User:LaDestitute/Sandbox:Money making guide
WIP guide to money making using calculations and reference timing in-game
If return on investment says N/A, assume little to no buyable prep items are needed
Estimated hourly profit is based on the time to catch/make each item in the formulas below and includes the time to travel to buy ingredients or to sell the finished products
Contribution/corrections are welcomed
Method | Hourly profit | Return on investment | Requirements | Category | Profession | Intensity | Premium Pass |
---|---|---|---|---|---|---|---|
Killing Hooligan Goblin Soldiers | 346 | N/A | 28 | Combat | Guard | Medium | No |
Making 28% Potent Potions (Healing) | 174 912 | N/A | 35 | Processing | Alchemist | Medium | No |
Making +60 Potent Potions (Strength Arborae) | 137 88 | N/A | 62 | Processing | Alchemist | Medium | No |
Catching Lemon Pufferfish | 129 105 | N/A | 18 | Gathering | Fisher | Medium | No |
Making Rocky Jellied Eels | 114 240 | N/A | 22 | Processing | Chef | Medium | No |
Catching Yellowtail Gurnards | 88 740 | N/A | 14 | Gathering | Fisher | Medium | No |
Making Grey Jellied Eels | 84 864 | N/A | 10 | Processing | Chef | Medium | No |
Making Basic Vegetable Stews | 82 892 | N/A | 8 | Processing | Chef | Medium | No |
Making Yellowtail Gurnard Soups | 77 760 | N/A | 16 | Processing | Chef | Medium | No |
Catching Rocky Eels | 68 818 | N/A | 16 | Gathering | Fisher | Medium | No |
Gathering Piper Potatoes | 67 200 | N/A | 8 | Gathering | Forager | Medium | No |
Making Lesser Jellied Eels | 64 512 | N/A | 2 | Processing | Chef | Medium | No |
Catching Arrowtooth Flounder | 63 | N/A | 22 | Gathering | Fisher | Medium | No |
Gathering Horn Shells | 62 400 | N/A | 6 | Gathering | Forager | Medium | No |
Catching Lonely Pufferfish | 58 185 | N/A | 10 | Gathering | Fisher | Medium | No |
Gathering White Periwinkle | 56 160 | N/A | 4 | Gathering | Forager | Medium | No |
Catching Grey Eels | 53 525 | N/A | 8 | Gathering | Fisher | Medium | No |
Gathering Creamy Wallplant | 51 480 | N/A | 2 | Gathering | Forager | Medium | No |
Making Appetizing Bacon Sandwiches | 49 152 | 49.23% | 12 | Processing | Chef | Medium | No |
Catching Stone Flounder | 48 | N/A | 12 | Gathering | Fisher | Medium | No |
Gathering Brown Kelp | 48 | N/A | 0 | Gathering | Forager | Medium | No |
Catching Sandy Pufferfish | 46 570 | N/A | 4 | Gathering | Fisher | Medium | No |
Catching Lesser Eels | 42 55 | N/A | 2 | Gathering | Fisher | Medium | No |
Catching Olive Flounder | 39 | N/A | 6 | Gathering | Fisher | Medium | No |
Making Basic Omelettes | 37 536 | N/A | 4 | Processing | Chef | Medium | No |
Making Bacon Sandwiches | 30 720 | N/A | 0 | Processing | Chef | Medium | No |
Catching Mottled Flounder | 30 | N/A | 0 | Gathering | Fisher | Medium | No |
Killing Rookie Sparring Guards | 25 900 | N/A | 12 | Combat | Guard | Medium | No |
Passive
Common Dab profit is assumed based on a 12 hour limit (as catching them requires one slug and crate each)
Common Dab Stew is not included as doing them is a net loss in copper/hr
Method | Daily profit | Return on investment | Requirements | Category | Premium Pass |
---|---|---|---|---|---|
Foraging Gray Lice | 77 760 | N/A | 20 1 |
Gathering | No |
Fighting Tiderider Jellyfish | 51 264 | N/A | 39 5 |
Combat | No |
Fighting Primitive Bugmen | 48 672 | N/A | 36 4 |
Combat | No |
Fighting Pearlcap Crabs | 45 360 | N/A | 30 3 |
Combat | No |
Fighting Back Alley Thugs | 43 200 | N/A | 25 2 |
Combat | No |
Fighting Creepy Street Lice | 34 560 | N/A | 20 1 |
Combat | No |
Grinding Slugs | 34 560 | N/A | 20 1 |
Processing | No |
Catching Common Dabs | 6 960 | 19.21% | 20 1 |
Gathering | No |
Math
Processing:
(Time to make a full inventory of items + (Sell trip time per inventory × inventories needed)) / 3600 = Items per hour
Products × (Total time per craft + sell time) / Total crafts = Total seconds
3600 seconds / (Total seconds per trip + sell time) = Trips per hour
Trips per hour × Products = Total hourly items
Total hourly items × Profit per item = Copper per hour
Gathering:
3600 seconds / (Total group respawn time + sell trip time per inventory) = Cycles per hour
Cycles × Max gathers per cycle = Max gather per hour
Gathers per hour × Sell or craft profit = Copper per hour
Combat:
(Time for a full inventory + Sell trip time per inventory) / 3600 = Items per hour
Encounters × (Seconds per kill + sell time) / Items per kill = Total seconds for a full inventory
3600 / (Total seconds for full inventory + sell time) = Trips per hour
Trips per hour × Items per trip = Total items per hour
Total items per hour × Profit per item = Copper per hour