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{{Variant main|potions}}
{{Variant main|potions}}
'''XP Potions''' enhance experience gained during active or [[passive]] activities, depending on their respective [[variant]]. These [[potion]]s can be crafted using the [[Alchemist]] profession, and some potions can also be purchased from [[The Apothecary Shop]]. Each [[Episode]] area features a unique XP potion recipe, with stronger variants offering higher XP boost percentages. Bear in mind that XP Potions take up a [[Backpack]] slot, but they will stack for convenience.
'''XP Potions''' enhance your experience gains from active or [[passive]] activities. These [[potion]]s can be crafted using the [[alchemist]] profession. Each [[Episode]] area features a unique XP potion recipe, with a stronger [[variant]] offering higher XP boost percentages.


Normal XP Potions will boost active XP gains for 2 minutes. It is not possible to drink another XP Potion while under the effect of an XP Potion - it will simply show a dialogue box that says "you need to wait for your existing {potion name} to expire".
====Active XP Potions====
Active XP Potions will boost active XP gains for 2 minutes. It is not possible to drink another XP Potion while under the effect of an XP Potion - doing so will display a dialogue box that reads "you need to wait for your existing {potion name} to expire".


Active XP Potions affect XP rewards from [[Bounties]] and [[Album]] unlocks. They do not affect XP rewards from [[Quests]] or [[Ventures]].
Passive XP Potions last for 1 hour (60 minutes) and exclusively enhance [[passive training]].


Bear in mind that XP Potions take up an [[backpack]] slot, but they will stack for convenience.
====Passive XP Potions====
Passive XP potions are identifiable by the "(passive)" suffix included at the end of the potion's name. Passive XP Potions last for 1 hour (60 minutes) and exclusively enhance [[passive training]].


==Variants==
==Variants==
===Hopeport===
===Hopeport===
{{ItemVariantsTable|variant=XP Hopeport}}
{| class="wikitable mw-collapsible"
|+ class="nowrap" | Hopeport
!Active
!Passive
|-
|{{ItemVariantsTable|variant=XP Hopeport}}
|{{ItemVariantsTable|variant=XP Hopeport (passive)}}
|}


===Hopeforest===
===Hopeforest===
{{ItemVariantsTable|variant=XP Hopeforest}}
{| class="wikitable mw-collapsible"
|+ class="nowrap" | Hopeforest
!Active
!Passive
|-
|{{ItemVariantsTable|variant=XP Hopeforest}}
|{{ItemVariantsTable|variant=XP Hopeforest (passive)}}
|}


===Mine===
===Mine===
{{ItemVariantsTable|variant=XP Mine}}
{| class="wikitable mw-collapsible"
|+ class="nowrap" | Mine
!Active
!Passive
|-
|{{ItemVariantsTable|variant=XP Mine}}
|{{ItemVariantsTable|variant=XP Mine (passive)}}
|}


=== Crenopolis ===
===Crenopolis===
{{ItemVariantsTable|variant=XP Crenopolis}}
{| class="wikitable mw-collapsible"
|+ class="nowrap" | Crenopolis
!Active
!Passive
|-
|{{ItemVariantsTable|variant=XP Crenopolis}}
|{{ItemVariantsTable|variant=XP Crenopolis (passive)}}
|}


=== Stonemaw Hill ===
===Stonemaw Hill===
{{ItemVariantsTable|variant=XP Stonemaw Hill}}
{| class="wikitable mw-collapsible"
|+ class="nowrap" | Stonemaw Hill
!Active
!Passive
|-
|{{ItemVariantsTable|variant=XP Stonemaw Hill}}
|{{ItemVariantsTable|variant=XP Stonemaw Hill (passive)}}
|}


==Update history==
==Update history==
Line 66: Line 29:
** Added to game.
** Added to game.
}}
}}

{{Alchemist}}
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