User:Alsang: Difference between revisions

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Worked on setting up the [[Alchemist]] profession page
 
1. Reagents - items obtained from other professions which are used by Alchemist. Not touching these at all, there are like 180 of them.2. [[Preparations]] - intermediate items made from reagents at the preparation station. All pages made, and filled with basic information. Recipe infoboxes created and populated with what information we have, still some XP values required.
Not touching these at all, there are like 180 of them.
 
3. [[Potions]] - The things we want. All pages made, and filled with basic information. Recipe infoboxes created and populated with what information we have, still some XP values and sell values required.
 
2. [[Preparations]] - intermediate items made from reagents at the preparation station.
All pages made, and filled with basic information.
Recipe infoboxes created and populated with what information we have, still some XP values required.
 
3. [[Potions]] - The things we want..
All pages made, and filled with basic information.
Recipe infoboxes created and populated with what information we have, still some XP values and sell values required.
 
4. SMW/Lua modules to autogenerate the tables of [[Alchemist#Active_Potions]] and [[Alchemist#Passive_activities]]. Now automatically calculates all derived properties like xp/hour and cost per xp. With the bulk of the work done I hope to export and modify these tables for the opther professions.

Revision as of 01:05, 28 November 2024

User:Alsang/Sandbox where I test stuff

Alchemist

Worked on setting up the Alchemist profession page

1. Reagents - items obtained from other professions which are used by Alchemist. Not touching these at all, there are like 180 of them.2. Preparations - intermediate items made from reagents at the preparation station. All pages made, and filled with basic information. Recipe infoboxes created and populated with what information we have, still some XP values required.

3. Potions - The things we want. All pages made, and filled with basic information. Recipe infoboxes created and populated with what information we have, still some XP values and sell values required.

4. SMW/Lua modules to autogenerate the tables of Alchemist#Active_Potions and Alchemist#Passive_activities. Now automatically calculates all derived properties like xp/hour and cost per xp. With the bulk of the work done I hope to export and modify these tables for the opther professions.

How mad have I gone?

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