Knowledge: Difference between revisions
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Mysticalia (talk | contribs) (Huge list with links to passive activites are unnecessary - removed and replaced with a statement to visit the passive page for a table with links to it instead. Maybe worth copying the table over from that page? Also split the using KP part into its own section so it feels more structured) |
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While doing an action that yields [[experience]] of any kind, except while doing [[passive activities]], a bar in the professions [[interface]] will fill up at a fixed amount, dependent on the action. For example, defeating a creature in combat that is around your level yields about 3% of a knowledge point (0%~5.5% depending on the monster's level, as well as the level difference between the player and monster). Knowledge can overflow past 100% up until it is capped at 200%. It is recommended to spend your knowledge before it hits the cap. |
While doing an action that yields [[experience]] of any kind, except while doing [[passive activities]], a bar in the professions [[interface]] will fill up at a fixed amount, dependent on the action. For example, defeating a creature in combat that is around your level yields about 3% of a knowledge point (0%~5.5% depending on the monster's level, as well as the level difference between the player and monster). Knowledge can overflow past 100% up until it is capped at 200%. It is recommended to spend your knowledge before it hits the cap. |
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== Using Knowledge Points == |
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Upon reaching 100%, a knowledge point (KP) can be used in one of the following ways: |
Upon reaching 100%, a knowledge point (KP) can be used in one of the following ways: |
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* Unlock a [[Passive activities|passive activity]]. |
* Unlock a [[Passive activities|passive activity]] - visit the page for a table with links to all unlockable passive activities by profession. |
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** Higher level passive activities for a profession can only be unlocked by unlocking the previous activities first. Passive activities take 1 knowledge point to unlock each until level 200 is reached. Then they take 4 each. |
** Higher level passive activities for a profession can only be unlocked by unlocking the previous activities first. Passive activities take 1 knowledge point to unlock each until level 200 is reached. Then they take 4 each. |
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* Gain coins, the base amount at level 20 is {{Currency|12000}}. The amount of coins is variable, the formula is {{Currency|6000}} plus {{Currency|300}} for every level in the players highest profession level |
* Gain coins, the base amount at level 20 is {{Currency|12000}}. The amount of coins is variable, the formula is {{Currency|6000}} plus {{Currency|300}} for every level in the players highest profession level |
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**Once 100% is reached, you can explicitly choose to save a knowledge point to use later. This prevents the knowledge rewards menu from continuing to pop up until you reach 200%. |
**Once 100% is reached, you can explicitly choose to save a knowledge point to use later. This prevents the knowledge rewards menu from continuing to pop up until you reach 200%. |
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== |
== Update history == |
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=== [[Hopeport]] === |
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==== [[Guard]] ==== |
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{{Main|Guard#Passive_enemies}} |
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==== [[Chef]] ==== |
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{{Main|Chef#Passive_Activities}} |
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==== [[Fisher]] ==== |
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{{Main|Fisher#Passive_activities}} |
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==== [[Forager]] ==== |
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{{Main|Forager#Unlocks}} |
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==== [[Alchemist]] ==== |
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{{Main|Alchemist#Passive_activities}} |
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=== [[Hopeforest]] === |
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==== [[Scout]] ==== |
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{{Main|Scout#Passive_enemies}} |
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==== [[Gatherer]] ==== |
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{{Main|Gatherer#Passive}} |
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==== [[Woodcutter]] ==== |
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{{Main|Woodcutter#Passive_activities}} |
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==== [[Carpenter]] ==== |
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{{Main|Carpenter#Passive_Training}} |
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=== [[Mine of Mantuban]] === |
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==== [[Minefighter]] ==== |
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{{Main|Minefighter#Passive_enemies}} |
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==== [[Bonewright]] ==== |
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{{Main|Bonewright#Passive_activities}} |
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==== [[Miner]] ==== |
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{{Main|Miner#Unlocks}} |
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==== [[Blacksmith]] ==== |
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{{Main|Blacksmith#Passive_activities}} |
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==== [[Stonemason]] ==== |
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{{Main|Stonemason#Passive_Activities}} |
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=== [[Crenopolis]] === |
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==== [[Watchperson]] ==== |
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{{Main|Watchperson#Passive_enemies}} |
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==== [[Detective]] ==== |
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{{Main|Detective#Passive_training}} |
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==== [[Leatherworker]] ==== |
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{{Main|Leatherworker#Passive_activities}} |
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==== [[Merchant]] ==== |
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{{Main|Merchant#Passive}} |
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==Update history== |
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{{UH| |
{{UH| |
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* {{UL|update=2024-12-04|date=4 December 2024}} |
* {{UL|update=2024-12-04|date=4 December 2024}} |
Latest revision as of 05:20, 29 January 2025
![](/images/thumb/Knowledge_icon.png/64px-Knowledge_icon.png?6e436)
Knowledge is a game mechanic that is unlocked when reaching level 20 in any profession.
While doing an action that yields experience of any kind, except while doing passive activities, a bar in the professions interface will fill up at a fixed amount, dependent on the action. For example, defeating a creature in combat that is around your level yields about 3% of a knowledge point (0%~5.5% depending on the monster's level, as well as the level difference between the player and monster). Knowledge can overflow past 100% up until it is capped at 200%. It is recommended to spend your knowledge before it hits the cap.
Using Knowledge Points[edit | edit source]
Upon reaching 100%, a knowledge point (KP) can be used in one of the following ways:
- Unlock a passive activity - visit the page for a table with links to all unlockable passive activities by profession.
- Higher level passive activities for a profession can only be unlocked by unlocking the previous activities first. Passive activities take 1 knowledge point to unlock each until level 200 is reached. Then they take 4 each.
- Gain coins, the base amount at level 20 is 12
. The amount of coins is variable, the formula is 6
plus 300
for every level in the players highest profession level
- 156
is the maximum amount possible, at the highest profession level of 500.
- 156
- Earn experience for any profession level 20 or above, equating to roughly 25% of the experience between the current and next level.
- Once level 200 is reached, that percentage drops down to 6.25%.
- This can be boosted by an XP potion.
- Save for later.
- Once 100% is reached, you can explicitly choose to save a knowledge point to use later. This prevents the knowledge rewards menu from continuing to pop up until you reach 200%.
Update history[edit | edit source]
This information has been manually compiled. Some updates may not be included yet.