Weapons: Difference between revisions
(Added Rapier to the weapon list along with its relevant information.) |
(Added element to Battleaxe and Shortsword) |
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Line 71:
|[[Battleaxe]]
|[[Cryoknight|Cryoknight (]][[File:Cryoknight_icon.png|width=16x16]][[Cryoknight|)]]
|[[Necromae]] ([[File:Necromae damage icon.png|16px]])
|Melee
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Line 85:
|[[Shortsword]]
|[[Cryoknight|Cryoknight (]][[File:Cryoknight_icon.png|width=16x16]][[Cryoknight|)]]
|[[Infernae]] ([[File:Infernae damage icon.png|16px]])
|Melee
|1H '''[[File:1-Hand icon.png|x16px]]'''
|
Revision as of 09:29, 13 November 2024
Weapons are items that player characters use to inflict damage in combat. They may be obtained as a reward from quests, as a drop from monsters or crafted through various professions.
Weapons deal Impact damage (), which is primarily determined by the weapon's Strength attribute. Certain weapon types, however, have a chance to inflict alternative damage types based on their specific characteristics. The speed at which weapons attack is also determined by the weapon's type. One-handed weaponry can be used alongside a shield.
Much like other equipment, weapons come in four tiers of rarity: Common, Uncommon, Rare and Epic.
Weaponry with the Guard's prefix can be worn regardless of player faction. They can be obtained from monster drops and quests in Hopeport and Hopeforest prior to choosing a faction.
Cryoknight () weaponry, Guardian () weaponry and Hammermage () weaponry can be created through the Blacksmith, Bonewright and Stonemason professions respectively.
Weapon Table
Factionless |
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Cryoknight | |||
Guardian | |||
Hammermage |