Editing Professions
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As the name suggests, most professions can be used as a way to earn [[Coins|money]], though they have a variety of other uses, including fulfilling [[quest]] requirements, gathering resources to use in other professions, or processing raw materials into [[Item|items]]. Each episode also has one [[combat]] profession, the training of which allows players to attack new varieties of [[monsters]] and wield higher level [[weapons]] and [[armor]] in its respective episode. |
As the name suggests, most professions can be used as a way to earn [[Coins|money]], though they have a variety of other uses, including fulfilling [[quest]] requirements, gathering resources to use in other professions, or processing raw materials into [[Item|items]]. Each episode also has one [[combat]] profession, the training of which allows players to attack new varieties of [[monsters]] and wield higher level [[weapons]] and [[armor]] in its respective episode. |
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⚫ | Players can continue to perform certain profession-related activities while logged out of the game. Activities eligible for passive training are marked with a moon icon [[File:Passive small icon.png|18px]]. Passive methods are unlocked by spending [[Knowledge|knowledge points]] after reaching the required level for that activity. |
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⚫ | The amount of time one can spend training passively is limited to 24 hours, or by the number of input items in the player's [[backpack]] (approximately one hour per item). It has been observed that passive training methods scale down in experience at a rate dependent on the gap a player's level is above the method, roughly at a rate of one quarter once a new passive method is unlocked, and by one sixteenth once the player has gained level 200 in a given profession. |
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==List of professions== |
==List of professions== |
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| data-sort-value="1" {{Plinkt|Hopeport|pic=Hopeport episode icon|rowspan=5|size=30|border=no}} |
| data-sort-value="1" {{Plinkt|Hopeport|pic=Hopeport episode icon|rowspan=5|size=30|border=no}} |
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|{{Plinkt|Guard|pic=Guard icon|size=36|border=no}} |
|{{Plinkt|Guard|pic=Guard icon|size=36|border=no}}|| Unlocks higher level monsters and gear in the [[Hopeport]] area. |
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| Unlocks higher level monsters and gear in the [[Hopeport]] area. |
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|{{Plinkt|Chef|pic=Chef icon|size=36|border=no}} |
|{{Plinkt|Chef|pic=Chef icon|size=36|border=no}}||Cooking [[food]] items, which can be sold to the [[Head Chef]] or used in [[bounties]]. |
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|Cooking [[food]] items, which can be sold to the [[Head Chef]] or used in [[bounties]]. |
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|{{Plinkt|Fisher|pic=Fisher icon|size=36|border=no}} |
|{{Plinkt|Fisher|pic=Fisher icon|size=36|border=no}}||Catching [[fish]], which can be sold to the [[Fishmonger]] or used in [[Chef]] recipes. |
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|Catching [[fish]], which can be sold to the [[Fishmonger]] or used in [[Chef]] recipes. |
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|{{Plinkt|Forager|pic=Forager icon|size=36|border=no}} |
|{{Plinkt|Forager|pic=Forager icon|size=36|border=no}}||Gathering ingredients for [[potion]]s, bait for passive [[Fisher]] activities, and monument pieces for repairing the [[Fallen Monument]]. |
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|Gathering ingredients for [[potion]]s, bait for passive [[Fisher]] activities, and monument pieces for repairing the [[Fallen Monument]]. |
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|{{Plinkt|Alchemist|pic=Alchemist icon|size=32|border=no}} |
|{{Plinkt|Alchemist|pic=Alchemist icon|size=32|border=no}}||Brewing [[potion]]s. |
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|Brewing [[potion]]s. |
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| data-sort-value="2" {{Plinkt|Hopeforest|pic=Hopeforest episode icon|rowspan=4|size=30|border=no}} |
| data-sort-value="2" {{Plinkt|Hopeforest|pic=Hopeforest episode icon|rowspan=4|size=30|border=no}} |
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|{{Plinkt|Scout|pic=Scout icon|size=36|border=no}} |
