Weapons: Difference between revisions
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They may be obtained as a reward from [[quests]], as a drop from [[monsters]] or crafted through various [[professions]]. Much like other equipment, weapons come in four tiers of [[rarity]]: Common, Uncommon, Rare and Epic. There are three types of weapons and one of each may be equipped simultaneously. There is the 1h melee weapon, the 2h melee weapon, and the Ranged weapon. One-handed weaponry can be used alongside a [[shield]] which acts as a piece of [[armor]]. |
They may be obtained as a reward from [[quests]], as a drop from [[monsters]] or crafted through various [[professions]]. Much like other equipment, weapons come in four tiers of [[rarity]]: Common, Uncommon, Rare and Epic. There are three types of weapons and one of each may be equipped simultaneously. There is the 1h melee weapon, the 2h melee weapon, and the Ranged weapon. One-handed weaponry can be used alongside a [[shield]] which acts as a piece of [[armor]]. |
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All Ranged weaponry requires level 15 [[Guard]] to be unlocked. Players must have a conversation with [[Robyn Nockright]] once that level is reached in order to use them, awarding the player with a level 15 Common [[Guard's Bow]]. Ranged weaponry may have 3 or 4 ammunition per combat. After firing all projectiles, the equippedweapon is automatically switched to a melee one. If using Ranged weapons during fights with Passive monsters, they will not run out of ammo. |
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=== Weapon strength === |
=== Weapon strength === |
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Certain weaponry, like those with the ''Guard's'' prefix, can be equipped regardless of player [[Factions|faction]]. They can be obtained from monster drops and quests in [[File:Hopeport_episode_icon.png|width=16x16]] [[Hopeport]] and [[File:Hopeforest_episode_icon.png|width=16x16]] [[Hopeforest]] prior to choosing a faction. |
Certain weaponry, like those with the ''Guard's'' prefix, can be equipped regardless of player [[Factions|faction]]. They can be obtained from monster drops and quests in [[File:Hopeport_episode_icon.png|width=16x16]] [[Hopeport]] and [[File:Hopeforest_episode_icon.png|width=16x16]] [[Hopeforest]] prior to choosing a faction. |
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[[File:Cryoknight_icon.png|width=16x16]] [[Cryoknight]] weaponry, [[File:Guardian_icon.png|width=16x16]] [[Guardian]] weaponry and [[File:Hammermage_icon.png|width=16x16]] [[Hammermage]] weaponry can be created through the [[File:Blacksmith_icon.png|width=16x16]] [[Blacksmith]], [[File:Bonewright small icon.png|width=16x16]] [[Bonewright]] and [[File:Stonemason_icon.png|width=16x16]] [[Stonemason]] professions respectively. |
[[File:Cryoknight_icon.png|width=16x16]] [[Cryoknight]] weaponry, [[File:Guardian_icon.png|width=16x16]] [[Guardian]] weaponry and [[File:Hammermage_icon.png|width=16x16]] [[Hammermage]] weaponry can be created through the [[File:Blacksmith_icon.png|width=16x16]] [[Blacksmith]], [[File:Bonewright small icon.png|width=16x16]] [[Bonewright]] and [[File:Stonemason_icon.png|width=16x16]] [[Stonemason]] professions respectively. |
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== Weapon Table == |
== Weapon Table == |
Latest revision as of 02:54, 23 December 2024
Weapons are items that player characters use to inflict damage in combat.
They may be obtained as a reward from quests, as a drop from monsters or crafted through various professions. Much like other equipment, weapons come in four tiers of rarity: Common, Uncommon, Rare and Epic. There are three types of weapons and one of each may be equipped simultaneously. There is the 1h melee weapon, the 2h melee weapon, and the Ranged weapon. One-handed weaponry can be used alongside a shield which acts as a piece of armor.
All Ranged weaponry requires level 15 Guard to be unlocked. Players must have a conversation with Robyn Nockright once that level is reached in order to use them, awarding the player with a level 15 Common Guard's Bow. Ranged weaponry may have 3 or 4 ammunition per combat. After firing all projectiles, the equippedweapon is automatically switched to a melee one. If using Ranged weapons during fights with Passive monsters, they will not run out of ammo.
Weapon strength[edit | edit source]
Weapon damage is primarily determined by the weapon's Strength stat, which is determined by the formula:
Where
- is the amount of hands used to wield
- is the number of stars in the Rarity
- is the Item Level
- is the Elemental damage penalty
For non-elemental weapons, the penalty E is always zero, and these weapons will only deal Impact damage.
Each additional star of rarity for a weapon is equivalent to 15 additional levels.
The speed at which weapons attack is also determined by the weapon's type. Faster weapons appear to do less damage per hit for the same weapon strength, such that damage per second remains constant.
Weapon element[edit | edit source]
Certain weapon types, however, have a chance to convert the damage dealt to an elemental damage type. The total strength of the weapon will be reduced by the damage penalty E, which appears to range from 0 to 5 [more data needed], and in return the chance of converting the damage type will be increased for larger values of the penalty. The chance is also affected by level, rarity, element, and faction.
Faction weapons with elements aligned to that faction, such as Tempestae weapons for the Hammermage class, have significantly higher elemental chance than weapons of different elements.
When an elemental weapon triggers its damage conversion against a target that is vulnerable to that element, based on their specific characteristics the bonus-damage appears to be +20% to +25% [more data needed].
Faction weapons[edit | edit source]
Certain weaponry, like those with the Guard's prefix, can be equipped regardless of player faction. They can be obtained from monster drops and quests in Hopeport and Hopeforest prior to choosing a faction.
Cryoknight weaponry, Guardian weaponry and Hammermage weaponry can be created through the Blacksmith, Bonewright and Stonemason professions respectively.
Weapon Table[edit | edit source]
Factionless |
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Cryoknight | |||||
Guardian | |||||
Hammermage |