Rotten Tree Stump: Difference between revisions
Jump to navigation
Jump to search
Content added Content deleted
m (Artoire moved page Rotten Tree Stump (skill node) to Rotten Tree Stump: No need to disambiguate) |
No edit summary |
||
(4 intermediate revisions by 2 users not shown) | |||
Line 4: | Line 4: | ||
|release=2024-11-06 |
|release=2024-11-06 |
||
|episode=Hopeport |
|episode=Hopeport |
||
|variant=[[Louse (skill node)]] |
|||
|passive=Yes |
|passive=Yes |
||
| |
|description=Lots of interesting things gather in tree stumps. |
||
|profession_a=Forager|profession_a_level=20}} |
|profession_a=Forager|profession_a_level=20}} |
||
'''Rotten Tree Stump''' is a type of [[Forager]] skill node. |
'''Rotten Tree Stump''' is a type of [[Forager]] skill node. |
||
Line 16: | Line 15: | ||
== Drops == |
== Drops == |
||
Gather's all items in order by level. |
|||
{{DropsTableHead}} |
|||
⚫ | |||
1) Gray Louse * 0.005 |
|||
if Level >= 50 2) Bristle Spinseed * 0.005 |
|||
if Level >= 74 3) Soft Shimmerbean * 0.005 |
|||
if Level >= 92 4) Ditch Sprey * 0.005 |
|||
Then the loop starts over from 1).{{DropsTableHead}} |
|||
⚫ | |||
{{DropsLine|name=Bristle Spinseed|quantity=0.005|frequency=Always}} |
|||
{{DropsLine|name=Soft Shimmerbean|quantity=0.005|frequency=Always}} |
|||
{{DropsLine|name=Ditch Sprey|quantity=0.005|frequency=Always}} |
|||
{{DropsTableBottom}}{{stub}} |
{{DropsTableBottom}}{{stub}} |
Latest revision as of 19:00, 22 November 2024
Rotten Tree Stump | |||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Release | 6 November 2024 (Update) | ||||||||||||||||||
Episode | Hopeport | ||||||||||||||||||
Premium | No | ||||||||||||||||||
Passive | Yes | ||||||||||||||||||
Description | Lots of interesting things gather in tree stumps. | ||||||||||||||||||
20 |
Rotten Tree Stump is a type of Forager skill node.
Locations[edit | edit source]
Location | Episode | Qty. |
---|---|---|
Little Square | Hopeport | 1 |
Drops[edit | edit source]
Gather's all items in order by level.
1) Gray Louse * 0.005
if Level >= 50 2) Bristle Spinseed * 0.005
if Level >= 74 3) Soft Shimmerbean * 0.005
if Level >= 92 4) Ditch Sprey * 0.005
Then the loop starts over from 1).
Item | Quantity | Frequency | Value | |
---|---|---|---|---|
Gray Louse | 0.005 | Always | 8 | |
Bristle Spinseed | 0.005 | Always | Unknown | |
Soft Shimmerbean | 0.005 | Always | 28 | |
Ditch Sprey | 0.005 | Always | 23 |