|{{Plinkt|Scout|pic=Scout icon|size=36|border=no}}||Unlocks higher level monsters and gear in the [[Hopeforest]] area. |
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|Unlocks higher level monsters and gear in the [[Hopeforest]] area. |
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|{{Plinkt|Gatherer|pic=Gatherer icon|size=36|border=no}} |
|{{Plinkt|Gatherer|pic=Gatherer icon|size=36|border=no}}||Gathering items for [[potion]]s, ingredients for the [[Chef]] profession, and [[bones]] for the [[Bonewright]] profession. |
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|Gathering items for [[potion]]s, ingredients for the [[Chef]] profession, and [[bones]] for the [[Bonewright]] profession. |
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|{{Plinkt|Woodcutter|pic=Woodcutter icon|size=36|border=no}} |
|{{Plinkt|Woodcutter|pic=Woodcutter icon|size=36|border=no}}||Gathering logs for the [[Carpentry]] profession, and accessing shortcuts in [[Hopeforest]]. |
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|Gathering logs for the [[Carpentry]] profession, and accessing shortcuts in [[Hopeforest]]. |
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|{{Plinkt|Carpenter|pic=Carpenter icon|size=36|border=no}} |
|{{Plinkt|Carpenter|pic=Carpenter icon|size=36|border=no}}||Creating poles, staves and planks for the [[Bonewright]], [[Blacksmith]] and [[Stonemason]] professions. |
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|Creating poles, staves and planks for the [[Bonewright]], [[Blacksmith]] and [[Stonemason]] professions. |
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| data-sort-value="3" {{Plinkt|Mine of Mantuban|pic=Mine of Mantuban episode icon|rowspan=5|size=30|border=no}} |
| data-sort-value="3" {{Plinkt|Mine of Mantuban|pic=Mine of Mantuban episode icon|rowspan=5|size=30|border=no}} |
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|{{Plinkt|Minefighter|pic=Minefighter icon|size=36|border=no}} |
|{{Plinkt|Minefighter|pic=Minefighter icon|size=36|border=no}}||Unlocks higher level monsters and gear in the [[Mine of Mantuban]] area. |
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|Unlocks higher level monsters and gear in the [[Mine of Mantuban]] area. |
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|{{Plinkt|Bonewright|pic=Bonewright icon|size=36|border=no}} |
|{{Plinkt|Bonewright|pic=Bonewright icon|size=36|border=no}}||Creates melee weapons, ranged weapons, and shields specific to [[Guardian]]. |
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|Creates melee weapons, ranged weapons, and shields specific to [[Guardian]]. |
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|{{Plinkt|Miner|pic=Miner icon|size=36|border=no}} |
|{{Plinkt|Miner|pic=Miner icon|size=36|border=no}}||Mining [[mineral]]s for use in the [[Blacksmith]] and [[Stonemason]] professions. |
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|Mining [[mineral]]s for use in the [[Blacksmith]] and [[Stonemason]] professions. |
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|{{Plinkt|Blacksmith|pic=Blacksmith icon|size=36|border=no}} |
|{{Plinkt|Blacksmith|pic=Blacksmith icon|size=36|border=no}}||Creates melee weapons, ranged weapons, and shields specific to [[Cryoknight]]. |
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|Creates melee weapons, ranged weapons, and shields specific to [[Cryoknight]]. |
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|{{Plinkt|Stonemason|pic=Stonemason icon|size=30|border=no}} |
|{{Plinkt|Stonemason|pic=Stonemason icon|size=30|border=no}}||Creates melee weapons, ranged weapons, and shields specific to [[Hammermage]]. |
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|Creates melee weapons, ranged weapons, and shields specific to [[Hammermage]]. |
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| data-sort-value="4" {{Plinkt|Crenopolis|txt=Crenopolis|pic=Crenopolis episode icon|rowspan=4|size=30|border=no}} |
| data-sort-value="4" {{Plinkt|Crenopolis|txt=Crenopolis|pic=Crenopolis episode icon|rowspan=4|size=30|border=no}} |
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|{{Plinkt|Watchperson|pic=Watchperson icon|size=36|border=no}} |
|{{Plinkt|Watchperson|pic=Watchperson icon|size=36|border=no}}||Unlocks higher level monsters and gear in the [[Crenopolis]] area. |
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|Unlocks higher level monsters and gear in the [[Crenopolis]] area. |
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|{{Plinkt|Detective|pic=Detective icon|size=32|border=no}} |
