Talk:Bonewright: Difference between revisions

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(Created page with "Missing Information for the Wiki article: The crafting column on the weapon crafting list that was deleted indicated what type of weapon these are. Re-adding it will help prevent guessing which station to craft at. Crafting Rarity Mechanics (SPECULATION): Detailed explanation of item rarity chances at different levels (e.g., 25% rare, 50% uncommon, 25% common below level 20). Known trends for level 20 and above (e.g., increased frequency of common items). Training Reco...")
 
 
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Community Findings:
Community Findings:
Highlight ongoing testing results from the community about crafting rarity percentages and profitability at higher levels.
Highlight ongoing testing results from the community about crafting rarity percentages and profitability at higher levels.

== Incorrect exp per craft ==

The experience listed for each crafted item is higher than actual exp received. What is listed may include the first craft bonus which grants you the "info card". All following crafts of the same item are less than listed. This also skews exp per bone in this case. I don't know if this carries to the other professions or not.

Latest revision as of 18:54, 18 December 2024

Missing Information for the Wiki article: The crafting column on the weapon crafting list that was deleted indicated what type of weapon these are. Re-adding it will help prevent guessing which station to craft at.

Crafting Rarity Mechanics (SPECULATION): Detailed explanation of item rarity chances at different levels (e.g., 25% rare, 50% uncommon, 25% common below level 20). Known trends for level 20 and above (e.g., increased frequency of common items).

Training Recommendations: Explicit advice to craft at level 19 for optimal training and profitability, including rationale (same XP, better rarity chances).

AFK Activities: Mention of Divination as an option for AFK progression in Bonewright, detailing its purpose and how it ties into the profession.

Crafting Strategies: Tips for maximizing profit and efficiency, such as balancing material costs, choosing bone types for XP gain, and leveraging item rarity. Resource Acquisition Map:

A brief guide to where key resources (bones and timber) are located, including references to Jangle’s Bone Shop, Gwen’s Lumber, and nearby banks.

Item Attributes: Explanation of how attributes like Arborae, Tempestae, and others impact weapon effectiveness in combat.

Material Refinement Process: Step-by-step instructions on how to refine logs (e.g., sawmill and lathe usage) and bleach bones (e.g., B.R.E.W.S. VAT mechanics). Level Progression Path:

Summary of unlockable recipes and milestones as players level up in Bonewright.

Patch and Update Notes: Dedicated section to track changes in crafting mechanics, item rarity chances, and XP rates over time needs more details.

Visual Aids: Diagrams or maps showing the location of resources, crafting stations, and storage facilities. Icons or images of crafted items for easy identification.

Community Findings: Highlight ongoing testing results from the community about crafting rarity percentages and profitability at higher levels.

Incorrect exp per craft[edit source]

The experience listed for each crafted item is higher than actual exp received. What is listed may include the first craft bonus which grants you the "info card". All following crafts of the same item are less than listed. This also skews exp per bone in this case. I don't know if this carries to the other professions or not.