Editing The Obelisk
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=== Introduction === |
=== Introduction === |
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Speak with [[Commander Hackett]] before asking him; |
Speak with [[Commander Hackett]] before asking him; ''Option 3:'' "Do you need any help up here Sir?". |
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''<u>Cutscene Warning:</u>'' Select; ''<u>Option 3:</u>'' "Do you need any help up here Sir?". |
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He will inform you that [[Goblin]] incursions are wearing down men and equipment. He just received a new shipment, and that the key to open it is arriving separately for security reasons. "I've got a man fetching is fetching it now". |
He will inform you that [[Goblin]] incursions are wearing down men and equipment. He just received a new shipment, and that the key to open it is arriving separately for security reasons. "I've got a man fetching is fetching it now". |
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'''''Option 2 Teleport/Walk:''''' Use the [[Spells]]; [[Teleport]] and head to [[Hopeport]], before running South East through [[Training Ground]] before going directly south of [[Stone Street]]. As soon as you go west into [[Brannof Boulevard]], take a southern turn into [[Hopeport Obelisk]]. |
'''''Option 2 Teleport/Walk:''''' Use the [[Spells]]; [[Teleport]] and head to [[Hopeport]], before running South East through [[Training Ground]] before going directly south of [[Stone Street]]. As soon as you go west into [[Brannof Boulevard]], take a southern turn into [[Hopeport Obelisk]]. |
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[[Channette]] and [[Corporal Merissina]] seem to be stuck fixing the [[Obelisk]]. Speak with them and |
[[Channette]] and [[Corporal Merissina]] seem to be stuck fixing the [[Obelisk]]. Speak with them and select; ''Option 2'' "Could I help fix it?". |
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Select; ''<u>Option 2:</u>'' "Could I help fix it?". |
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You are told that the [[Obelisk]] was damaged during the [[Goblin]] attack, and that a downspike is missing. They have an idea of where it went, due to the [[Obelisk]] being on a fast flowing river. |
You are told that the [[Obelisk]] was damaged during the [[Goblin]] attack, and that a downspike is missing. They have an idea of where it went, due to the [[Obelisk]] being on a fast flowing river. |
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Head back east from the [[Town Square]] until you reach the [[Town Gates]]. Head south, slightly west of the centre of the room to enter [[Naybeth's House]]. After speaking with her, Naybeth wonders if you're a figment of her imagination. |
Head back east from the [[Town Square]] until you reach the [[Town Gates]]. Head south, slightly west of the centre of the room to enter [[Naybeth's House]]. After speaking with her, Naybeth wonders if you're a figment of her imagination. |
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select; |
select; ''Option 3'': "I'm told you might be able to help me interpret this tablet". |
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Naybeth notices that the symbols appear to be in the ancient language [[Cren]]. She managed to rescue some tablets when [[Captain Jal Degreene]] was having a clean out. |
Naybeth notices that the symbols appear to be in the ancient language [[Cren]]. She managed to rescue some tablets when [[Captain Jal Degreene]] was having a clean out. |
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After placing all of the Tablet's on their respective pillars, a cutscene triggers and [[Wellambran the Cryoknight]] appears wondering what the emergency summon is for. Speak with [[Wellambran the Cryoknight]], and he will ask you why he has been summoned. |
After placing all of the Tablet's on their respective pillars, a cutscene triggers and [[Wellambran the Cryoknight]] appears wondering what the emergency summon is for. Speak with [[Wellambran the Cryoknight]], and he will ask you why he has been summoned. |
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Select: '' |
Select: ''Option 1'': "This obelisk is broken". |
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[[Wellambran the Cryoknight]] notices that the cryojet is broken, requiring a simple fix. He tries to cast a spell but is left on confusion when his magic doesn't work. |
[[Wellambran the Cryoknight]] notices that the cryojet is broken, requiring a simple fix. He tries to cast a spell but is left on confusion when his magic doesn't work. |
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Select: |
Select: ''Option 2'': "Maybe our magic suppressor is blocking you". |
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[[Wellambran the Cryoknight]] needs the suppressor turned off in order to fix the cryojet with some magic. |
[[Wellambran the Cryoknight]] needs the suppressor turned off in order to fix the cryojet with some magic. |
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Head to the [[Training Ground]] via [[Teleport]] to [[Hopeport]] or by walking north of [[Stone Street]]. Speak with [[Anjay Sandorman]] and |
Head to the [[Training Ground]] via [[Teleport]] to [[Hopeport]] or by walking north of [[Stone Street]]. Speak with [[Anjay Sandorman]] and |
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Select: |
Select: ''Option 4'': "We need you to grant magic access to a Cryoknight". |
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[[Anjay Sandorman]] notes that no one has seen a [[Cryoknight]] in years, and that he didn't even though they still existed. Surprised, he tells you to meet him at [[Hopeport Obelisk]]. |
[[Anjay Sandorman]] notes that no one has seen a [[Cryoknight]] in years, and that he didn't even though they still existed. Surprised, he tells you to meet him at [[Hopeport Obelisk]]. |
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=== Quest Completion === |
=== Quest Completion === |
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Click the Obelisk and use Key Item [[Missing Obelisk Spike]]. The Obelisk is now fixed, and you now have the ability to tune equipment to Hopeport and other areas. Each Episode has it's own Obelisk for [[Tuning]] any un-tuned [[Weapons]] or [[Armor]]. Click the Obelisk and use your [[Uncommon Wall Guard's Sword]]s on it, before heading back to [[Town Gates]] to use them on [[Commander Hackett]]. |
Click the Obelisk and use Key Item [[Missing Obelisk Spike]]. The Obelisk is now fixed, and you now have the ability to tune equipment to Hopeport and other areas. Each Episode has it's own Obelisk for [[Tuning]] any un-tuned [[Weapons]] or [[Armor|Armour]]. Click the Obelisk and use your [[Uncommon Wall Guard's Sword]]<nowiki/>s on it, before heading back to [[Town Gates]] to use them on [[Commander Hackett]]. |
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''Click [[Quests|here]] to head back to our list of quests.'' |
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==Rewards== |
==Rewards== |