|{{Plinkt|Detective|pic=Detective icon|size=32|border=no}}||Apprehending thieves, completing [[bounties|investigations]], unlocking [[crime den raids]], and the [[Detect Aura]] spell. |
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|Apprehending thieves, completing [[bounties|investigations]], unlocking [[crime den raids]], and the [[Detect Aura]] spell. |
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|{{Plinkt|Leatherworker|pic=Leatherworker icon|size=36|border=no}} |
|{{Plinkt|Leatherworker|pic=Leatherworker icon|size=36|border=no}}||Creating leathers from hides, which are used for the [[Armorer]] profession. |
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|Creating leathers from hides, which are used for the [[Armorer]] profession. |
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|{{Plinkt|Merchant|pic=Merchant icon|size=36|border=no}} |
|{{Plinkt|Merchant|pic=Merchant icon|size=36|border=no}}||Completing bounties, unlock [[ventures]] to receive rare items for various recipes in other professions, and earn discounts at the [[Hide Stall]]. |
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|Completing bounties, unlock [[ventures]] to receive rare items for various recipes in other professions, and earn discounts at the [[Hide Stall]]. |
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| data-sort-value="5" {{Plinkt|Stonemaw Hill|pic=Stonemaw Hill episode icon|rowspan=4|size=30|border=no}} |
| data-sort-value="5" {{Plinkt|Stonemaw Hill|pic=Stonemaw Hill episode icon|rowspan=4|size=30|border=no}} |
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|{{Plinkt|Shieldbearer|pic=Shieldbearer icon|size=36|border=no}} |
|{{Plinkt|Shieldbearer|pic=Shieldbearer icon|size=36|border=no}}||Unlocks higher level monsters and gear in the [[Stonemaw Hill]] area. |
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|Unlocks higher level monsters and gear in the [[Stonemaw Hill]] area. |
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|Builds |
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|- class="table-na" style="text-align:left" |
|- class="table-na" style="text-align:left"; |
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|Creates armor |
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|{{Plinkt|Unknown Gathering|pic=Unknown Gathering icon|size=36|border=no}} {{Tooltip|unofficial name}} |
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{{Tooltip text |
{{Tooltip text |
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{{Main|Experience}} |
{{Main|Experience}} |
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Note: Knowledge Points will always provide the player with 25% (1/4) of the base experience needed to level up at that current level. This will also scale with each level the player gains. Once a player reaches level 200 in a given skill, due to the increase in experience required to level, knowledge points used for experience in that skill will be reduced to 6.25% of the base experience needed to level up, as they retain their scaling from level 20-200. |
Note: Knowledge Points will always provide the player with 25% (1/4) of the base experience needed to level up at that current level. This will also scale with each level the player gains. Once a player reaches level 200 in a given skill, due to the increase in experience required to level, knowledge points used for experience in that skill will be reduced to 6.25% of the base experience needed to level up, as they retain their scaling from level 20-200. |
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⚫ | |||
⚫ | |||
⚫ | Players can continue to perform certain profession-related activities while logged out of the game. Activities eligible for passive training are marked with a moon icon [[File:Passive small icon.png|18px]]. Passive methods are unlocked by spending [[Knowledge|knowledge points]] after reaching the required level for that activity. |
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⚫ | The amount of time one can spend training passively is limited to 24 hours, or by the number of input items in the player's [[backpack]] (approximately one hour per item). It has been observed that passive training methods scale down in experience at a rate dependent on the gap a player's level is above the method, roughly at a rate of one quarter once a new passive method is unlocked, and by one sixteenth once the player has gained level 200 in a given profession. |
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==Gallery== |
==Gallery== |