Weapons: Difference between revisions
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[[File:Combat actions weapons slot.jpg|thumb|right|Weapons equipped by a player.]] |
[[File:Combat actions weapons slot.jpg|thumb|right|Weapons equipped by a player.]] |
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'''Weapons''' are items that [[player character]]s use to inflict [[damage]] in [[combat]]. They may be obtained as a reward from [[quests]], as a drop from [[monsters]] or crafted through various [[ |
'''Weapons''' are items that [[player character]]s use to inflict [[damage]] in [[combat]]. They may be obtained as a reward from [[quests]], as a drop from [[monsters]] or crafted through various [[professions]]. |
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Weapons deal [[Impact]] damage ([[File:Impact_damage_icon.png|width=18x18]]), which is primarily determined by the weapon's [[Strength]] attribute. Certain weapon types, however, have a chance to inflict alternative damage types based on their specific characteristics. The speed at which weapons attack is also determined by the weapon's type. One-handed weaponry can be used alongside a [[shield]]. |
Weapons deal [[Impact]] damage ([[File:Impact_damage_icon.png|width=18x18]]), which is primarily determined by the weapon's [[Strength]] attribute. Certain weapon types, however, have a chance to inflict alternative damage types based on their specific characteristics. The speed at which weapons attack is also determined by the weapon's type. One-handed weaponry can be used alongside a [[shield]]. |
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Much like other equipment, weapons come in four tiers of rarity: Common, Uncommon, Rare and Epic. |
Much like other equipment, weapons come in four tiers of rarity: Common, Uncommon, Rare and Epic. |
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Weaponry with the ''Guard's'' prefix can be worn regardless of player faction. They can be obtained from monster drops and quests in [[Hopeport]] and [[Hopeforest]]. |
Weaponry with the ''Guard's'' prefix can be worn regardless of player [[Factions|faction]]. They can be obtained from monster drops and quests in [[Hopeport]] and [[Hopeforest]] prior to choosing a faction. |
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[[Cryoknight]] ([[File:Cryoknight_icon.png|width=18x18]]) weaponry, [[Guardian]] ([[File:Guardian_icon.png|width=18x18]]) weaponry and [[Hammermage]] ([[File:Hammermage_icon.png|width=18x18]]) weaponry can be created through the [[Blacksmith]], [[Bonewright]] and [[Stonemason]] professions respectively. |
[[Cryoknight]] ([[File:Cryoknight_icon.png|width=18x18]]) weaponry, [[Guardian]] ([[File:Guardian_icon.png|width=18x18]]) weaponry and [[Hammermage]] ([[File:Hammermage_icon.png|width=18x18]]) weaponry can be created through the [[Blacksmith]], [[Bonewright]] and [[Stonemason]] professions respectively. |
Revision as of 23:13, 12 November 2024
Weapons are items that player characters use to inflict damage in combat. They may be obtained as a reward from quests, as a drop from monsters or crafted through various professions.
Weapons deal Impact damage (), which is primarily determined by the weapon's Strength attribute. Certain weapon types, however, have a chance to inflict alternative damage types based on their specific characteristics. The speed at which weapons attack is also determined by the weapon's type. One-handed weaponry can be used alongside a shield.
Much like other equipment, weapons come in four tiers of rarity: Common, Uncommon, Rare and Epic.
Weaponry with the Guard's prefix can be worn regardless of player faction. They can be obtained from monster drops and quests in Hopeport and Hopeforest prior to choosing a faction.
Cryoknight () weaponry, Guardian () weaponry and Hammermage () weaponry can be created through the Blacksmith, Bonewright and Stonemason professions respectively.
Weapon Table
Factionless |
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Cryoknight | |||
Guardian | |||
Hammermage |