Transcript of Hide and seek

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Hopeforest[edit source]

Trying to walk into the locked area[edit source]

  • Corporal Binns: Hey, you're meant to be reporting to me, not breezing off on your own.
  • (After three attempts:)
    • Corporal Binns: I'm tired of your insubordination. On the floor and do ten push-ups.
    • The player gets on the floor and does push-ups. Screen fades out and back in after four push-ups.

Talking to Andrath[edit source]

  • Andrath: It's not the warmest of days for a trip to the forest.

Talking to Channette[edit source]

  • Channette: I've been looking forward to this training exercise all week. Anything to relieve the boredom.

Talking to Corporal Binns[edit source]

  • Screen fades out and back in.
  • Corporal Binns: Okay recruits. Today we are going to be testing your ability to hide and your ability to track.
  • Toblaine: Hiding? Now that's something I'm good at.
  • Corporal Binns: What have I told you about interrupting? Give me ten press ups.
  • Template:QacT
  • Corporal Binns: Jermais and Player, you will be the first hunting team. You will wait here while everyone else hides in the forest.
  • Corporal Binns: After ten minutes. I will give you some hints about how to track down your friends.
  • Corporal Binns: A word of warning we're now in the sphere of the Hopeport obelisk, so all your Hopeport tuned weapons and armor will be weak here.
  • Corporal Binns: Expect to struggle if you get into fights with any of the locals.
  • Corporal Binns: Toblaine. Haven't you finished with those push-ups yet?
  • Toblaine: Uuuurgh. My arms hurt.
  • Corporal Binns: Ugh. Just give it up, and get hiding.
  • Toblaine stops doing push-ups. The recruits leave to hide in the forest. Screen fades out.
  • Ten minutes pass.
  • Screen fades back in.

Talking to Delana[edit source]

  • Delana: Is it necessary to train in the forest? I'll get my nice uniform all dirty.

Talking to Jermias[edit source]

  • Jermias: I hope we get to fighting something out here.

Talking to Toblaine[edit source]

  • Toblaine: I hope this training exercise doesn't involve fighting.
  • Player: There wasn't much point in becoming a guard if you're going to avoid fighting at all costs.
  • Toblaine: You're right. I should pull myself together.

Getting hints[edit source]

Trying to walk into the locked area[edit source]

  • Jermais: All right! Let's hunt down those jokers.
  • Corporal Binns: Hold up. You two are suitably keen to get going, but blundering around the forest with no clue won't help.
  • (Continues below.)

Talking to Corporal Binns[edit source]

  • Choose option
    • How does this help me become a better guard?
      • Player: How does this help me become a better guard?
      • Corporal Binns: There will be times when you need to track down a criminal or an enemy agent.
      • (Shows the previous options.)
    • You said you'd give us some tracking hints, sir?
      • Player: You said you'd give us some tracking hints, sir?
      • Corporal Binns: Indeed I did.
      • (Continues below.)

Talking to Jermais[edit source]

  • Jermais: I'm going to win this thing. We'll hunt down those losers in no time.

Investigate footprint[edit source]

  • Corporal Binns: Here you can see fresh boot marks, such as those made by members of the town guard. Your cohorts have headed east.
  • Choose option
    • Also we saw them go east. That's a better clue.
      • Player: Also we saw them go east. That's a better clue.
      • Corporal Binns: I'll pretend I didn't hear that. Let's follow the trail.
    • Brilliant sir. Should we see where the trail leads?
      • Player: Brilliant sir. Should we see where the trail leads?
      • Corporal Binns: Yes. Lead on.

Forest Clearing[edit source]

Talking to Corporal Binns[edit source]

  • Corporal Binns: Remember those boot marks indicate your cohorts headed east.

Investigate footprint[edit source]

  • Yes, it definitely seems to be a footprint that points east.

Entering the Forest Clearing[edit source]

  • Corporal Binns: Before I forget. I already gave the other recruits a fear potion before you turned up.
  • Corporal Binns: It'll stop hostiles attacking you for a while. Lasts quite a bit longer than an immunity spell. You might need it out there.
  • (Without one free backpack space:)
    • Corporal Binns: You don't have enough backpack space to take the fear potion though. Clear out some of that junk.
  • (With one free backpack space:)
    • Corporal Binns hand the player a fear potion.
    • Player receives 3 minute potion fear.
    • Corporal Binns: Right you two. Let's see if you can find any tracks in this clearing.

Finding tracks[edit source]

Talking to Corporal Binns[edit source]

  • Corporal Binns: You still need to discover signs of the trail taken by your fellow recruits.

Talking to Jermais[edit source]

  • Player: Can you see any signs of a trail?
  • Jermais: I'm looking. I'm looking. Get off my case.
  • Player: Er, okay, I'll leave you to it.

Investigate smashed mushroom[edit source]

  • Screen fades out and back in.
  • Jermais: I think I've found something.
  • Corporal Binns: Excellent work. It looks like someone has trampled on this mushroom. East is the right way to go.
  • Corporal Binns: You two can head on without me now. Report back here when you have found the others.
  • Screen fades out and back in.

Deep in the forest[edit source]

Walking in the wrong direction[edit source]

  • Corporal Binns: I don't think the others went that way. You should come back and try a different direction.
  • Choose option
    • Okay I'll come back.
      • Player: Okay I'll come back.
    • I'd like to explore this way anyway.
      • Player: I'd like to explore this way anyway.
      • Corporal Binns: What? You can't just wander off in the middle of a training exercise.
      • Player: Don't worry I won't be long.

Investigate smashed mushroom[edit source]

  • This smashed mushroom is indicating your fellow guards may have headed east.

Talking to Corporal Binns[edit source]

  • Corporal Binns: Have you located your fellow recruits?
  • Player: Not yet. This tracking business is hard.
  • Corporal Binns: Stop being so wet. Get back out there, and keep searching.

.

Talking to Jermais[edit source]

Before at the central crossroads[edit source]

  • Jermais: I guess we follow this trail east.

At the central crossroads[edit source]

  • Jermais: Which way do we to go from here?

Before at the north central path[edit source]

  • Jermais: I guess we follow this trail north.

Walking in any direction at the central crossroads[edit source]

  • Jermais: Hey, we didn't find any clues leading that way.
  • Choose option
    • Okay Jermais, I'll come back.
      • Player: Okay Jermais, I'll come back.
    • I don't care about the training exercise. This way looks interesting.
      • Player: I don't care about the training exercise. This way looks interesting.
      • Jermais: You're on your own then. I'm not about to annoy the corporal.

Investigate smashed mushroom at central crossroads[edit source]

  • Is this another clue on the trail I'm supposed to be following?

Getting to the end of the north central path[edit source]

  • Screen fades out and back in.
  • Jermais: I can't see any tracks. How do we know which way to go here?
  • Choose option
    • You're right. Let's split up.
      • Player: You're right. Let's split up.
      • Jermais: Good plan. You go west. I'll go north.
      • Jermais heads north.
    • There must be a clue somewhere. Let's keep searching.
      • Player: There must be a clue somewhere. Let's keep searching.
      • Screen fades out and back in.

Heading north[edit source]

  • You decide to ignore your agreement with Jermais and head north rather than west!

Talking to Dryad[edit source]

  • Dryad: Why do you wish to hurt me, Praneatheus? What has instilled such anger in thee?