Weapons: Difference between revisions

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(→‎Weapon types: Major Page overhaul. Please sort Cryoknight's Battleaxe, Throwing Axes and Throwing Knives into either one-handed or two-handed category. Page remains a rough draft.)
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'''Weapons''' are items that [[player character]]s use to inflict [[damage]] in [[combat]]. They may be obtained as a reward from [[quests]], as a drop from [[monsters]] or crafted through various [[Professions]].
 
Weapons deal [[Impact]] damage ([[File:Impact_damage_icon.png|width=30x3018x18]]), which is primarily determined by the weapon's [[Strength]] attribute. Certain weapon types, however, have a chance to inflict alternative damage types based on their specific characteristics. The speed at which weapons attack is also determined by the weapon's type.
 
Much like other equipment, weapons come in four tiers of rarity: Common, Uncommon, Rare and Epic.
 
=== Factionless Weaponry ===
==Weapon types==
Factionless Weaponry can be obtained from monster drops and quests in [[Hopeport]] and [[Hopeforest]].
 
=== Factionless Weaponry ===
Factionless Weaponry can be obtained from monster drops in [[Hopeport]] and [[Hopeforest]].
* [[Guard's Bow]]
* [[Guard's Halberd]]
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* [[Guard's Sword]]
 
=== [[Cryoknight]] ([[File:Cryoknight_icon.png|width=18x18]]) Weaponry ===
Cryoknight weaponry([[File:Cryoknight_icon.png|width=18x18]]) Weaponry can be created through the [[Blacksmith]] profession.
* [[Battleaxe]]
* [[Throwing Axes]]
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* [[Metal Bow]]
 
=== [[Guardian]] ([[File:Guardian_icon.png|width=18x18]]) Weaponry ===
Guardian ([[File:Guardian_icon.png|width=18x18]]) weaponry can be created through the [[Bonewright]] profession.
 
'''One-handed Melee ([[File:1-Hand icon.png|x16px]])'''
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* [[Recurve Bow]]
 
=== [[Hammermage]] ([[File:Hammermage_icon.png|width=18x18]]) Weaponry ===
Hammermage ([[File:Hammermage_icon.png|width=18x18]]) weaponry can be created through the [[Stonemason]] profession.
 
'''One-handed Melee([[File:1-Hand icon.png|x16px]])'''

Revision as of 21:02, 12 November 2024

Weapons equipped by a player.

Weapons are items that player characters use to inflict damage in combat. They may be obtained as a reward from quests, as a drop from monsters or crafted through various Professions.

Weapons deal Impact damage (), which is primarily determined by the weapon's Strength attribute. Certain weapon types, however, have a chance to inflict alternative damage types based on their specific characteristics. The speed at which weapons attack is also determined by the weapon's type.

Much like other equipment, weapons come in four tiers of rarity: Common, Uncommon, Rare and Epic.

Factionless Weaponry

Factionless Weaponry can be obtained from monster drops and quests in Hopeport and Hopeforest.

Cryoknight Weaponry

Cryoknight () Weaponry can be created through the Blacksmith profession.

One-handed Melee ()

Two-Handed Melee ()

One-handed Ranged ()

Two-handed Ranged ()

Guardian Weaponry

Guardian () weaponry can be created through the Bonewright profession.

One-handed Melee ()

Two-Handed Melee ()

One-handed Ranged ()

Two-handed Ranged ()

Hammermage Weaponry

Hammermage () weaponry can be created through the Stonemason profession.

One-handed Melee()

Two-Handed Melee ()

One-handed Ranged ()

Two-handed Ranged ()