Transcript:News: Difference between revisions
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<div style="background: #000000; color: #FFFFFF; |
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<span style="color: #FFF080;>IMPORTANT: Rules update</span> |
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⚫ | Brighter Shores is currently in 'early access'. This means a few core features aren't ready yet, and there are probably still some bugs! |
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• We have updated the rules to make 'multiboxing' (logging in multiple accounts simultaneously) against the rules. This is no longer allowed, so if you have been doing it please stop now! |
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<span style="color: #FFF080;>Quality of life improvements</span> |
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• As requested by so many players... 'single click actions' are now a thing! If you wish to enable this then:<br> |
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  1) open the settings.<br> |
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  2) go the controls section and press 'open'.<br> |
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  3) open the drop down next to 'do first action'.<br> |
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  4) choose "left click".<br> |
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 This causes left clicking something in the 3d view to do the default action, and right clicking it still opens the full menu. |
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• You can now also rotate the camera by dragging with the middle mouse button.<br> |
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I didn't originally plan to make another MMORPG, but so many people asked me to do so that I eventually gave in! |
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• You can now reassign what each mouse button does (in settings->controls).<br> |
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• The active foraging block album cards now list which profession equipment is required to forage them. I realize this still needs adding in more places too.<br> |
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• If you have (unwisely!) deleted your entire account, you can now choose to create a new account.<br> |
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• The map now lets you click up to TWO rooms away. |
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<span style="color: #FFF080;>Balancing fixes</span> |
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We are only a small indie team (we have never had more than 8 employees). I didn't want to involve external investors or publishers, as this is very much a 'passion project' for me. I made it purely because I love making games. |
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• If upgrading/enchanting your profession equipment results in you getting a fractional XP increase, (for example it results in say 124.5 XP) you will now get that fraction.<br> |
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My team and I have poured years of hard work in to making this game, and I think we have managed to produce something which compares well with the products of much larger developers. I am incredibly proud of what we have created, so I really hope you enjoy it. |
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• Make combat rooms a little less crowded. (1 less player allowed at once).<br> |
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• Make spear fishing rooms a lot less crowded, (max 10 players, instead of max 20 players).<br> |
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• Deplete spottable thieves (detective) upon login, so you cannot gain an advantage by server hopping. |
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<span style="color: #FFF080;>Bug fixes</span> |
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I wasn't planning on doing an early access launch originally either, but I have been wanting to share what we are creating for years now, and it reached the point where I just couldn't stand waiting any longer! Hopefully there aren't too many rough edges. Expect it to improve rapidly over the coming months as we continue to work on it.</div> |
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• Magnifying glass now boosts the XP of detective investigations again.<br> |
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• Fix bug which could cause a room to fail to render immediately after switching episode.<br> |
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• Fixes to animations when multiple people using T.E.A machine at once.<br> |
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• Fixes to animations when multiple people using B.R.E.W.S vat at once.<br> |
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• Fix safe spots in Guardian Spirit cave.<br> |
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• Fix safe spots on vipers. |
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<span style="color: #FFF080;>Early Access</span> |
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Please send any bug reports to [email protected] |
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• Party system. |
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Revision as of 10:22, 13 November 2024
Patch notes for 12th Nov 2024
IMPORTANT: Rules update
• We have updated the rules to make 'multiboxing' (logging in multiple accounts simultaneously) against the rules. This is no longer allowed, so if you have been doing it please stop now!
Quality of life improvements
• As requested by so many players... 'single click actions' are now a thing! If you wish to enable this then:
1) open the settings.
2) go the controls section and press 'open'.
3) open the drop down next to 'do first action'.
4) choose "left click".
This causes left clicking something in the 3d view to do the default action, and right clicking it still opens the full menu.
• You can now also rotate the camera by dragging with the middle mouse button.
• You can now reassign what each mouse button does (in settings->controls).
• The active foraging block album cards now list which profession equipment is required to forage them. I realize this still needs adding in more places too.
• If you have (unwisely!) deleted your entire account, you can now choose to create a new account.
• The map now lets you click up to TWO rooms away.
Balancing fixes
• If upgrading/enchanting your profession equipment results in you getting a fractional XP increase, (for example it results in say 124.5 XP) you will now get that fraction.
• Make combat rooms a little less crowded. (1 less player allowed at once).
• Make spear fishing rooms a lot less crowded, (max 10 players, instead of max 20 players).
• Deplete spottable thieves (detective) upon login, so you cannot gain an advantage by server hopping.
Bug fixes
• Magnifying glass now boosts the XP of detective investigations again.
• Fix bug which could cause a room to fail to render immediately after switching episode.
• Fixes to animations when multiple people using T.E.A machine at once.
• Fixes to animations when multiple people using B.R.E.W.S vat at once.
• Fix safe spots in Guardian Spirit cave.
• Fix safe spots on vipers.
Early Access
Brighter Shores is currently in 'early access'. This means a few core features aren't ready yet, and there are probably still some bugs!
Please send any bug reports to [email protected]
There are some very important features we want to finish ASAP, and before we consider the game to no longer be in 'early access'. These include:
• Player vs player combat (PvP).
• Player to player trading.
• Combat improvements, including special attacks on epic weapons to make the different factions more distinct.
• Episode 5 - Stonemaw Hill.
• Leaderboards.
• Additional (higher level) quests.
• Party system.
There will NOT be a save reset at the end of early access.