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Transcript:On the trail of corruption
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==Upon entering goblin well== * {{Qact|Screen fades out and back in. Gamajig and Pops cower.}} * '''Gamajig:''' Please, please, don' hurt us. We mean you no harm. * {{Tselect|Choose option}} ** {{Topt|You're dirty thieving goblins. Prepare to die.}} *** '''Player:''' You're dirty thieving goblins. Prepare to die. *** {{Transcript missing}} ** {{Topt|That's an unusual attitude for goblins.}} *** '''Player:''' That's an unusual attitude for goblins. *** '''Pops:''' It didn't use to be, but all the goblins up by the river, they changed. They went ... evil. *** {{Tselect|Choose option}} **** {{Topt|Evil? That sounds like a lead. How did this happen?}} ***** '''Player:''' Evil? That sounds like a lead. How did this happen? **** {{Topt|That's what you'd like me to believe.}} ***** '''Player:''' That's what you'd like me to believe. ***** '''Gamajig:''' I don't know. They just started getting meaner and meaner. ***** '''Pops:''' We tried to warn them that raiding Hopeport would bring the wrath of the humans upon on us. ***** '''Gamajig:''' But they just lashed out at us. These days we don't dare talk to them. ***** '''Pops:''' I still say it's something in the water. We drink from this nice fresh well, while the others drink from the river. ***** {{Tselect|Choose option}} ****** {{Topt|I'll follow the river upstream, and see if something is affecting the water.}} ******* {{Anchor|Follow the river}} '''Player:''' I'll follow the river upstream, and see if something is affecting the water. ******* '''Pops:''' Good idea. You'll need to get up the waterfall though, and that means persuading the gnomes to let you up. ******* '''Gamajig:''' They won't talk to us any more. Not since the other goblins went ... evil. ******* '''Pops:''' Maybe they'd still talk to a human. Here blow this whistle at the foot of the waterfall to alert them. That's what we used to do when we needed to talk. ******* {{Qact|Pops hand the player the whistle. Screen fades out and back in.}} ****** {{Topt|Those evil goblins will be sorry when I kill them.}} ******* '''Player:''' Those evil goblins will be sorry when I kill them. ******* '''Gamajig:''' Oh dear. I just knew we were going to end up in a war zone. ******* {{Tselect|Choose option}} ******** {{Topt|Well what would you suggest?}} ********* '''Player:''' Well what would you suggest? ********* '''Gamajig:''' We need to find what sent the other goblins ... evil. ********* '''Pops:''' The used to be our friends. ********* {{Tact|continue|Follow the river}} ******** {{Topt|War. That sounds fun.}} ********* '''Player:''' War. That sounds fun. ********* '''Pops:''' Oh dear. Oh dear. ********* {{Tact|previous2}} **** {{Topt|I've got to go now.}} ***** '''Player:''' I've got to go now. ** {{Topt|Don't worry. I won't hurt you.}} *** '''Player:''' Don't worry. I won't hurt you. *** '''Gamajig:''' That's a relief. The last lot of humans to come here were rather angry. What brings you to this mine? *** {{Tselect|Choose option}} **** {{Topt|I am looking for a source of corruption.}} ***** '''Player:''' I am looking for a source of corruption. ***** {{Transcript missing}} **** {{Topt|I can't disclose the details of my mission.}} ***** '''Player:''' I can't disclose the details of my mission. ***** {{Transcript missing}} **** {{Topt|Last lot of humans?}} ***** '''Player:''' Last lot of humans? ***** {{Transcript missing}}
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