Talk:Weapons: Difference between revisions

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(Created page with "I've been trying to work out the formula for how weapon stats are calculated, based on drops I have got from level 28 hooligan goblins as a hammermage, but it needs more data to be sure its universally applicable. Here's what I have so far: 1. Non-elemental weapons always have strength of 5 + rarity*15 + level 2. Elemental weapons have strength that is 0 - 5 lower than a non-elemental weapon of the same rarity and level 3. Elemental weapons can come in different varie...")
 
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[[User:Alsang|Alsang]] ([[User talk:Alsang|talk]]) 10:37, 23 November 2024 (UTC)
 
: Looking through some of the weapons I've create so far, as a cryoknight my percentages on the cryonae seem to be around 2x higher than any other so pretty sure the rolls on that are tied into the classes. Also the element chance seems to reduce based on a rounded number e.g. 44% or 38% reduces by 4. This has been true for all but one weapon so far, a level 32 2-handed axe. The amount of hands required to use a weapon also seem to affect the damage output, so I think the calculation for damage might be a bit off. Weapons that use 2 hands were 5 off so it might be 5 x ''H'' instead of a base 5 where ''H'' is the amount of hands.
:[[User:Deadlywere|Deadlywere]] ([[User talk:Deadlywere|talk]]) 09:33, 24 November 2024 (UTC)

Revision as of 09:34, 24 November 2024

I've been trying to work out the formula for how weapon stats are calculated, based on drops I have got from level 28 hooligan goblins as a hammermage, but it needs more data to be sure its universally applicable. Here's what I have so far:

1. Non-elemental weapons always have strength of 5 + rarity*15 + level

2. Elemental weapons have strength that is 0 - 5 lower than a non-elemental weapon of the same rarity and level

3. Elemental weapons can come in different varietes for the same level + rarity + drop source.
E.G. I got some level 28 common throwing stones with 45 strength and 33% chance, and another set with 43 strength and 45% chance.

4. If strength goes down, element chance goes up

5. Element chance can also vary without strength changing
E.G. I got some level 26 common great stone maces with 46 strength, one had 31% chance and the other had 33% chance

6. Faction and element affects the base element chance and the range of strength levels. For hammermage:
red, 0-1 lower strength, 31-35% chance
green, 3-4 lower strength, 31-35% chance
black, 0-1 lower strength, 31-35% chance
blue, no melee weapons
yellow 1h, 3-5 lower strength, 70-79% chance
yellow 2h, 0-1 lower strength, 70-79% chance

7. Rarity increases base element chance, uncommon or higher appears to be about 10% higher than common, but only for red and yellow elements, not green, blue or black (not much data here)

8. Throwing elemental weapons typically have 3-5 lower strength, with higher element chance as a result of it

If anyone else wants to collect data to compare with these rules, please let me know

Alsang (talk) 10:37, 23 November 2024 (UTC)

Looking through some of the weapons I've create so far, as a cryoknight my percentages on the cryonae seem to be around 2x higher than any other so pretty sure the rolls on that are tied into the classes. Also the element chance seems to reduce based on a rounded number e.g. 44% or 38% reduces by 4. This has been true for all but one weapon so far, a level 32 2-handed axe. The amount of hands required to use a weapon also seem to affect the damage output, so I think the calculation for damage might be a bit off. Weapons that use 2 hands were 5 off so it might be 5 x H instead of a base 5 where H is the amount of hands.
Deadlywere (talk) 09:33, 24 November 2024 (UTC)