Stonemason/Guide: Difference between revisions
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{{Uncommon}} and {{Rare}} weapons become ~4x rarer at level 200 and above, but to compensate for this the value of {{Uncommon}} and {{Rare}} weapons increases |
{{Uncommon}} and {{Rare}} weapons become ~4x rarer at level 200 and above, but to compensate for this the value of {{Uncommon}} and {{Rare}} weapons increases dramatically as well. |
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Revision as of 02:24, 29 January 2025
This is a strategy guide for the Stonemason profession.
See the Stonemason page for a full reference on how the profession functions.
Gameplay Loop
Stonemason involves creating weaponry for the Hammermage faction. A list of these weapons can be found here.
- Every craft needs a type of stone, which can be gathered using the
Miner profession. Stones can also be purchased directly from Poffit's Interesting Rocks, located three rooms away in the Goblin Marketplace.
- You also need wood for some crafts, which can be gathered using
Woodcutter profession before being more refined using
Carpenter, or alternatively can be purchased in its already processed form from the Timber Merchant Shop.
- Stones are etched using the T.E.A. Machine, located within Sculpting Room, which requires Gas Leeches to provide power.
- Taking the etched stones (and refined wood items if needed)to the various workbenches in the Stonemasonry Room allows players to start crafting weapons and shields.
- The experience obtained by crafting a weapon or shield only depends on the materials.
- Each recipe has a range of levels that it can produce, with the value of the products depending on the level and type of item made, as well as the rarity which is randomly determined.
- The amount of money made from selling
- As crafting rarity results in much more uncommon items after Level 20, you will craft the highest level you can until Level 19. The experience per item stays the same and you will craft more rare items to offset costs.
Levels 0 - 20
Levels 20 - 199
In this level range, item rarities appear to be crafted with the following distribution:
Rarity | Frequency | Cost multiplier |
---|---|---|
Common | ~65% | 1x |
Uncommon | ~25% | ~1.6x |
Rare | ~10% | ~6.4x |
Levels 200+
In this level range, item rarities appear to be crafted with the following distribution:
Rarity | Frequency | Cost multiplier |
---|---|---|
Common | ~91.25% | 1x |
Uncommon | ~6.25% | ~5x |
Rare | ~2.5% | ~21x |
Uncommon and Rare weapons become ~4x rarer at level 200 and above, but to compensate for this the value of Uncommon and Rare weapons increases dramatically as well.