Weapons: Difference between revisions
(Corrected Stone Discs attackspeed after more testing) |
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|'''[[File:1-Hand icon.png|x16px]]''' 1H |
|'''[[File:1-Hand icon.png|x16px]]''' 1H |
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|N/A |
|N/A |
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|1.85s |
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|[[Truncheon]] |
|[[Truncheon]] |
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|'''[[File:2-Hand icon.png|x16px]]''' 2H |
|'''[[File:2-Hand icon.png|x16px]]''' 2H |
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|{{AttackStyle|Arborae}} |
|{{AttackStyle|Arborae}} |
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|1. |
|1.50s |
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|[[Spear]] |
|[[Spear]] |
Latest revision as of 18:29, 17 November 2024
Weapons are items that player characters use to inflict damage in combat. They may be obtained as a reward from quests, as a drop from monsters or crafted through various professions.
Weapons deal Impact damage, which is primarily determined by the weapon's Strength stat. Certain weapon types, however, have a chance to inflict alternative damage types based on their specific characteristics and the bonus-damage appears to be +25% to +50%. The speed at which weapons attack is also determined by the weapon's type. One-handed weaponry can be used alongside a shield.
Much like other equipment, weapons come in four tiers of rarity: Common, Uncommon, Rare and Epic.
Certain weaponry, like those with the Guard's prefix, can be equipped regardless of player faction. They can be obtained from monster drops and quests in Hopeport and Hopeforest prior to choosing a faction.
Cryoknight weaponry, Guardian weaponry and Hammermage weaponry can be created through the Blacksmith, Bonewright and Stonemason professions respectively.
Weapon Table[edit | edit source]
Factionless |
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Cryoknight | |||
Guardian | |||
Hammermage |