemental weapons like the [[Longsword]] and [[Guard's Longsword]] appear to have both Fixed and Variable values of 6, making them able to roll the highest weapon strength values in the game. |
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Each additional star of rarity for a weapon is equivalent to 15 additional levels. |
Each additional star of rarity for a weapon is equivalent to 15 additional levels. |
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There appears to be a corrleation between the Variable strength roll for a weapon, and its elemental chance. Generally, a weapon with a lower roll on the element chance will have a higher roll for the strength. |
There appears to be a corrleation between the Variable strength roll for a weapon, and its elemental chance. Generally, a weapon with a lower roll on the element chance will have a higher roll for the strength. |
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When an elemental weapon triggers its damage conversion against a target that is vulnerable to that element, based on their specific characteristics the bonus |
When an elemental weapon triggers its damage conversion against a target that is vulnerable to that element, based on their specific characteristics the bonus damage appears to be +20% to +25% [more data needed]. |
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== Faction weapons == |
== Faction weapons == |
Revision as of 00:22, 31 December 2024
Weapons are items that player characters use to inflict damage in combat.
They may be obtained as a reward from quests, as a drop from monsters or crafted through various professions. Much like other equipment, weapons come in four tiers of rarity: Common, Uncommon, Rare and Epic. One of each of the three types of weapons - 1h melee, 2h melee, and ranged - may be equipped by a player. One-handed weaponry can be used alongside a shield, which acts as a piece of armor.
All ranged weaponry require level 15 Guard to be unlocked. Players must have a conversation with Robyn Nockright once that level is reached in order to use them, awarding the player with a level 15 Common Guard's Bow. Rare and Epic ranged weaponry will have four ammunition per battle, while Common and Uncommon weapons will only have three. After firing all ammunition, the ranged weapon is automatically switched to a melee one. Ranged weapons will not run out of ammo when fighting passive monsters.
Weapon strength
Weapon damage is primarily determined by the weapon's strength stat, which is determined by the formula:
Where
- is the Item Level
- is the Rarity, expressed as number of stars
- is the Fixed portion of the damage, which depends on the weapon type
- is the Variable portion of the damage, which depends on the weapon type
For all non-elemental weapons that only deal Impact damage, F = 5 and V = 0. As such, these weapons will always have the exact same strength with no random variation. Elemental weapons typically have lower strength than non-elemental weapons, however elements allow for more damage to be done when weaknesses and/or potions are taken into account.
It is believed that rarity affects the distribution of the variable portion of weapon strength, as Common items almost always roll 0-2, and higher values have only rarely been recorded.
Weapon type | Fixed value | Variable value |
---|---|---|
Non-elemental weapons | 5 | 0 |
Elemental two handed weapons | 3 | 6 |
Elemental one handed weapons | 0 | 6 |
Elemental ranged weapons | 0 | 2 |
Non-elemental two handed weapons | 6 | 6 |
As these values are still under investigation, there may be exceptions. For example, Guard's two handed weapons appear to have a Fixed value of 0 and not 3. Two-handed non-elemental weapons like the Longsword and Guard's Longsword appear to have both Fixed and Variable values of 6, making them able to roll the highest weapon strength values in the game.
Each additional star of rarity for a weapon is equivalent to 15 additional levels.
The speed at which weapons attack is also determined by the weapon's type. Faster weapons appear to do less damage per hit for the same weapon strength, such that damage per second remains constant.
Weapon element
Most weapon types have a chance to convert the damage dealt to an elemental damage type. Like weapon strength, these fall within a range of values:
- Most elemental weapons have an elemental chance between 30% and 49%.
- Faction weapons with elements aligned to that faction, such as Tempestae weapons for the Hammermage class, have an elemental chance between 70% and 89%.
There appears to be a corrleation between the Variable strength roll for a weapon, and its elemental chance. Generally, a weapon with a lower roll on the element chance will have a higher roll for the strength.
When an elemental weapon triggers its damage conversion against a target that is vulnerable to that element, based on their specific characteristics the bonus damage appears to be +20% to +25% [more data needed].
Faction weapons
Certain weaponry, like those with the Guard's prefix, can be equipped regardless of player faction. They can be obtained from monster drops and quests in Hopeport and Hopeforest prior to choosing a faction.
Cryoknight weaponry, Guardian weaponry and Hammermage weaponry can be created through the Blacksmith, Bonewright and Stonemason professions respectively.
Weapon Table
Factionless |
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Cryoknight | |||||
Guardian | |||||
Hammermage |