Rooms: Difference between revisions

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{{Incomplete|Update history doesn't point to updates accurately.}}
{{Incomplete|Update history doesn't point to updates accurately.}}


'''Rooms''' are the areas that make up the ''Brighter Shores'' world map. Rooms typically, but not always, contain [[scenery]], [[skill node]]s, [[non-player character]]s, and [[monsters]] the player can interact with.
'''Rooms''' are the areas that make up the ''Brighter Shores'' world [[map]]. Rooms typically contain [[scenery]], [[skill node]]s, [[non-player character]]s, and [[monsters]] the player can interact with. The [[sense]] spell can be used to detect interactable objects within a room.


Rooms consist of adjacent square tiles that the player can move to. The player can also move between the tiles diagonally. Crossing the border to the dimmed adjacent room moves the player to that room, and players can only interact with the entities inside the room they are in.
Rooms are divided into adjacent square tiles that the player can move to. The player can also move between the tiles diagonally. Crossing the border to the dimmed adjacent room moves the player to that room, and [[player]]s can only interact with the entities inside the room they are in. If multiple players are in the same tile, then only one will be shown. It is not possible to know how many players are on the same tile.

Some rooms are useful because they contain [[profession]] machinery, [[shop]]s, or [[bank]]s. Some rooms do not actually contain tiles and are used for cinematic purposes only.


See [[list of rooms]] for a list of rooms.
See [[list of rooms]] for a list of rooms.