User:LaDestitute/Sandbox:Money making guide

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WIP guide to money making using calculations and reference timing in-game
If return on investment says N/A, assume little to no buyable prep items are needed
Estimated hourly profit is based on the time to catch/make each item in the formulas below and includes the time to travel to buy ingredients or to sell the finished products

Contribution/corrections are welcomed

Method Hourly profit Return on investment Requirements Category Profession Intensity Premium Pass
Killing Hooligan Goblin Soldiers 346 Silver N/A 28 Combat Guard Medium No
Killing Tangled Hairbeasts 221 Silver N/A 33 Combat Guard Medium No
Making 28% Potent Potions (Healing) 174 Silver 912 Copper N/A 35 Processing Alchemist Medium No
Making +60 Potent Potions (Strength Arborae) 137 Silver 88 Copper N/A 62 Processing Alchemist Medium No
Catching Lemon Pufferfish 129 Silver 105 Copper N/A 18 Gathering Fisher Medium No
Making Rocky Jellied Eels 114 Silver 240 Copper N/A 22 Processing Chef Medium No
Catching Yellowtail Gurnards 88 Silver 740 Copper N/A 14 Gathering Fisher Medium No
Making Grey Jellied Eels 84 Silver 864 Copper N/A 10 Processing Chef Medium No
Making Basic Vegetable Stews 82 Silver 892 Copper N/A 8 Processing Chef Medium No
Making Yellowtail Gurnard Soups 77 Silver 760 Copper N/A 16 Processing Chef Medium No
Catching Rocky Eels 68 Silver 818 Copper N/A 16 Gathering Fisher Medium No
Gathering Piper Potatoes 67 Silver 200 Copper N/A 8 Gathering Forager Medium No
Making Lesser Jellied Eels 64 Silver 512 Copper N/A 2 Processing Chef Medium No
Catching Arrowtooth Flounder 63 Silver N/A 22 Gathering Fisher Medium No
Gathering Horn Shells 62 Silver 400 Copper N/A 6 Gathering Forager Medium No
Catching Lonely Pufferfish 58 Silver 185 Copper N/A 10 Gathering Fisher Medium No
Gathering White Periwinkle 56 Silver 160 Copper N/A 4 Gathering Forager Medium No
Catching Grey Eels 53 Silver 525 Copper N/A 8 Gathering Fisher Medium No
Gathering Creamy Wallplant 51 Silver 480 Copper N/A 2 Gathering Forager Medium No
Making Appetizing Bacon Sandwiches 49 Silver 152 Copper 49.23% 12 Processing Chef Medium No
Catching Stone Flounder 48 Silver N/A 12 Gathering Fisher Medium No
Gathering Brown Kelp 48 Silver N/A 0 Gathering Forager Medium No
Catching Sandy Pufferfish 46 Silver 570 Copper N/A 4 Gathering Fisher Medium No
Catching Lesser Eels 42 Silver 55 Copper N/A 2 Gathering Fisher Medium No
Catching Olive Flounder 39 Silver N/A 6 Gathering Fisher Medium No
Making Basic Omelettes 37 Silver 536 Copper N/A 4 Processing Chef Medium No
Making Bacon Sandwiches 30 Silver 720 Copper N/A 0 Processing Chef Medium No
Catching Mottled Flounder 30 Silver N/A 0 Gathering Fisher Medium No
Killing Rookie Sparring Guards 25 Silver 900 Copper N/A 12 Combat Guard Medium No

Passive[edit | edit source]

Common Dab profit is assumed based on a 12 hour limit (as catching them requires one slug and crate each)
Common Dab Stew is not included as doing them is a net loss in copper/hr

Method Daily profit Return on investment Requirements Category Premium Pass
Foraging Gray Lice 77 Silver 760 Copper N/A 20
1
Gathering No
Fighting Giant Ants 74 Silver 880 Copper N/A 44
6
Combat No
Fighting Tiderider Jellyfish 51 Silver 264 Copper N/A 39
5
Combat No
Fighting Primitive Bugmen 48 Silver 672 Copper N/A 36
4
Combat No
Fighting Pearlcap Crabs 45 Silver 360 Copper N/A 30
3
Combat No
Fighting Back Alley Thugs 43 Silver 200 Copper N/A 25
2
Combat No
Fighting Creepy Street Lice 34 Silver 560 Copper N/A 20
1
Combat No
Grinding Slugs 34 Silver 560 Copper N/A 20
1
Processing No
Catching Common Dabs Silver 960 Copper 19.21% 20
1
Gathering No

Math[edit | edit source]

Processing:
(Time to make a full inventory of items + (Sell trip time per inventory × inventories needed)) / 3600 = Items per hour
Products × (Total time per craft + sell time) / Total crafts = Total seconds
3600 seconds / (Total seconds per trip + sell time) = Trips per hour
Trips per hour × Products = Total hourly items
Total hourly items × Profit per item = Copper per hour

Gathering:
3600 seconds / (Total group respawn time + sell trip time per inventory) = Cycles per hour
Cycles × Max gathers per cycle = Max gather per hour
Gathers per hour × Sell or craft profit = Copper per hour

Combat:
(Time for a full inventory + Sell trip time per inventory) / 3600 = Items per hour
Encounters × (Seconds per kill + sell time) / Items per kill = Total seconds for a full inventory
3600 / (Total seconds for full inventory + sell time) = Trips per hour
Trips per hour × Items per trip = Total items per hour
Total items per hour × Profit per item = Copper per hour