Rooms: Difference between revisions
Techhead7890 (talk | contribs) (dropping items onto tiles (possibly a bit tangential and can be trimmed if the info is provided elsewhere)) |
Techhead7890 (talk | contribs) (tile height) |
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'''Rooms''' are the areas that make up the ''Brighter Shores'' world [[map]]. Rooms typically contain [[scenery]], [[skill node]]s, [[non-player character]]s, and [[monsters]] the player can interact with. The [[sense]] spell can be used to detect interactable objects within a room. |
'''Rooms''' are the areas that make up the ''Brighter Shores'' world [[map]]. Rooms typically contain [[scenery]], [[skill node]]s, [[non-player character]]s, and [[monsters]] the player can interact with. The [[sense]] spell can be used to detect interactable objects within a room. |
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Rooms are divided into |
Rooms are divided into a grid of square tiles of various heights. The player can move between adjacent tiles, including diagonally, but it takes longer to move across a height difference (either up or down). Crossing the border to the dimmed adjacent room moves the player to that room, and [[player]]s can only interact with the entities inside the room they are in. If multiple players are in the same tile, then only one will be shown. It is not possible to know how many players are on the same tile. Players can also drop [[item]]s onto the floor tiles, which will last for 10 minutes, but be only visible to themselves (other players cannot pick up these items). |
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Some rooms are useful because they contain [[profession]] machinery, [[shop]]s, or [[bank]]s. Some rooms do not actually contain tiles and are used for cinematic purposes only. |
Some rooms are useful because they contain [[profession]] machinery, [[shop]]s, or [[bank]]s. Some rooms do not actually contain tiles and are used for cinematic purposes only. |
Latest revision as of 20:43, 26 November 2024
Rooms are the areas that make up the Brighter Shores world map. Rooms typically contain scenery, skill nodes, non-player characters, and monsters the player can interact with. The sense spell can be used to detect interactable objects within a room.
Rooms are divided into a grid of square tiles of various heights. The player can move between adjacent tiles, including diagonally, but it takes longer to move across a height difference (either up or down). Crossing the border to the dimmed adjacent room moves the player to that room, and players can only interact with the entities inside the room they are in. If multiple players are in the same tile, then only one will be shown. It is not possible to know how many players are on the same tile. Players can also drop items onto the floor tiles, which will last for 10 minutes, but be only visible to themselves (other players cannot pick up these items).
Some rooms are useful because they contain profession machinery, shops, or banks. Some rooms do not actually contain tiles and are used for cinematic purposes only.
See list of rooms for a list of rooms.
Update history[edit | edit source]
Core mechanics | |
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In-game objects |